RentedPanda said: I seem to recall when this rolled out it was acknowledged that it was supposed to be challenging and not all players would be able to finish. Am I right? If so, was there a reason why? I enjoy the more inclusive "Introducing" events and wonder why Welcome needs to be hard, now that rewards have been reduced. I was able to complete previous largely due to invis-using characters, but struggled today. I could have quit - I get that I don't miss out on much if I do, but I still want to finish (if I was not a completionist to a stupid degree, I probably would have stopped playing long ago). Was it ever explained why was it set at a CL10 type difficulty? I mean, I don't have a huge problem trading Whales, bonus TU AP, and health packs for the ability to continue and the rewards (iso and cp, some shards), but just pondering the rationale. Happy playing!
froggerjohn said: ...I don't play SCL10 yet, since I don't want all the repetition and huge time investment, and WtS gives me a bite-size taste of what it's like at that higher level....
RentedPanda said: Interesting, maybe I just need to think more strategically instead of relying on teamups. Or maybe I had unlucky boards, as Riri was downing characters very quickly
Wonko33 said: Some of my alliance mates with modest roosters have been doing them using characters that can be invisible. Prof4 is good because he will boost Misty’s tiles. Just thought this might help
liminal_lad said: Wonko33 said: Some of my alliance mates with modest roosters have been doing them using characters that can be invisible. Prof4 is good because he will boost Misty’s tiles. Just thought this might help This inspired to me try Vulture -- Because what's better than invisible? Airborne. With my sad undercovered Green Goblin tanking black and Vulture's black feeding ultraboosted Misty's blue and green, it worked on the first try.
DAZ0273 said: Star-Lord is the big problem this time. Not managed to beat this yet with any of the usual suspects.