HoundofShadow said: These are the factors that affect your overall PvP MMR:1) the levels of the three characters in the first row, including featured characters, after boost. I heard that if you roster 5* but did not level them up, they won't affect your PvPs. However, you will still see 2* or 3* players with 5* characters because they got lucky and drew 5*. 2) Which time slice you join (more important for SCL 7-10). SCL 6 and below can ignore this.3) your PvP scores4) When you start climbing PvPs. Climbing the first and last 8 hours of PvPs is generally not a good idea. Go to youtube and google for "The Jerusalem Sequence in World War Z". Look at the scene starting from 1min10sec to 1 min14 sec. This is how things typically look like in the first and last 8 hours of PvPs when you try to climb high.If you are interested in only progression rewards using the least amount of win, I recommend joining PvPs when they begin but play them when the timer shows 1d 1X hrs. By then, opponents are worth more points, and fewer players are climbing. In the beginning, matchmaking is typically based on Factor 1. Based on my exp, PvPs are generally easier when you don't have that featured character rostered, like new 4* or 5* releases, or 3* when you are in 3* land.Depending on when you hit 800 point in PvP, MMR will take a drastic change. For example, when I was in 3* land and I climbed to 800+ point in the last 8 hours or so, I'm getting matched with champed 4*. In 4* land, I can hit 1000 comfortably.If you are a 3* player, aim for 800 points in SCL 6. It should net you top 5 placement, unless things have changed.
_Vitto said: No, it does not affect match-making. It does affect your visibility: if I join a lower CL it's less likely that players with a comparable roster will be there. This means that it's less likely that these players will see me on leaderboards and eventually look for me, thus I may get less hits.