Daredevil217 said: Me on offense:Thorkoye hitting the people with only a handful of 5* tinykitty defensive 4* teams.Me on defense...GrittyHawkCapBishop/StrangeBishop/BRBBishop/JessicaBishop/DaredevilBishop/DoomBishop/ProfessorBishop/ThorBishop/IcemanBishop/OkoyeBishop...
PiMacleod said: Daredevil217 said: Me on offense:Thorkoye hitting the people with only a handful of 5* tinykitty defensive 4* teams.Me on defense...GrittyHawkCapBishop/StrangeBishop/BRBBishop/JessicaBishop/DaredevilBishop/DoomBishop/ProfessorBishop/ThorBishop/IcemanBishop/OkoyeBishop... So.. . Um.. is that your way of saying you support his idea of selecting 12 characters that the cpu selects THREE RANDOM from in order to build your defensive team for each fight?
bluewolf said: This system would be amusing chaos but depress spending among whales who target specific people, often because they are effective on defense. If your defensive team was random they would have less reason to chase characters.Also, people who shield hop etc plan out their teams carefully and also spend a lot of money on shields.I mean if you want to see spending drop and the game's revenue drop, and possibly push it over the edge, then maybe they should try it.That said they had a survey a while ago where they asked us what kind of teams we wanted to see presented to us in PVP. I can't remember all the options but the point is it showed they are thinking about this to some extent.But then, they have been thinking about a lot of things. Always hard to know what they will do.
AXP_isme said: There’s something in the idea but it does overhaul the current structure in a big way. It would require a shift in mindset for both attack and defence and would likely create some perverse incentives. You could skip the same person over and over hoping for an easier defensive team, one with lower tier characters or more colour overlap. You would have to trade off the time required to cycle teams against the time difference from beating an ‘easier’ team to work out when to skip. On the other hand it would encourage resource consumption, iso for skips and hp for shields so it wouldn’t be bad from the bean-counters’s perspective.