Are competition brackets ever going to balance?
Comments
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Soft capping dupes (or primaries) would probably institute another HP throttle to the game, presumably driving some level of spend out of the player base.
But using SCL-based lockouts to keep players with big rosters out of lower-tier competition pools punishes the player. What you really want to do is lock out overpowered characters, not players that have them. Locking out characters by * tier also means that 4* players with partially covered 5*s they like wouldn't be able to use those at any level, but if they were say limited to 370 (max champ 4* sized), you could still comfortably run them partially built. You'd probably still see the same dominant characters, just at a lower level where they could presumably be competed with more effectively. For instance a highly champed Jugger-Gardian team is almost certainly comparable in speed to an under-leveled Thano5 or ThorKoye team, so a true 4* player should have as much of a shot as somebody with a softcapped roster would do.0 -
Let's not forget about Supports. They do help a lot and they are game-changing, if you are lucky to get them. Again, those who got it are lucky, whales or super competitive players.
I remember getting booted out of no 1 spot in SCL 6 by a 3* player who got a Rank 3 or 4 Support that increased his 3* character's match damage by at least 300 to 400.0 -
that is why i find it so strange when i read players comments about not leveling up supports at all.
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I do kind of wish that supports had worked out; they are great when you have them. I've gotten a couple new ones from the random standard tokens in some of the vaults in the last month or two, mostly 1*, but one or two were upgrades to existing ones I had. most of the supports I have are 2*s, nothing better than 4*.1
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i like them. i am mainly a pve player so they help with the speed of my clears
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Ironically they were slowing mine down for the longest time - i Used to run 5* Lord with 3* elemental guns on him with 4ocket/Thano5 on easy nodes, and what would happen is that the eGuns would fortify a strike, interrupting a cascade, which would trigger court death early rather than potentially wiping the whole enemy team before I had to eat any of the damage. I just thought court death was randomly doing it, didn't realize it was the fortify causing the problem for awhile.0
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ThaRoadWarrior said:Ironically they were slowing mine down for the longest time - i Used to run 5* Lord with 3* elemental guns on him with 4ocket/Thano5 on easy nodes, and what would happen is that the eGuns would fortify a strike, interrupting a cascade, which would trigger court death early rather than potentially wiping the whole enemy team before I had to eat any of the damage. I just thought court death was randomly doing it, didn't realize it was the fortify causing the problem for awhile.
There are a lot of factors that have worked against broad acceptance of Supports. They are definitely pretty confusing for a lot of players, but people should look more closely at them if they haven't yet.
I suppose it's strange that they don't make more, but it would just complicate the issue, probably, if the options expanded significantly again.0 -
More options + still almost zero way to get them. (then you almost always get a dupe)0
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I think it was a real bummer how many characters were coming out feeling like they should have been built-in with the support synergy perks in those days, but also I don't really blame the devs for falling into that trap as a way to try and make supports compelling - otherwise there are only so many "add N damage to matches on this color" or whatever perks you can do.2
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shinnaruto said:More options + still almost zero way to get them. (then you almost always get a dupe)1
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As a 4* player I am consistently t10 (shout out to my bracket mate @skittledaddy ).. I have no champed 5* characters and only one leveled to 360. So always play in SCL7, and as much as we would like to blame the huge roster players for slumming it, the real blame lies with PvE being a hidden PvP.. meaning there shouldnt really be a time frame or placement at all.. I know I’m gonna catch hades for saying that but it’s true. If this particular mode is based on speed to get better rewards I can’t be mad at people finding the fastest way to get them.. especially, since people mentioned before, the rewards aren’t that different in the other SCLs so why would I want to play longer or to want to try that much harder.5
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Twomp_thaDJ said:As a 4* player I am consistently t10 (shout out to my bracket mate @skittledaddy )..Are you a T10 entering the initial bracket when the event first opens (the only true competitive bracket) or are you a bracket sniper who is timing flips?There is a vast difference since timing flips gives enormous advantage that can never be made up no matter how fast later players clear. I know at least a couple players on this thread do this in CL7, slice 5 because I'm in their same bracket every time and the only reason they finish ahead of me is because the snipe in immediately on the flip (because I can beat them at least half the time or better on the 2nd and beyond days in clear times) thanks to dedicated alliances and LINE. This is another problem that needs to be solved.KGB1
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ThaRoadWarrior said:I think it was a real bummer how many characters were coming out feeling like they should have been built-in with the support synergy perks in those days, but also I don't really blame the devs for falling into that trap as a way to try and make supports compelling - otherwise there are only so many "add N damage to matches on this color" or whatever perks you can do.
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KGB said:Twomp_thaDJ said:As a 4* player I am consistently t10 (shout out to my bracket mate @skittledaddy )..Are you a T10 entering the initial bracket when the event first opens (the only true competitive bracket) or are you a bracket sniper who is timing flips?There is a vast difference since timing flips gives enormous advantage that can never be made up no matter how fast later players clear. I know at least a couple players on this thread do this in CL7, slice 5 because I'm in their same bracket every time and the only reason they finish ahead of me is because the snipe in immediately on the flip (because I can beat them at least half the time or better on the 2nd and beyond days in clear times) thanks to dedicated alliances and LINE. This is another problem that needs to be solved.KGB1
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Competition bracket balance is "coming soon".
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Twomp_thaDJ said:KGB said:Twomp_thaDJ said:As a 4* player I am consistently t10 (shout out to my bracket mate @skittledaddy )..Are you a T10 entering the initial bracket when the event first opens (the only true competitive bracket) or are you a bracket sniper who is timing flips?There is a vast difference since timing flips gives enormous advantage that can never be made up no matter how fast later players clear. I know at least a couple players on this thread do this in CL7, slice 5 because I'm in their same bracket every time and the only reason they finish ahead of me is because the snipe in immediately on the flip (because I can beat them at least half the time or better on the 2nd and beyond days in clear times) thanks to dedicated alliances and LINE. This is another problem that needs to be solved.KGBI'm not waiting for flips because I'm not on Line / T100 alliance and even if I was, I'm at work when it happens. I get home at around 6 PM EST and enter my PvE slices. The bracket flip for my slice consistently happens around 4-5 PM.It's impossible to make up that 1-2 hr head start in point regeneration on day 1. That's because even if I beat those players by 10 minutes on all subsequent days, I can only make up 20-30 minutes of regeneration time (and I usually only beat them by less than 5 minutes).Time of entry to your bracket on day 1 decides your highest possible finish. If you miss the start of a flip by more than 10 minutes you have zero chance at T5 and more than 20 minutes you have zero chance at T10. It has nothing to do with roster strength or subsequent days.KGB0
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KGB said:Twomp_thaDJ said:KGB said:Twomp_thaDJ said:As a 4* player I am consistently t10 (shout out to my bracket mate @skittledaddy )..Are you a T10 entering the initial bracket when the event first opens (the only true competitive bracket) or are you a bracket sniper who is timing flips?There is a vast difference since timing flips gives enormous advantage that can never be made up no matter how fast later players clear. I know at least a couple players on this thread do this in CL7, slice 5 because I'm in their same bracket every time and the only reason they finish ahead of me is because the snipe in immediately on the flip (because I can beat them at least half the time or better on the 2nd and beyond days in clear times) thanks to dedicated alliances and LINE. This is another problem that needs to be solved.KGBI'm not waiting for flips because I'm not on Line / T100 alliance and even if I was, I'm at work when it happens. I get home at around 6 PM EST and enter my PvE slices. The bracket flip for my slice consistently happens around 4-5 PM.It's impossible to make up that 1-2 hr head start in point regeneration on day 1. That's because even if I beat those players by 10 minutes on all subsequent days, I can only make up 20-30 minutes of regeneration time (and I usually only beat them by less than 5 minutes).Time of entry to your bracket on day 1 decides your highest possible finish. If you miss the start of a flip by more than 10 minutes you have zero chance at T5 and more than 20 minutes you have zero chance at T10. It has nothing to do with roster strength or subsequent days.KGB
My original point was that I can consistently place t10 (flip or other) ahead of people that have bigger rosters, and that was in reply to the OP stating that locking out people from different SCL isn’t necessary.. with a side point being that PvE shouldn’t have a player competitive component at all.3 -
As long you as you can clear PvE SCL 7 within ~25 minutes, you are guaranteed a top 10 spot. I'm talking about playing in the first bracket here, and not playing the bracket starting at the first flip or whatever subsequent flip.
Getting top 10 is not that difficult as long as you have the meta 3* and 4* team. There are 5* players who deliberately overclear and those who take their time to clear. So, you are actually competing against a mix of high 4* and 5* players.
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