Given that the top prizes in CL7 are comparable with the CL9 prizes two steps down (i.e. top 5 in CL7 is roughly equivalent to top 20 in CL9), there are always going to be people who will drop down in the hope that the easier battles will let them place better and get the same or better prizes.
The prizes at the higher clearance levels would need to be expanded even further in order for it to not be worth while dropping down. For example, a 4* cover for top 100 or top 200 in CL9.
Cheetah1982 said: It’s getting increasingly frustrating to enter CL 7 PVE and seeing champed 5-star rosters sitting in top positions. Especially max champed 5 star rosters.Is there any hope of the devs giving younger rosters a chance to compete against each other for valuable prizes?
Haithere said: The crux of the situation is that rewarding players for completing events as fast as possible is stupid. It's a bad decision that discourages trying new teams, and going into a level you aren't sure you're comfortable in. But the devs are never going to do something that helps the players only without increasing their profits.
UNC_Samurai said: People will continue to play down as long as there is such little difference in rewards between tiers.
shardwick said: That's why I support having restrictions for like cl1 to cl7. You could slum it in cl7 if you're a 550 player with multiple max champed 4* dupe characters but maybe you would need to choose between being locked out of placement rewards or having a max level on all of your characters. If you care about placement rewards then you'd probably think twice about going down to lower clearance levels.
KGB said: shardwick said: That's why I support having restrictions for like cl1 to cl7. You could slum it in cl7 if you're a 550 player with multiple max champed 4* dupe characters but maybe you would need to choose between being locked out of placement rewards or having a max level on all of your characters. If you care about placement rewards then you'd probably think twice about going down to lower clearance levels. *snip*You could get rid of a lot of players in CL7 if you reduced the max points by say 10 or 20% forcing competitive T100 PvE players into CL8/CL9 in order to get max points.KGB
KGB said: shardwick said: That's why I support having restrictions for like cl1 to cl7. You could slum it in cl7 if you're a 550 player with multiple max champed 4* dupe characters but maybe you would need to choose between being locked out of placement rewards or having a max level on all of your characters. If you care about placement rewards then you'd probably think twice about going down to lower clearance levels. I asked for this a LONG time ago when SCL first went live. I suggested something simple like CL1-4 was restricted to using 1&2* characters only (other than the 3/4* required characters), CL5-6 would be restricted to 1-3* characters only (other than the 4* required), CL7 would be restricted to 1-4* characters (other than the 4* required) and CL8+ would be open to any character. Of course this was shouted down by vets who wanted to slum down to quickly do their clears in lower CL's even if they didn't want placement. It seems many players are simply on auto-pilot in PvE in order to remain on T100 alliances for the extra rewards that brings so they slum down to CL7 to simply meet their requirements on points.You could get rid of a lot of players in CL7 if you reduced the max points by say 10 or 20% forcing competitive T100 PvE players into CL8/CL9 in order to get max points.KGB
ThaRoadWarrior said: I have always advocated hating characters by level rather than by star tier. That change targets the roster rather than the player.