Is skill more important than collection size?
Comments
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ih8regin said:A horizontal 4-match gives up to 7 chances to cascade into a 3 vertical match from above, provided there are gems in position, and also gives a decent chance to drop a 3-match in 7 gems of the top line, independently. Sooooo, I would argue about taking a vertical 3-match without seeing the whole board, and even then, chances are you get screwed either way.I think K's example is exactly that: a skilled player aiming to maximise off-screen cascades would know when to look at the whole board, and for each possible move, count the 2-in-a-row setups (2 same-colour gems lined up next to holes after the move which would cascade if the same colour drops into that hole from off the board). Whereas a less experienced player might make the best primary match only, or look for on-screen cascades only, and as a result will get less mana on average in their games.Incidentally, yes, a horizontal match 4 has 7 possible 2-in-a-row setups, but a vertical match 3 has up to 10!2
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Horadrim said:Now that the element of RNG is included in the equation.... two players in platinum who have the same skills and same card collection... whoever is more lucky (e.g. draws combo cards early in the match, cascades for good amount of mana and able to cast combo cards early in the match, AND a bug-free match) wins the match.1
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ih8regin said:A horizontal 4-match gives up to 7 chances to cascade into a 3 vertical match from above, provided there are gems in position, and also gives a decent chance to drop a 3-match in 7 gems of the top line, independently. Sooooo, I would argue about taking a vertical 3-match without seeing the whole board, and even then, chances are you get screwed either way.
Edit: Oops, I was Volraked, I should've read to the end before worrying about replying myself!0 -
I am really liking this discussion. This is a great back and forth and the insights on both sides is amazing.
Thanks!2 -
If we were talking paper Magic, I'd be far more inclined to agree that skill is vastly superior to collection. Unfortunately in this instance though, if the gap in collection strength is too great, there's just no way to consistently overcome it. I can only reference my own observations but I can confidently say I know how to manipulate a board in games like this; i know how to combo, how to fetch, even how set myself up for the right "lucky break" if it comes. However, once i went from Gold to Platinum, my win rate sank noticeably. Greg is a garbage AI who doesn't prioritize anything properly, but he doesn't need to when he's dropping bombs left and right in the form of Urza, KI (in a properly prepared deck), etc.
To those bragging about their pauper prowess in events, I can only assume we're talking about Standard events. I don't believe for a moment that decks like that win "90+% of the time" in Legacy formats, and given that most of the events seem to be trending toward the latter right now, that's what matters.
TL;DR: Small difference in collection loses to skill, large difference gives the win to collection.0 -
CheeksMagunda said:Small difference in collection loses to skill, large difference gives the win to collection.1
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I'll have to go with collection first as there are 3-5 cards in each set that are usually MPs and Mythics that separate great decks and good decks. That's why many people complain about the great cards as they don't take much skill for your hand to go off(BSZ was the most recent culprit)
There is some skill in deck building but a little research or getting the hang of balancing your decks doesn't take much practice.
Gem matching is pretty straight forward if you can spot cascades or take away good matches from greg.
The game is a touch more balanced now allowing Greg more time to get under people's skin and not allowing us to mana bloom or loop anymore in Standard.
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Mburn7 said:JohnnyXII said:As long as there are net decks, skill has nothing to do with it.
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JohnnyXII said:Mburn7 said:JohnnyXII said:As long as there are net decks, skill has nothing to do with it.
Greg is capable of getting lucky sometimes when his hand is ordered perfectly and he gets a massive cascade, but that doesn't mean it doesn't take skill to pilot a powerful deck consistently. A bunch of monkeys can randomly type out a Shakespeare play, it doesn't make Shakespeare less skilled at writing plays.1 -
Mburn7 said:JohnnyXII said:Mburn7 said:JohnnyXII said:As long as there are net decks, skill has nothing to do with it.
Greg is capable of getting lucky sometimes when his hand is ordered perfectly and he gets a massive cascade, but that doesn't mean it doesn't take skill to pilot a powerful deck consistently. A bunch of monkeys can randomly type out a Shakespeare play, it doesn't make Shakespeare less skilled at writing plays.
I have a decent Legacy collection, but I can't drop insane combos like Johnny listed above. Even then, I only had one loss. And that loss? A Standard-legal Rhonas deck.
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If I gave my collection to a noob, they'd absolutely crush any other noobs starting from scratch. The OmniHulk deck is built for them, they don't need any help learning how to pilot it.
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Can some decks crush the opposition on auto-pilot? Sure.
Can most decks do that? No.
Some of the best, most effective decks require understanding when to make key decisions and when not to - ie how to play given the board state. And when I say "best, most effective" I mean at all tiers - pauper, bronze, silver, gold, platinum.
I think this isn't a zero-sum binary. IMO collection and skill both matter significantly.1 -
A player who makes the incorrect choice over whether to play a Razia or an Urza on their turn will win far more games than a player who makes the correct choice over whether to play a Gleaming Overseer or an Ugin's Conjurant.
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Pantagruel said:A player who makes the incorrect choice over whether to play a Razia or an Urza on their turn will win far more games than a player who makes the correct choice over whether to play a Gleaming Overseer or an Ugin's Conjurant.
This is very true.
I think that there are some cards whose power level is so insane that you can just throw them into a deck and auto-win regardless of your skill level. Similarly, there are some alpha-level decks that we all know--OmniHulk, HUFDeploy, KioraWaterveil, ZenithBolt, yadda yadda--that are very hard to fail with unless you grossly mismanage them. Which, of course, is possible.
It should be acknowledged that having the skill to identify which cards to use is important, and that a new person who was handed a full collection would have a high learning curve figuring out what decks and planeswalkers to use.
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madwren said:It should be acknowledged that having the skill to identify which cards to use is important, and that a new person who was handed a full collection would have a high learning curve figuring out what decks and planeswalkers to use.
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I guess when I consider the actual utilization of skill, I'll admit I'm somewhat biased.
I consider in-depth strategy games or a semi-complex mtg board game match the grounds for which skill actually becomes a factor. A point where thought process beyond a reflexive, reactionary-response is implemented.
I'll admit, one of the traits that allured me to this game was the initial steep learning curve and the substantial disadvantage new players have. Back when quick battle was a thing...even at a rookie tier I found myself facing decks that half or more rare/mythics. I won some matches, but some were just flat-out impossible, because my card base was not strong enough.
Without the right cards, this game can indeed have a strong skill component as a prerequisite to winning. However, with a decent card base, I now feel like I can autopilot my way through 99% of my matches, I hardly even look at my phone while playing.
I don't mind cards making the game easier, because that's how natural progression works in most games, and this game is time-consuming enough as is. However, the point remains that the heaviest determinate of power in this game is what is in your collection.
Player A, without good cards, can still possibly defeat Player B (has good cards) if Player A tries hard and is lucky. But Player B often does not need to try hard, nor be reliant on luck, to defeat player A.
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