HoundofShadow said: What's the minimum amount of shards you think they should give for 4* and 5*?
At least parity with the long term average bonus hero rate. I realise that we can choose the cover colour now, but that is only relevant for a small number of covers I'd be hoping to acquire for a character (i.e. not champed, and 5 covers in at least one colour). Combine this with the reduced flexibility and the fact that you'll probably have some shards sitting around doing nothing, it's not at all clear the rate reduction is justified.
For legendary tokens, this would correspond to 3.75 epic shards, and 17 legendary shards. Alternatively, drop the number of shards required for legendary characters to 350, and epic characters to 400.
ThaRoadWarrior said: I think the earned shards should be graduated with the rarity of the pull, especially when 5*s are involved. Ideally for me, applying some multiple of the shards whenever you earn a higher tier reward from a given store would be desirable.Classically pulling a 3* out of Standard was a bonus hero straight up, and now it's the same 6 shards you'd have earned pulling a 1*. It would be great if it meant something again to pull the "good" reward. I've suggested it elsewhere, but it would be nice if organically pulling a 5* from a legendary store would flip the earned shards so that you got 13 5* shards and 3 4* shards (I mean, i'd prefer more than that, but it's an easy thing to suggest)
tiomono said: ThaRoadWarrior said: [...]I've suggested it elsewhere, but it would be nice if organically pulling a 5* from a legendary store would flip the earned shards so that you got 13 5* shards and 3 4* shards (I mean, i'd prefer more than that, but it's an easy thing to suggest) Or you could consider that you are getting the "good" reward more often. You pull a 1* from a standard and still get progress towards a chosen 3*. You pull a 2* from a heroic and get progress towards a 4*. More often than not you get the "good" reward.If they did flip the rewards when you pulled a 5* you would have more people complaining that they are not getting the 1 in 7 pull rate so they are not getting as many "bonus" shards as other players.
ThaRoadWarrior said: [...]I've suggested it elsewhere, but it would be nice if organically pulling a 5* from a legendary store would flip the earned shards so that you got 13 5* shards and 3 4* shards (I mean, i'd prefer more than that, but it's an easy thing to suggest)
HoundofShadow said: [...]As for flipping using 1:7 odds,For every 7 pulls, you will earn 6*3 + 15 = 33 shards. 500 / 33 * 7 =106 pullsThe number of pulls needed will be even lower than BH.I think random bonus shards system has a higher probability of being implemented.
ThaRoadWarrior said: tiomono said: ThaRoadWarrior said: [...]I've suggested it elsewhere, but it would be nice if organically pulling a 5* from a legendary store would flip the earned shards so that you got 13 5* shards and 3 4* shards (I mean, i'd prefer more than that, but it's an easy thing to suggest) Or you could consider that you are getting the "good" reward more often. You pull a 1* from a standard and still get progress towards a chosen 3*. You pull a 2* from a heroic and get progress towards a 4*. More often than not you get the "good" reward.If they did flip the rewards when you pulled a 5* you would have more people complaining that they are not getting the 1 in 7 pull rate so they are not getting as many "bonus" shards as other players. Right now the complaint is that targeted heroes don't "feel" as good as bonus heroes did (well, A complaint is that; there are other ones to do with wasted shards and lack of flexibility etc. for this conversation i'm assuming we're stuck with the current system as a foundation). Whether or not the reality is that you're getting them faster/more often, you could add a little spice to the sauce by introducing a little bumpiness to the acquisition rate. Whether that takes the form of additional "bonus" shards occasionally, or it takes the form of a progressive drop rate, I think it would put some of the fun back into opening tokens.
ThaRoadWarrior said: HoundofShadow said: [...]As for flipping using 1:7 odds,For every 7 pulls, you will earn 6*3 + 15 = 33 shards. 500 / 33 * 7 =106 pullsThe number of pulls needed will be even lower than BH.I think random bonus shards system has a higher probability of being implemented. The reality is that you won't be getting a 5* every 7 pulls, it'll be much lumpier than that. And depending on your earn rate for cp/tokens, those 7 pulls might be spread WAAAAAY out on the actual real life calendar. I've been tracking my pulls since 6/18, and even though I'm at 16% 5* across that time, i've gone many times well over 20 pulls "dry." The shard system as implemented right now feels very mechanical. You are filling up a bucket one drip at a time, and eventually it tips over and you start again. If somebody occasionally tossed a water balloon in there it would really add a thrill to the process is all I'm suggesting.
ThaRoadWarrior said: It would really be op if you got a slug of shards = to the amount of pulls since your last 5* draw all at once when you finally hit one.
HoundofShadow said: I think it's not possible to be on equal or close to equal with previous rate. It's 140 pulls vs 167 pulls for 5* BH and 23 vs 27 for 4* BH.If we increase the shards gain to 4 for 5*, it will be 125 pulls, which will be lower than BH rate.
As I said in my previous post, they've got an extra knob to adjust here: the number of shards needed to redeem a cover.
If it only took 400 shards to earn a 5* cover, then 3 shards per LT would be pretty much spot on for the old bonus hero rate. There's no reason why one arbitrary number is sacred while the other isn't.
HoundofShadow said: That's not how tradeoff works. That would be an improvement.