Challenge of the Courts - what about the new brackets ?
Bil
Posts: 831 Critical Contributor
I must say i was not surprised by the meaningless rewards for personal progression in Challenge of the courts .... but something i didn't notice at first glance disturbs me ...
Brackets used to be top 5 / top 25 / top 50 ... Not top 1/ top 5 / top 15 ...
- Is this silent change a mistake?
- Is it meant to become a future standard?
- 50 players receiving a bunch of jewels for 2 days of grind ... Did it seem too much of a reward to keep the original brackets?
Lots of questions for an enigmatic move ...
Brackets used to be top 5 / top 25 / top 50 ... Not top 1/ top 5 / top 15 ...
- Is this silent change a mistake?
- Is it meant to become a future standard?
- 50 players receiving a bunch of jewels for 2 days of grind ... Did it seem too much of a reward to keep the original brackets?
Lots of questions for an enigmatic move ...
0
Comments
-
For this particular event I'm not too fussed. No other Standard PvP non-coalition event even has individual ranking rewards, so in that sense it's like a bonus, and progression rewards already seem fine in this case. Also, bracket size appears to be only 250.
1 -
Bil said:I must say i was not surprised by the meaningless rewards for personal progression in Challenge of the courts .... but something i didn't notice at first glance disturbs me ...
Brackets used to be top 5 / top 25 / top 50 ... Not top 1/ top 5 / top 15 ...
- Is this silent change a mistake?
- Is it meant to become a future standard?
- 50 players receiving a bunch of jewels for 2 days of grind ... Did it seem too much of a reward to keep the original brackets?
Lots of questions for an enigmatic move ...0 -
Did they shrink bracket sizes by 80%, too?
0 -
Volrak said:For this particular event I'm not too fussed. No other Standard PvP non-coalition event even has individual ranking rewards, so in that sense it's like a bonus, and progression rewards already seem fine in this case. Also, bracket size appears to be only 250.
It seems a bit weird to change this when there's no obvious reason ... I'd love to know what the devs had in mind when they did it.
If it was about rewards they could have kept the brackets and just reduced the rewards.
0 -
I was a bit surprised to see any ranking reward. I'd probably just axe that. The progression is worthwhile on its own.
Especially if they are doing this apparant nodes only charge after getting unlocked thing. Lose any of the first charges or not start right away and you're screwed for ranking.
One or the other needs to go, anyway. Either no rankings, or we should be able to accumulate charges on nodes without necessarily unlocking first.0 -
James13 said:I was a bit surprised to see any ranking reward. I'd probably just axe that. The progression is worthwhile on its own.
Let's say its an awaken inferno, with a small incentive to play more ... But why changing the brackets anyway... ?
The amount of rewards per player isn't my point here ... But the number of players that are meant to receive them is ... 50 players wasn't that much already.
0 -
This content has been removed.
-
It’s still much better than TGT. So I say keep it.0
-
I don't care that the brackets are small, my issue is how the rewards are distributed.
15-30 jewels for the top 15, and then nothing for everyone else? That's pretty horrifying to see, especially when there are *squints* 20 perfect scores in my bracket.
(I count runes as nothing, I know they're valuable for newer players, but this is a Platinum bracket so I look at them as a vet)1 -
Here’s how I see it. They made an event with great progression rewards and fairly non grindy objectives, which makes it easy to keep going with little effort.If you want to keep going because you want something to do, it’s not a huge time investment; and if you do well, you get a lot of pinks. If you don’t do well, it’s a great way to grind runes and practice deckbuilding in the new standard.If you want to stop at progression, you got a lot for the effort you put in.We have other HUGE issues to tackle in this game right now. Like this: https://forums.d3go.com/discussion/80626/direction-of-this-game This event kindof seems like a gift. Why are we complaining?1
-
bken1234 said:Here’s how I see it. They made an event with great progression rewards and fairly non grindy objectives, which makes it easy to keep going with little effort.If you want to keep going because you want something to do, it’s not a huge time investment; and if you do well, you get a lot of pinks. If you don’t do well, it’s a great way to grind runes and practice deckbuilding in the new standard.If you want to stop at progression, you got a lot for the effort you put in.We have other HUGE issues to tackle in this game right now. Like this: https://forums.d3go.com/discussion/80626/direction-of-this-game This event kindof seems like a gift. Why are we complaining?
Why are the reward bracket sizes changed just for this event? Why are the rewards so ridiculously top-heavy?
Why do the locked nodes not start generating new charges when the event starts, since we already resolved this issue in the past?
I agree that this was a delightful little event to have. The issue here is the playerbase has no trust in the dev team. Every decision is questioned because we
A ) Have no reason to suspect that anything is working correctly
B ) Have little reason to suspect that changes are being made intentionally
C ) Have almost no reason to suspect that intentional changes are being made for logical reasons.
D ) Receive zero communication on changes like these, leading to the above points.
So whenever something new happens, you get lots of questioning posts. Its not really complaining all the time, but it does come off the same way.1 -
Mburn7 said:bken1234 said:Here’s how I see it. They made an event with great progression rewards and fairly non grindy objectives, which makes it easy to keep going with little effort.If you want to keep going because you want something to do, it’s not a huge time investment; and if you do well, you get a lot of pinks. If you don’t do well, it’s a great way to grind runes and practice deckbuilding in the new standard.If you want to stop at progression, you got a lot for the effort you put in.We have other HUGE issues to tackle in this game right now. Like this: https://forums.d3go.com/discussion/80626/direction-of-this-game This event kindof seems like a gift. Why are we complaining?
Why are the reward bracket sizes changed just for this event? Why are the rewards so ridiculously top-heavy?
Why do the locked nodes not start generating new charges when the event starts, since we already resolved this issue in the past?
I agree that this was a delightful little event to have. The issue here is the playerbase has no trust in the dev team. Every decision is questioned because we
A) Have no reason to suspect that anything is working correctly
Have little reason to suspect that changes are being made intentionally
C) Have almost no reason to suspect that intentional changes are being made for logical reasons.
D) Receive zero communication on changes like these, leading to the above points.
So whenever something new happens, you get lots of questioning posts. Its not really complaining all the time, but it does come off the same way.1 -
This content has been removed.
-
bken1234 said:
Why are we complaining?
Note that there's no complaint as far as the OP is concerned ... Just curiosity ...
I'm always curious about the motivations when it comes to the small changes behind the scenes : The significantly higher proportion of rare+ cards in the recent sets is another example (almost 50% of the set for eldraine).0 -
This content has been removed.
-
One element on Challenge is that no matter what time you start, there's only time for 6 charges anyway. So even if you start 1hr before event end, you can still do the same amount of charges as somone that joined prior the event start.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 504 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements