Shards, Shards, Shards
Bigbrothad7
Posts: 16 Just Dropped In
Love the idea of having a better chance to get the characters you need. Good idea puzzle quest
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It works...... The fun factor of lucky draw is gone....that is a pitty0
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If by better chance you mean lower odds to get the exact same character by bonus hero, then yes I agree. Thanks Puzzle quest. Thanks for making it slower to get a single targeted hero!
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As someone else (not me) crunched the numbers in another thread, Shards work in the player's favor if they are not in the 5-star tier. Shards give more 3 and 4 star rewards than bonus heroes did. However, it is the reverse for 5* tier. They are worse off now with shards.Specifically:- Legendary tokens (latest and classic) give out 4star and 5star covers slower than before (-13% for 4star and -26% for 5star)- Heroic tokens give out 3star covers faster than before (+70%) and give out 4* covers much faster (+140% more often)-Elite tokens give out 3* covers insanely faster (+243%) but 4* covers infinitely slower (they no longer do)-The math wasn't done on Standard tokensSo in conclusion: if you need 3* covers, this system benefits you immensely. If you need 4* covers, It's slightly in your favor. If you need 5*s, you got boned.0
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abmoraz said:As someone else (not me) crunched the numbers in another thread, Shards work in the player's favor if they are not in the 5-star tier. Shards give more 3 and 4 star rewards than bonus heroes did. However, it is the reverse for 5* tier. They are worse off now with shards.Specifically:- Legendary tokens (latest and classic) give out 4star and 5star covers slower than before (-13% for 4star and -26% for 5star)- Heroic tokens give out 3star covers faster than before (+70%) and give out 4* covers much faster (+140% more often)-Elite tokens give out 3* covers insanely faster (+243%) but 4* covers infinitely slower (they no longer do)-The math wasn't done on Standard tokensSo in conclusion: if you need 3* covers, this system benefits you immensely. If you need 4* covers, It's slightly in your favor. If you need 5*s, you got boned.
I can finally finish one of my 5/1/5 five stars that I never would have set as a bonus under BH since I would most likely just get another cover already at 5 if I even manage to pull the mythical bonus 5 star pull.
Shards are already working better for me in the few weeks we've had it, as far as 5 star pulls go, than Bonus Heroes did the entire time we had it.2 -
abmoraz said:- Heroic tokens give out 3star covers faster than before (+70%) and give out 4* covers much faster (+140% more often)-Elite tokens give out 3* covers insanely faster (+243%) but 4* covers infinitely slower (they no longer do)-The math wasn't done on Standard tokensNo no nooooooooo.This has already been debunked.Elites did not give out four star covers before the switch so that's irrelevant. I've only been playing a year and a half so if they ever did it was before this. With BH you averaged one BH every twenty pulls. You only got the BH on a three star pull but it still counted the two star pulls in the percentage. You now get 13 shards so have a guaranteed every 23 covers (actually slightly more than 23 but it's a fairly insignificant bit of rounding). If you pulled 300 elites you would get 3900 shards and assuming you didn't split them 13 covers, under the BH system 300 pulls would have given you 15 covers.Heroics gave a BH every 20 pulls and again included two star pulls in the calculation for the percentage. As the odds for single token were 1/16 for a four star and 1/5 for a three star this gave you odds for each individual BH being a 4 star 5/21 of the time and a three star 16/21 of the time.Old system if you drew 420 tokens you would thus expect 21 BHs with 5 of them being 4 star/16 3 star. New system 420 pulls gets 1260 4 star shards or just over three covers. You would also get 4200 3 star shards or 14 covers.Standards by the way are simple. Old method was a BH every 3 star draw so 1/43. New way is 6 shards per token so exactly 1/50.The accrual rates are worse at every level however we still have the options to buy shards from daily deals and hopefully at some point from progression/placement/vaults/node rewards etc. etc. When we see the final picture they may lead to faster growth but right now that isn't the case.The other advantage is obviously that targetted heroes are colourless and therefore always useful. Personally I wasn't bothered by the colour and was happy to just keep as a saved cover for an eventual champ reward but for some people this is an issue and will speed up progress.8
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Elite tokens have never given out 4* covers.Fun fact - you used to be able to get 4* covers from Standards, although from my experience it seemed this was only Professor X purple which I amazingly pulled 2 covers of from standards! Ah, the good old days!Sorry...I return you to your regularly scheduled thread debate.0
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I am hoping for a big change in rewards for progression in PVE and PVP this offseason to include shards for favorited characters. This would help increase the frequency of getting the targeted character faster.0
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wymtime said:I am hoping for a big change in rewards for progression in PVE and PVP this offseason to include shards for favorited characters. This would help increase the frequency of getting the targeted character faster.
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DAZ0273 said:wymtime said:I am hoping for a big change in rewards for progression in PVE and PVP this offseason to include shards for favorited characters. This would help increase the frequency of getting the targeted character faster.1
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wymtime said:DAZ0273 said:wymtime said:I am hoping for a big change in rewards for progression in PVE and PVP this offseason to include shards for favorited characters. This would help increase the frequency of getting the targeted character faster.
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So, I've tried to put my finger on why it feels about the same to me when the math technically shows otherwise. It's that shards are transferable across tokens for reduced RNG variability. I get that statistically it's a net reduction but the three tokens I get from random events, and non vaults for yet another 2* contribute to my cover goals better than BH.
One or two draws in those is more subject to RNG variability than the other tokens with larger pull pools like heroics in general. No one is getting to statistically significant draws on those tokens for averages to kick in, right? Add in colorless and it seems like a wash.0 -
Character specific shards are the worst. All those wasted shard prediction were spot on.
My example. 1/5/5 Mysterio. Pulled a purple to make him 2/5/5. Okay, great. The odds are massively against me pulling another purple. I shard him and have collected 168 shards.
And what did I just pull? Another purple to champ him. Now I've got a 168 wasted shards. What a great system.2 -
Therealsmkspy said:Character specific shards are the worst. All those wasted shard prediction were spot on.
My example. 1/5/5 Mysterio. Pulled a purple to make him 2/5/5. Okay, great. The odds are massively against me pulling another purple. I shard him and have collected 168 shards.
And what did I just pull? Another purple to champ him. Now I've got a 168 wasted shards. What a great system.
This is the new risk you take in this system. Using shards to get the 13th cover, the risk in the new system is pulling the 13th cover. In the old system, you would have accepted a similar risk by making Mysterio a bonus hero and getting one of his yellow or blue covers that you already had at 5 covers. In the old system since this risk was so high, you may have simply chosen to not bonus hero Mysterio. If that is the case, then shards allows you more choices since you obviously wanted to cover Mysterio. You are "out" only 168 shards...instead of an entire character cover under the old bonus hero system had you received a blue or yellow bonus cover.
I think the main issue is that the player view of "wasted" shards is not the same as the developers. Certain play styles and roster building have been benefited or been hurt by the new system as the forums can attest. The old system had the same issue of benefiting some and hurting others as well.1 -
Warbringa said:Therealsmkspy said:Character specific shards are the worst. All those wasted shard prediction were spot on.
My example. 1/5/5 Mysterio. Pulled a purple to make him 2/5/5. Okay, great. The odds are massively against me pulling another purple. I shard him and have collected 168 shards.
And what did I just pull? Another purple to champ him. Now I've got a 168 wasted shards. What a great system.
This is the new risk you take in this system. Using shards to get the 13th cover, the risk in the new system is pulling the 13th cover. In the old system, you would have accepted a similar risk by making Mysterio a bonus hero and getting one of his yellow or blue covers that you already had at 5 covers. In the old system since this risk was so high, you may have simply chosen to not bonus hero Mysterio. If that is the case, then shards allows you more choices since you obviously wanted to cover Mysterio. You are "out" only 168 shards...instead of an entire character cover under the old bonus hero system had you received a blue or yellow bonus cover.
I think the main issue is that the player view of "wasted" shards is not the same as the developers. Certain play styles and roster building have been benefited or been hurt by the new system as the forums can attest. The old system had the same issue of benefiting some and hurting others as well.
Making clear, I'm not fuming over it. Nevertheless, these wasted shards are going to have a cumulative effect imo. It's 168 here, 38 shards there, 10 shards somewhere else, etc, etc. These things build up the frustration level.
It's just too bad that the devs had to monetize the feature, but hey, it is what it is after all.
I was just pointing out the perfect example of what people predicted would happen with CS shards.0 -
Just shard up on bishop and forget about Mysterio. You would have gotten him covered eventually. That purple may have come at 2/5/5 it may have come at 2/10/10, and if it was really digging into your brain you could swap covers. I did that with 5* Iceman sitting at 5/5/2 with 13 covers saved so I'm familiar with that anguish.0
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Therealsmkspy said:Character specific shards are the worst. All those wasted shard prediction were spot on.
My example. 1/5/5 Mysterio. Pulled a purple to make him 2/5/5. Okay, great. The odds are massively against me pulling another purple. I shard him and have collected 168 shards.
And what did I just pull? Another purple to champ him. Now I've got a 168 wasted shards. What a great system.
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Get that Symantec calculator out, broham lol.
For 2 CP, I'll waste the shards, move on, and permashard my 299 IWSM to champ BSSM, shrug.0 -
broll said:Therealsmkspy said:Character specific shards are the worst. All those wasted shard prediction were spot on.
My example. 1/5/5 Mysterio. Pulled a purple to make him 2/5/5. Okay, great. The odds are massively against me pulling another purple. I shard him and have collected 168 shards.
And what did I just pull? Another purple to champ him. Now I've got a 168 wasted shards. What a great system.Pretty sure he stated exactly what you stated. The odds were against him getting the last purple via a token. That's why he decided to shard.As far as waste goes, there was indeed something wasted. His time. If he continues on to 400 shards for 1 bonus level he doesn't want, then the amount of time till the next TH is delayed that much longer (time wasted). If he abandons the shard investment to start on another hero he wants more then the time delay until he comes back to Mysterio to get that bonus level could be years (quite likely years because he's a trash tier character). So in either case, his time has been wasted.Note that under the old system the was no time waste. Either he got a BH (the one he wanted or a color he didn't doesn't matter since he got his 13th purple organically) and can immediately get his bonus level so no time was wasted. Or he didn't get one in which case there is no time waste since he immediately targets his next BH.Since all draws including BH's are 100% predetermined, all draws always got you closer to your next BH regardless of what kind of streak you went on between BH draws. Under the new system with shards this is absolutely not true since you can orphan/waste shards which wastes your time.Incidentally I'm in the same spot as this poster. I have 2099 at 5/5/2 and was trying to shard for my final black and have about 250 shards. Now his Blacks is suddenly the PvE progression prize so I don't need the cover from shards and like this poster, I am about to orphan/waste 250 shards because I don't need 1 bonus level in 2099 and instead will wait for the new season so I can concentrate on Wolfsbane/Modok who are my only uncovered 4*.KGB6 -
Like the breakdown of chances that several of you gave but in mind we did not lose the luck of the draw. This is a to get a little more control in what character you want. It seems some of the users want this game to be straight up easy to get all the players for free but there should be some challenges and some higher degree to the game.0
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