If we can’t bring back bonus heroes straight up, please consider giving double (or more) shards on what would have been a BH. I pulled a 3* from standard yesterday and got...the same shards I would get for a 1* pull. graduate the shard drops such that you get more when you land a higher rarity organic cover. IE if you organically pull a 5* from Latest, flip the number of 5/4* shards you earn so you get 3 for the 4* and 15 for the 5*. Propagate this through all token types.
The fancy new heart icons on the roster screen that let you toggle your chosen shard recipient stop allowing you to toggle that setting if they are showing that the character has enough shards to add a cover. Please do not remove functionality when adding additional data indicators.
Transfer shards Alternatively, if they really want to keep shards character based, allow transfer of shards to another hero but with the following restriction: you can only transfer shards for a character ONCE, and that is when you make that character a champion. In addition, you can only transfer a maximum of (tier*100)-1 shards this way. (This will prevent stockpiling on some dummy character and transfering 1000s of shards whenever you want).Example: Your JJ has 12 covers and 300 saved shards. Then you pull the 13th cover (or heck, buy it with CP). When you make the character a champion, you are offered to choose a new target for the 300JJ shards.Either one of those would improve the system so much imo.
Many people have suggested open shards per tier, I think that's probably a little to open, but there should be something to allow us to recover shards that some consider 'wasted'.Have the ability to convert shards from one character to another for a cost or be able to sell them for resources (if sold for resources the resources should be based on tier 3* sell for ISO, 4* sell for HP, 5* sell for CP)Example:I'm chasing my 13th cover for X 5*. I pull it organically when I have 470/500 shards. Many players consider that now to be wasted effort/resources. Give us the ability sell and/or convert those shards to a different character with some penalty (have to pay ISO, only 2/3rds of the shards transfer, you can't trade them but you can trade them in for other resources, etc)
DeNappa said:In the shards announcement thread, I illustrated an example, which comes basically down to: * suppose you play at a rate that awards you with enough CP/tokens to do 20 legendary pulls per month* if you invest 6 month's worth of play into pulls, you're at 360/500 shards* if at that point you get cover #13, you must either shelf 6 months worth of progress. OR invest ~2,5 more months of play until you can finally get the reward from shards. The value of which has by that time greatly diminished because it's "only" a champ level. And in that time, you don't make any progress in another character.