R191 Release Notes (11/14/19)
Comments
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pheregas said:ThaRoadWarrior said:Aggregating the shard totals on the Legendary store screen is really disengenuous the way it appears now. I know this was mentioned earlier, but putting a total of 18 shards on there with the purple token in front and a sliver of yellow drop shadow really presents itself as if you were getting 18 5* shards/pull, which is decidedly not the case.
In other news, I don't hate the new Character UI. My phone is an old iPhone 6 and my geezer eyes are needing reading glasses, but I could make out all of the new UI screen.
Now the in-match power descriptions... Those I need my reading glasses for.0 -
spatenfloot said:Scofie said:I like that I can see which supports are on the character and switch them more quickly too....1
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Please get some play testing consultation from people who actually play the game for fun.I refuse to believe anyone serious about their roster progress or enjoyment of the game have positive feedbacks on this update.2
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jp1 said:Please get some play testing consultation from people who actually play the game for fun.I refuse to believe anyone serious about their roster progress or enjoyment of the game have positive feedbacks on this update.3
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jp1 said:Please get some play testing consultation from people who actually play the game for fun.I refuse to believe anyone serious about their roster progress or enjoyment of the game have positive feedbacks on this update.
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JHawkInc said:jp1 said:Please get some play testing consultation from people who actually play the game for fun.I refuse to believe anyone serious about their roster progress or enjoyment of the game have positive feedbacks on this update.
It’s hardly a blanket statement. The vast majority of feedback here has been negative, and justly so. Mathematically this is worse, that’s a fact. Just because you may be in a position to benefit from it doesn’t mean you are in the majority either chief.How was your comment constructive by the way?
edit: added bold emphasis for obvious hypocrisy in case we have different definitions of blanket statements.2 -
RickOShay said:jp1 said:Please get some play testing consultation from people who actually play the game for fun.I refuse to believe anyone serious about their roster progress or enjoyment of the game have positive feedbacks on this update.
Are you pointing out the part of your post which mirrors my sentiments or the part that shows you have positive feedback? Legit curious as I can’t tell.
Anyway, there is a lot more optimism to be had from someone in your position (to be fair) about these changes. I would argue someone with all classic fives champed is in pretty good shape to adapt to this. While it will neuter the rest of the player base without a huge monetary investment. No offense, I love your vids.2 -
Thanks man!
Yep, just pointing out that many of us have asked the Dev's to form a Player adviser board of some sort.
Also, you're right so far about this system being mathematically slower than BH was, but we still need to see how we earn Shards from other areas of game play. Hopefully it's not all in Placement etc, which would make things much more difficult for small to mid-sized rosters
I'm hopeful!1 -
In January this year, there was a thread about getting 5* via pulling tokens and putting a cap to "bad luck" in getting 5*. One of the responses as the discussion went along was this:
https://forums.d3go.com/discussion/comment/859142/#Comment_859142Assuming that the cap system would want to have the same overall pull rate you would have to lower the base pull rate to do that. What you're advocating is simply raising drop rates overall, which is another discussion altogether. Not a poor discussion to have, but outside the bounds of this thread.By not replacing BH with TH, it's the same effect as raising drop rates overall. I think it's very unlikely to achieve the rate BH has with TH. At best, we can only hope that with the distribution of shards, the rate will be raised slightly higher overall. Instead of 140 vs 167, it will be improved to 157?
Maybe they are working on wildcard shards now?0 -
I don’t like how when we upgrade characters, you can’t see what reward you got. MORE IMPORTANTLY, I don’t like how you can’t see how many covers you have for a particular character without a lot of tapping and scrolling. I reference the number of covers all the time, so I know which character I want to upgrade. If a character has 10 extra covers and is waiting to be championed, I want to know that. Now it takes way, way too long to find that info.2
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cerebud said:I don’t like how when we upgrade characters, you can’t see what reward you got. MORE IMPORTANTLY, I don’t like how you can’t see how many covers you have for a particular character without a lot of tapping and scrolling. I reference the number of covers all the time, so I know which character I want to upgrade. If a character has 10 extra covers and is waiting to be championed, I want to know that. Now it takes way, way too long to find that info.2
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Before UI change:Page 1 shows:1. Rarity, level, cover build2. Sell for buttonPage 2 shows1. HP2. All damage numbers3. next rewards4. Level5. Saved Covers
Page 3:
Equip SupportPage 4 shows:6. All three powerspage 5 - 7 shows:details of each powerPage 8character bio
After UI Change:
Major details you are looking for can be found within 2 taps.2 -
HoundofShadow said:Before UI change:Page 1 shows:1. Rarity, level, cover build2. Sell for buttonPage 2 shows1. HP2. All damage numbers3. next rewards4. Level5. Saved Covers
Page 3:
Equip SupportPage 4 shows:6. All three powerspage 5 - 7 shows:details of each powerPage 8character bio
After UI Change:
Major details you are looking for can be found within 2 taps.0 -
cerebud said:I don’t like how when we upgrade characters, you can’t see what reward you got. MORE IMPORTANTLY, I don’t like how you can’t see how many covers you have for a particular character without a lot of tapping and scrolling. I reference the number of covers all the time, so I know which character I want to upgrade. If a character has 10 extra covers and is waiting to be championed, I want to know that. Now it takes way, way too long to find that info.
For instance, if the iso reward pops up, you can see the exact number of iso you got by looking to the right of the pop-up iso reward0 -
I think that your device determines the whether or not the XP banner blocks your champ reward.
On my phone the banner appears at the top of the screen. No problem for me, as I use it most of the time for playing right now.
Someone else posted a comparison between their phone and their tablet and on their tablet, the XP banner appeared over the champ reward in the middle of the screen.
Hopefully the devs can tweak the tablet layout to fix this problem.0 -
I think the above is a piece of crucial data to the dev. On my phone, I can still see the rewards on right and it is not being blocked when I apply champ level.0
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Tablet for me = 5* Banner disaster rather than 4* Banner Gammabomb fun.
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The rockett said:@IceIX if it is deemed that this open 50 standard token is a success, will D3/Demi look into doing this with Heroics, Mighty, Elite and LT’s? they could all be different levels as well but would be awesome if this does come true.5
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pheregas said:@IceIX
Has anything been announced regarding pull rate resets? Just curious. I know that pulls have been predetermined for some time now and that Bonus Heroes are tied into that. But with shards, will our previous history be reset?
Just asking for my record keeping excel document maintenance.
Thanks!0 -
qandols said:Hmm, I get the flashing up arrow indicating that level up is available on nearly all my two stars in DDQ. Weird. I see now all flash except for Hawkeye who is level 144
3
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