Match-4 line clears & specials in the new engine
Comments
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ThaRoadWarrior said:^ That one and Medusa are almost certainly bugs, right?
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Daredevil217 said:Vins2 said:I think it's changed 5* Daredevil's green too. Normally if the player matches it, or destroys it in a match 4, it would give the player green AP. Now if the player destroys it in a match 4, it behaves as if the AI destroyed it, dealing damage and respawning on the board.
This is still not as op as when countdowns did 1 damage when they expired.1 -
tiomono said:Daredevil217 said:Vins2 said:I think it's changed 5* Daredevil's green too. Normally if the player matches it, or destroys it in a match 4, it would give the player green AP. Now if the player destroys it in a match 4, it behaves as if the AI destroyed it, dealing damage and respawning on the board.
This is still not as op as when countdowns did 1 damage when they expired.Ugh, that was hideous. Especially if Maggia Muscle managed to get some Strikes out.On the other hand, it was kind of hilarious downing Carnage with Recharge.0 -
Kaecilius strikes cleared by a match-4 now do damage to him as if they were directly matched
Shuri and P4nther's bonus damage is applied to fortifications and defend tiles hit by a 4-clear as if they were directly matched0 -
@Tombstone - I noticed you were making the rounds in the bug sub forum; is this a bug or a feature?0
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OJSP said:Maybe they have another character whose passive will activate when a special tile is destroyed, but they're still unsure how it should be activated.
Jessica Jones and Dar3Devil's traps don't seem to be triggered by 4-clears, even though once upon a time Dar3devil's red trap worked identically to DD5's green countdown (match-3 was a player clear, match 4 was treated as an enemy clear)0 -
Anyone get a chance to check out 4* Wasp's CD? That really needs to remain coded this way (again).0
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How did that used to work in the context of a 4-clear? did it treat it as an enemy match like DD5's green?0
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Can confirm Hawkeye's AP gain and Medusa's AP/heal activates when destroyed in a line match. Also, noticed 3* Spider-Man creating 2 web tiles when making a match 5. Dunno if that's working as intended, but I like it.
edit: nordhofsweden got it. My Spidey had Web Shooters support. I forgot about supports.0 -
I think it was deliberately coded that way so that R4Jug won't be broken with Okoye. I fought against Kitty team and his match damage triggered her Practiced Offense and 9 enemy attack tiles flooded the board.
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^that was probably supposed to go In the “what works with WF” thread - but that’s actually interesting To note since it indicates Kitty treating it as a second tic of non-tile destruction damage on defense, but Okoye doesn’t get to do it on offense.0
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LIT_MPQ said:Can confirm Hawkeye's AP gain and Medusa's AP/heal activates when destroyed in a line match. Also, noticed 3* Spider-Man creating 2 web tiles when making a match 5. Dunno if that's working as intended, but I like it.1
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X-force wolverine gets a boost from this, too- his green can destroy his yellow tile, which causes it to activate rather than just being destroyed0
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That is interesting, I wouldn't expect it to work like that. I'm curious if that's the same issue or something else?0
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I think this bug may have been fixed just as stealthily as it was introduced - Sabretooth and Prowler no longer steal tiles on match 4s, and I had a match where Dont Push That Button! Was match-4’d and didn’t explode early.That being said, an enemy match-4 cleared a green DD5 Cd they owned, and it went off twice, so...0
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ThaRoadWarrior said:I think this bug may have been fixed just as stealthily as it was introduced - Sabretooth and Prowler no longer steal tiles on match 4s, and I had a match where Dont Push That Button! Was match-4’d and didn’t explode early.That being said, an enemy match-4 cleared a green DD5 Cd they owned, and it went off twice, so...
It still seems to be happening for Medusa's Entanglement as well.
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