Juggernaut Smashes His Way In At Non-Limited 4* #83
pheregas
Posts: 1,721 Chairperson of the Boards
We've talked ad nauseam about 4* dilution, but let's use this Juggs release to revisit Crash of the Titans.
This, our 83rd non-limited release. There are four limited 4*s to date. Which means we are probably only a couple months away from our 90th 4*.
So let's revisit the idea of making Crash of the Titans a daily node. I don't even care if it rewards an LT anymore. I'd rather have the featured 4* reward at this point anyway, much like The Big Enchilada gives out the featured 3*daily.
A daily 4* challenge would still cycle about every 3 months. It would only take 39+ months with this feature to fully cover a given 1-cover 4*. Doesn't seem game-breaking at all.
Discuss.
This, our 83rd non-limited release. There are four limited 4*s to date. Which means we are probably only a couple months away from our 90th 4*.
So let's revisit the idea of making Crash of the Titans a daily node. I don't even care if it rewards an LT anymore. I'd rather have the featured 4* reward at this point anyway, much like The Big Enchilada gives out the featured 3*daily.
A daily 4* challenge would still cycle about every 3 months. It would only take 39+ months with this feature to fully cover a given 1-cover 4*. Doesn't seem game-breaking at all.
Discuss.
24
Comments
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90 4*... Wow...
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Careful.The devs might decide to put DDQ "on hiatus" indefinitely until they decide what to do with it.
I'm sure a solution to dilution will come soon.After all, the devs are aware that it is a problem and have been "talking about it" for years.
Can only be a few weeks, right after they roll out CL10 which, I'm told by the game, is also "coming soon".19 -
Maybe just have the daily crash reward cp then the player can decide whether to spend on classic or latest leg tokens3
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It's time to add a 5* node to the crash12
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I agree with much of what has been said, as inflation hits the game it should adjust.
Every day crashes each for both 4 and 5 stars that reward cp just makes sense. And would be fun.0 -
I think that it may be time to consider it, or if we're going to have the same 4-star for five days, offer opportunities to replay the node for different awards every day, like 5 CP per play the last 4 times and a LT the first time. It helps all rosters replay, pushes people to champ their 4 stars higher than 209 if they find the fights too challenging for their hero at that level, and if we're stuck with a repeating 4-star, we at least get two pulls for an LT or an LT and more CP we can save for rewards we want down the line.
We're getting to a point where it takes more than a year just to run the 4-star heroes in Crash as it is. Might as well make dilution work for everyone and add more heroes to the mix.2 -
1v1 5* crashes would bring back that magic of trying to scrape by on a 4* crash with a 2-3 cover character lol. I'd probably hate it more often than not depending on how it scales, I have a lot of 2-5 cover 5*s. If it changed daily and gave out 5cp/day, that would put you on the same reward structure as the current crash giving out 1 LT every 5 days, but let you dip into your roster more fully.2
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ThaRoadWarrior said:1v1 5* crashes would bring back that magic of trying to scrape by on a 4* crash with a 2-3 cover character lol. I'd probably hate it more often than not depending on how it scales, I have a lot of 2-5 cover 5*s. If it changed daily and gave out 5cp/day, that would put you on the same reward structure as the current crash giving out 1 LT every 5 days, but let you dip into your roster more fully.0
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A daily 4* 1 vs 1 node that gives out a cover and a 5* 1 vs 1 every 5 days would be great.
Really don't see it happening, sadly.15 -
CT1888 said:A daily 4* 1 vs 1 node that gives out a cover and a 5* 1 vs 1 every 5 days would be great.
Really don't see it happening, sadly.
But I agree there is no way a daily 1v1 4* is giving out a cover because that would cheapen PvE progression (1 cover per event) and even PvE/PvP placement.
I think the best we could hope for with a daily 1v1 4* is a few CP (say 10 cp so you get a classic LT every other day).
KGB0 -
Every one asking for 1 vs 1 daily 5* node knowing full well that they will not allow any worthwhile rewards that often. i suggest cranking up the difficulty to limit the amount of rewards earned. I recall when Clash was first introduced and it was fun and challenging to play those with undercovered roster. Something similar, perhaps 1 vs 3x 5* where we 're meant to lose would be refreshing.0
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Body is 7 characters too short.2
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How about adding Crash days that reward support tokens? Two birds, one stone...0
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1) Why maintain status quo in PvE progression? That HAS to be addressed in the dilution talks as well. Just cuz PvE rewards are total rubbish doesn't mean that we can't dream for reasonable solutions via Daily Clashes.
-see also 900/40 wins=too much
meaningful progress would look something like one cover of each color per featured event. It may seem way to much but only because of the miserly rewards we are used to- Which is insufficient to deal with dilution so please don't jump in and defend how little we are awarded. Inflation is real even with IGC.
2)Let's bring back daily HfH too. That's a chance to gain 4 covers per character a year.
3) that Ronin clash was NOT fun having only 6 Covers. now give me 90 days and I will be in a better place and I will look forward to it. If I have to wait 450 days to try I will maaaaaaybe have him champed and I won't even care, there is no challenge and no accomplishment.1 -
IF they are going to leave the Crash as a 4 day event I'd like to see them offer 4 potential battles and rewards like so:1st Battle: As now, face off vs L270 opponent for a 4* cover reward.2nd Battle: face off vs L300 opponent (same one, just +30 levels) for 5 CP reward.3rd Battle: face off vs L330 opponent for 5 CP reward.4th Battle: face off vs L360 opponent for 10 CP reward.There is only 1 battle per day so to do all 4 battles you need to win the crash each day (ie can't do all 4 on day 1). If you miss a day you would be limited to a max of 3 battles (#1-3), miss 2 days you are limited to 2 battles etc.I realize the CP rewards are less than the day 1 LT but I doubt they would give a daily LT so the CP rewards add up to 1 more classic pull per 4 day cycle (effectively doubling the reward).Now players have a challenge again in the crash for your champed 4* characters because of the increasing levels of the opponent. That's the one thing I (and many others miss) about having a champed 4* is that the difficulty becomes trivial. This helps alleviate that.KGB2
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I'd prefer a new daily 4* node like TBE that gave out a 4* cover to another Crash-style node. A 1v1 4* node only rewards people who already have that character pretty well covered. DDQ's purpose, excepting the Crash, has always been to help developing players, so gating 4* covers behind a 1v1 node is counter-productive in that respect.
I’d support a required 5* node (either crash style or team), but I doubt my lack-luster 5’s would actually help against a node geared towards 5* players.
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Unless they offer a separate PVP event that you can lock out 5*s altogether, I think a 5* DDQ could be extremely harmful for young rosters. This game really does a poor job of explaining MMR to new rosters and this event would make it even more "tempting" for new rosters to pump iso in their 5* cover, let's say Wasp, so they can complete the event. So when the new roster attempts to play PVP: quickly realize that they have to use Wasp every PVP, that would most likely be their last time playing in PVP (It would for me at least). It seems that this game already has the big wall of dilution for new players to climb, adding one more negative experience like this may keep them from staying with the game or becoming a new spender. Not to mention there are many people who are consciously staying in 4* land, who would more than likely choose not to compete because leveling their 5* characters would change their PVP experience.
I do like the idea though of providing more of a challenge to veteran players but maybe that can be in an event made especially for those people that have a diverse 5* champ roster. Which would not be helpful to me per se but at least would give a thanks to all the people who have stuck with this game for many years and most likely helped support the game as well.
Maybe this has been mentioned already but how about they make the crash every 4 days instead of 5? I know it's not earth shattering but it would give more resources than we have now and it just might cause people to spend $$ to nab the HFH offer for hero points or even ISO so they can level up their 4* for the crash. This obviously is not a fix for dilution but any step in the right direction would be much appreciated.
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The above is a very well made point.I was thinking myself that if they did it based upon the 4* Crash with the enemy being a baby champ level it would have disastrous consequences for my own well developed 4* roster if I started having to level my 5's higher and higher. It would definitely be a deathblow for 1 or 2 cover 5* rosters attached to a mainly otherwise 3* troop.0
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83x13=1,079 4* covers.
Just do something.1 -
One "easy" solution to dilution is to cut the 87+ characters at 4* level in half for rewards. One of the 44 older and also one of the 43 newer can be offered at the beginning as an option for which you want. Just like picking your end time and SCL. This way players can choose which of 2 options they want to go after. Stingy developers don't have to give out more, but each character cycles through twice as fast since 2 are shown every event.2
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