PSA: Devs joining in on the 200th Episode of the PW3 Podcast tonight
Comments
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DyingLegend said:Thorkoye isn't that bad to fight against. It takes time for them to get going. I actually always fight them as it's an easy win. I mean if you really wanted to Nerf this team just take away Thors AP generation or make it so he only gains AP at 25% health or something. The board shuffle can generate enough ap by itself with matches.
Gritty starts hitting hard right out of the gate and can become super unmanageable with an unlucky board. If you can't down her in under 5 turns or clear the attack tiles forget about it. Lets be honest here, the simplest fix is reducing the number of grockets strike tiles he creates at the start but increasing there damage thus keeping the attack values the same but not allowing kitty to immediately take advantage of them. No need to over complicate anything or Nerf both of them to oblivion.
To be clear though I hate nerfing, I'd rather see small tweaks or buffs to under used characters. For example; Archangel should be able to target enemies and send them airborne. How many 5 stars can send people airborne? If he has 8 or more blue at the start of the turn target 1 random enemy and send them airborne for 2 turns.
There is more than one way to skin a kitty.0 -
ThaRoadWarrior said:Robbie collects the tiles that get destroyed by Hell Ride, same as Thor collects the tiles he destroys. If Hell Ride took advantage of Wakanda Forever, he'd be way better regarded than he is I think.
Since Hell Ride nibbles 2 of the 3 colors Damning Evidence appears on, having it on the board actually makes those traps way easier to find since most of what's left ends up being blue. So even though the are 2/3 overlap, GRRR and JJ pair up decently.
Well if such a change did in fact help GR, then all the better.0 -
That wasn't a change, it always gathered the AP.
The change to Wakanda Forever! that happened early on, where it stopped adding bonus damage to powers that "only" destroy tiles (presumably to weaken Thorkoye but not effective in the end), had the unfortunate side effect of excluding Hell Ride from getting the bonus damage. Personally, I feel like Hell Ride should still count, since each nibble is doing 300% of base damage, which is a fundamental distinction over powers that only destroy the tiles and do a single match worth of damage. But in the bug thread they say working as designed so....0
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