Brigby said:The Exclusive Referral Cards (Cowl Prowler, Ghirapur Orrery, and Wayward Giant) are no longer incorrectly included in Basic Booster (Legacy) and Rare Card (Legacy).
Tremayne said: @wereotter - great observation. Assuming you are right and the devs are following this path shouldn’t green land then convert more gems per land than other colours? I do not recall any difference in the amount of gems converted when comparing across colours. The method seems quite limited since we only have 10 cards in a deck in MTGPQ.
starfall said: The card changes are a mixed bag, but on principle I'm happy to see changes based on levels of play (so long as those levels are excessive). I can't see Counterspell or Fraying Sanity getting any more play now because they're still awful, but it's nice to know the dev team has their eye on some terrible cards. The game would have been better served by changes to Planeswalkers rather than bad niche cards but thank the lord for small mercies.I'm baffled by changes to already powerful cards, however: Ball Lightning and Vindicate? These were unnecessary. Perhaps Vindicate was underplayed because the players who had it had access to Plague Wind, and Ball Lightning because the premier aggressive deck of Standard was Beacon Bolt+BSZ? But, these changes are small enough not to affect things much.
wereotter said: Tremayne said: @wereotter - great observation. Assuming you are right and the devs are following this path shouldn’t green land then convert more gems per land than other colours? I do not recall any difference in the amount of gems converted when comparing across colours. The method seems quite limited since we only have 10 cards in a deck in MTGPQ. I would say that instead of converting more gems, land supports just shouldn’t reinforce. Then when green pulls the supports into play, they get more mana than other colors who cast their land supports as they draw them. Edit: Legendary Lands should still reinforce. So Vault of Calcatan or Itlimoc, as examples, wouldn't have multiples in play. They're already strong enough on their own.
Mburn7 said: Dropspot said: Really dislike the return of weekday coalition events I really like the return of weekday coalition events. To each their own I guess.
Dropspot said: Really dislike the return of weekday coalition events
If weekday coaltion events is a permanent thing, I will quit this game. I've said it before and I say it now. This game is already a terrible grind during the weekend and I won't do the same during weekdays. I don't care if other players are going along with the developers to play more and more, but I certainly won't. I didn't like the weekday coalition events back then and was very relieved to see them go.
@Brigby: Can you confirm weekday coalition events are coming back permanently?
starfall said: Machine said: The nerf to Plague Wind is too harsh. It's an MP! It should be fairly powerful. If you compare it with Vona's Hunger, which is a rare and under the right circumstances is able to take out two creatures, Plague Wind should cost 13, 14 tops. 16 is just too much. There's fairly powerful, and there's too powerful Plague Wind is still an exceptionally powerful card which will see a lot of play.
Machine said: The nerf to Plague Wind is too harsh. It's an MP! It should be fairly powerful. If you compare it with Vona's Hunger, which is a rare and under the right circumstances is able to take out two creatures, Plague Wind should cost 13, 14 tops. 16 is just too much.
madwren said: starfall said: Machine said: The nerf to Plague Wind is too harsh. It's an MP! It should be fairly powerful. If you compare it with Vona's Hunger, which is a rare and under the right circumstances is able to take out two creatures, Plague Wind should cost 13, 14 tops. 16 is just too much. There's fairly powerful, and there's too powerful Plague Wind is still an exceptionally powerful card which will see a lot of play. True, but I agree with Machine here. It's a masterpiece. There's an implied degree of cost efficiency that suggests it shouldn't cost more than Kaya's Wrath (13). Even Cleansing Nova is only 15.13 would have been fine. Something that's interesting, though, is that they clearly are looking at everything through a very narrow lens--commonly played cards in Standard. This cements the thought that they don't care much about the Legacy wilderness. Otherwise it's foolish to leave Wrath of God at 7.
Narcoticsagent said: madwren said: starfall said: Machine said: The nerf to Plague Wind is too harsh. It's an MP! It should be fairly powerful. If you compare it with Vona's Hunger, which is a rare and under the right circumstances is able to take out two creatures, Plague Wind should cost 13, 14 tops. 16 is just too much. There's fairly powerful, and there's too powerful Plague Wind is still an exceptionally powerful card which will see a lot of play. True, but I agree with Machine here. It's a masterpiece. There's an implied degree of cost efficiency that suggests it shouldn't cost more than Kaya's Wrath (13). Even Cleansing Nova is only 15.13 would have been fine. Something that's interesting, though, is that they clearly are looking at everything through a very narrow lens--commonly played cards in Standard. This cements the thought that they don't care much about the Legacy wilderness. Otherwise it's foolish to leave Wrath of God at 7. Theres a huge difference between kill all creatures and kill all your opponents creatures and leave yours alive. You have compared entirely different effects. Wrath of God in paper costs 4 mana making it early to mid game plague wind costs 9 making it extreme late game and probably in the the top 1% of highest cost mana cost cards in the game. I think if anything plague wind in MTGPQ is still too cheap.
ElfNeedsFood said: Brigby said:The Exclusive Referral Cards (Cowl Prowler, Ghirapur Orrery, and Wayward Giant) are no longer incorrectly included in Basic Booster (Legacy) and Rare Card (Legacy). Did they fix the referral packs at all yet? It seems about time to put these in the general pool and put something newer in the referral pool...
Machine said: Mburn7 said: Dropspot said: Really dislike the return of weekday coalition events I really like the return of weekday coalition events. To each their own I guess.-snip-Brigby: Can you confirm weekday coalition events are coming back permanently?
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Brigby: Can you confirm weekday coalition events are coming back permanently?
starfall said: Oktagon are still at the stage in the game that WOTC were 20 years ago; They're making spells too powerful and creatures too weak. Making powerful spells that kill creatures easily exacerbates this problem more than anything. Paper got through this stage and is much better for it.