bluewolf said: I can't think of a downside to "train all" as an option, but the silly game has problems with the following: I have a max champed character. I am building a dupe and pull a cover. I try to train and the game's first instinct is often to try to rearrange the powers of the max champed dupe. So I need to manually go to the dupe I'm building and add it there.You need to manually train each cover.
bluewolf said: I can't think of a downside to "train all" as an option, but the silly game has problems with the following: I have a max champed character. I am building a dupe and pull a cover. I try to train and the game's first instinct is often to try to rearrange the powers of the max champed dupe. So I need to manually go to the dupe I'm building and add it there.You need to manually train each cover.People have been asking for the game to shift away from time slots for a long time; maybe eventually they will do something, but there's no indication of that happening soon.
bluewolf said: I can't think of a downside to "train all" as an option, but the silly game has problems with the following: I have a max champed character. I am building a dupe and pull a cover. I try to train and the game's first instinct is often to try to rearrange the powers of the max champed dupe. So I need to manually go to the dupe I'm building and add it there.
MushroomGenius808 said: God, i remember having to apply individual iso levels one by one. That stunk.
sambrookjm said: MushroomGenius808 said: God, i remember having to apply individual iso levels one by one. That stunk. Do you remember having to apply individual ISO *crystals*one by one? Holding down the "Train" button to put your ISO crystals into the character...and you could partially train levels as well. A huge pain that was thankfully removed.
MushroomGenius808 said: sambrookjm said: MushroomGenius808 said: God, i remember having to apply individual iso levels one by one. That stunk. Do you remember having to apply individual ISO *crystals*one by one? Holding down the "Train" button to put your ISO crystals into the character...and you could partially train levels as well. A huge pain that was thankfully removed. Yeah that's more precisely what i was speaking of. I think there were some OCD types that had to have their ISO stash at round numbers so they'd drop small bits of ISO into their characters. 4,300 ISO, not 4,329.
jamesh said: There's still a remnant of the old system when levelling up Devil Dinosaur. That character was special, in that each time you levelled him up, the game would partially fill the bar towards the next level. This made DD the cheapest 4* character to champion.That bonus still exists, although the game loses track of it occasionally. You'll usually need to exit and reload the game to see the credit towards the next level. If you're willing to do that 100 times, you'll save maybe 10% of the iso over levelling him up all the way in one go.