Bowgentle said: PiMacleod said: While I understand how old the game is, the layered data, and how hard the task may be....Isn't the game also one of the longer lasting mobile games you can find? It's been around much longer than most ever experience, and it's generates a cash flow still.That said, isn't a product that still has interest shown by the players after all this time a good investment of a developers time and resources?Imagine if Magic The Gathering just up and quit after a few years because "they had a good run". Same for Minecraft. World of Warcraft. D&D. ...you get the picture. I used different games from different mediums/genres in order to exemplify that I don't think the rule has to be different for a mobile experience.At this point, I believe it's a matter of the owners and developers to realize what they have and invest the resources wisely. For example, what if they WERE developing a new app, but really it's just an entirely new version of MPQ... New GUI, new fixes and QoL fixes to old problems that stemmed from old infrastructure. They make sure it works with old roster data per player, in order to be able to plug in old player data into the new game to achieve the desired results without cheating anyone out of time/money spent. Then one day, when they are ready, bring the game servers down for an hour or two, with a default message telling everyone to wait for a new major patch. The game updates eventually, overwriting the original files entirely, and when the servers go live, boom ... Whole new experience. Animated characters issue hits per match, much like Super Puzzle Fighter, saved character and team slots, ability to sort characters and other things by different filters, new types of gameplay, etc etc etc...I understand everything that was said before. All the nay-saying. All the reasons why it wouldn't happen. But just imagine if they were to treat it like the mobile cash cow it could be, and tend to it like other companies tend to their products that stand the test of time... The owners are Marvel.They don't care about the game as long as it generates the money they are getting from the contract.Devs are trying to generate that revenue plus enough to cover their costs plus revenue for their shareholders.The moment Marvel isn't getting its money, the license is gone and the game is dead.Simple as that.
PiMacleod said: While I understand how old the game is, the layered data, and how hard the task may be....Isn't the game also one of the longer lasting mobile games you can find? It's been around much longer than most ever experience, and it's generates a cash flow still.That said, isn't a product that still has interest shown by the players after all this time a good investment of a developers time and resources?Imagine if Magic The Gathering just up and quit after a few years because "they had a good run". Same for Minecraft. World of Warcraft. D&D. ...you get the picture. I used different games from different mediums/genres in order to exemplify that I don't think the rule has to be different for a mobile experience.At this point, I believe it's a matter of the owners and developers to realize what they have and invest the resources wisely. For example, what if they WERE developing a new app, but really it's just an entirely new version of MPQ... New GUI, new fixes and QoL fixes to old problems that stemmed from old infrastructure. They make sure it works with old roster data per player, in order to be able to plug in old player data into the new game to achieve the desired results without cheating anyone out of time/money spent. Then one day, when they are ready, bring the game servers down for an hour or two, with a default message telling everyone to wait for a new major patch. The game updates eventually, overwriting the original files entirely, and when the servers go live, boom ... Whole new experience. Animated characters issue hits per match, much like Super Puzzle Fighter, saved character and team slots, ability to sort characters and other things by different filters, new types of gameplay, etc etc etc...I understand everything that was said before. All the nay-saying. All the reasons why it wouldn't happen. But just imagine if they were to treat it like the mobile cash cow it could be, and tend to it like other companies tend to their products that stand the test of time...
Neuromancer said: I just wish they'd add more gameplay to (or like) the Prologue, the thing that got me playing this game in the first place. I'd pay money for expansion-like DLC that added more Story-driven gameplay, or RPG elements, or, you know... more Puzzling or Questing.
tiomono said: @The rockett I'm not very competitive myself in the game so I am fairly content because I appreciate what the game is right now for me. But it could be so much better.
tiomono said: @The rockett Yup. I know cheating is a hard one to discuss on the forums. They need to drop that hammer hard when they find it though.I dont always agree with you, but this post is spot on. I'm not very competitive myself in the game so I am fairly content because I appreciate what the game is right now for me. But it could be so much better.
The rockett said: What blows my mind is that people the represent this game were tagged in this lost and they still didn’t say anything. This one or the support post. This is why we don’t think they give a tinykitty about the player base. They cannot even give us reassurance that things are coming. It seems like on auto pilot.
Bowgentle said: The rockett said: What blows my mind is that people the represent this game were tagged in this lost and they still didn’t say anything. This one or the support post. This is why we don’t think they give a tinykitty about the player base. They cannot even give us reassurance that things are coming. It seems like on auto pilot. Oh they care about the player base - as soon as revenue dwindles, they'll change stuff.They don't care about the people on their official forum - which is different, and understandable.At this point anyone still coming here will keep playing no matter what, so why bother giving out info here.
Therealsmkspy said: Wish they would just reset the prologue every season based on scl. Maybe update the dark avengers node with in-game villains and mix up the goons a bit (not every season just a general update).Make it a perk of buying VIP or makes us spend 1000 HP to play. I've just never understood how they let that game mode just waste away after you complete it.