Something in the Pipeline??
Comments
-
Some of my alliance mates, myself included, are in a similar boat. We are currently debating how much longer we will continue to play with the lack of significant changes to the current game format.To keep it simple, we would just like something new implemented that refreshes the play experience and rewards us for using more of our roster. Things like a weekly achievements list, special conditions events, more variety in types of PvE events that are run (Boss, Standard, Heroics, Gauntlet) would go a long way to keeping us interested.I will be honest, I was disappointed to find out that Support Circuit was basically a re-skin of the standard PvE format despite it having more variety in terms of NPC opponents. Hopefully, they can implement something that isn't simply a matter of downing opponent characters as quickly as possible with point values tied to a timer.While I understand something like the March + April Forum Contest! is not playable for younger rosters, it was a breath of fresh air for those with more developed rosters. The dev team may not see much value in creating events specifically geared toward higher end game players, but I think if implemented well it would do wonders for player retention. If the concern is that it may turn off younger rosters who find it too difficult, simply keep the event invisible until a player reaches a certain Shield rank level.Even something like a new version of Deadpool's Daily, maybe something like Gwenpool's Weekly, that focused on meeting different conditions at different levels of play and had support related rewards would be cool:
- At the 1* tier, you have characters that stun, steal AP, set attack and protect tiles and make critical tiles. Make winning conditions based on those abilities.
- At the 2* tier, add in strike tiles, CD tiles, repeaters, tile transformation, swapping, special tile theft, self-healing, and CD delaying abilities to the conditions.
- At the 3* tier, add in tile removal abilities, burst healing, throwing allies airborne, AP generation, AP destruction, tile buffing.
- At the 4* tier, add in invisibility, friendly tile conversion into different special tiles, enemy special tile reduction, enemy AP cost increase, ally AP cost decrease, tile fortification, etc.
- At the 5* tier, add in self revival abilities, ally revival, ally power boost, airborne stun, stun counters, etc.
There is so much to work with. By making it a week long event, it allows players time to work through the challenges while also giving the devs time to work on the next challenge list. And it would increase the value of supports.For the long term health of the game, I believe this is the direction the game should head in.16 -
I dropped from a major alliance after five years of playing back in January due to all the same issues that are being mentioned. Went from a 1.5+ hrs a day to one or two nodes of Deadpool a day.
I still check the forums every day to see if something new will bring life to this game. There is so much potential, but it seems to be dying on the vine.0 -
Something like MSF did with Alliance Wars could be interresting. Alliance vs. Alliance, set up defense teams you can't use for attack and attack is possible with each character only once. For that matter dublicates should count as one character.
0 -
My thought on the the whole "they're busy building a new game" thought. If so, given saved covers and feeders for fives, when should we pull the trigger on converting those covers.
I've got several that I can trade to Champ with a one or two covers for champ levels, but feeders keep us from doing that.
If they announce the game is ending in a month, not having champed them for so long and being able to appreciate those champed fives is like having a store credit that becomes worthless when they go out of business.
Not that it'll really matter in the end, but sitting on covers while waiting for that is one of the aspect of feeders.
Moreover, the five star game in general. If it's time to shut up shop, I'd like to have said I progressed thru all the tiers and made significant progress in them with the massive amount of time I've invested in the game.0 -
A bolt of realisation came for me when I put a message up saying my alliance was looking for more members and instead of the usual handful of replies and PMs I got no reply at all.My alliance is down to 16 members. Sometimes 14 when people don't check in for a few days.I'm finding it difficult to stay focussed on the game now, too. There's no sense of progress for me any more outside of my 2* and 3* farms. I want to get somewhere with my 5*s, but spending a ton of 20CPs on classics is a waste when I could be chasing the current ones. And right now I'm waiting for Doom to leave and Rescue to show up so I can start opening them again. And in the mean time, I sometimes play PvE and I do PvP out of a sense of obligation. But the rewards aren't exciting. I have 1.6 million ISO in the bank and nothing to spend it on. Literally nothing. All of my characters, including my 5*s, are as high a level as I can get them.Been with this game since pretty much the first month or two of release and the last time I remember something coming along to really revitalise this game was champion levels.At the very, very least I'd like to see Classic Legendary tokens becoming a thing. I want to be able to earn a few of those a week somehow instead of my only choice being to spend 20CP. I'd like some new ways to play and new things to do.9
-
Dragon_Nexus said:A bolt of realisation came for me when I put a message up saying my alliance was looking for more members and instead of the usual handful of replies and PMs I got no reply at all.My alliance is down to 16 members. Sometimes 14 when people don't check in for a few days.I'm finding it difficult to stay focussed on the game now, too. There's no sense of progress for me any more outside of my 2* and 3* farms. I want to get somewhere with my 5*s, but spending a ton of 20CPs on classics is a waste when I could be chasing the current ones. And right now I'm waiting for Doom to leave and Rescue to show up so I can start opening them again. And in the mean time, I sometimes play PvE and I do PvP out of a sense of obligation. But the rewards aren't exciting. I have 1.6 million ISO in the bank and nothing to spend it on. Literally nothing. All of my characters, including my 5*s, are as high a level as I can get them.Been with this game since pretty much the first month or two of release and the last time I remember something coming along to really revitalise this game was champion levels.At the very, very least I'd like to see Classic Legendary tokens becoming a thing. I want to be able to earn a few of those a week somehow instead of my only choice being to spend 20CP. I'd like some new ways to play and new things to do.
I am nowhere nearly as advanced as you and I, too, get the most consistent pleasure from the game in ... FARMING. 🙄 Pretty unfun, unsexy, for a Marvel superheroes game. Mystifying. Why? Because I know I don't want to be in the 5* game (even from the outside, I can see that it's broken), certainly not before I absolutely have to, and there's no point in champing new 4*s until they're necessary for some event; each new champ is pretty much just a tchochke on the shelf 99% of the time, gathering electronic dust. Why strive for that?
There is more I could say, but your comments speak so well for themselves... (EDITED to say the rest of the post is great, too, not just the one paragraph.)3 -
I'm on my 2nd rotation with my 3* farm. There is literally nothing fun about it.
Meanwhile, as a five star player, the only goal is to champ fives. This is only champing. The few champ levels I may get are purely a bonus, but realistically, I don't see any of my fives ever reaching 500.0 -
When I made the jump to 5* land, you couldn't save covers. The main reason I made the jump was I suddenly had a 14th Thanos cover and he seemed like a good place to start. Then I soon got a 14th Daredevil and it carried on from there.These days, I don't know if I'd recommend going to 5* land because of the save cover system. 5* covers are rare, but you can save them to a character forever now. So you can go into 5* land at your own pace, rather than like how a lot of us did and "Well it feels like a waste to sell it when I could champ them."I miss the feeling of getting my daily ISO from playing and deciding which character to spend it on. Or focussing a single character and watching their level grow until I reach that point where I need 10-20k ISO to champ them and start making them better with covers. Even my farm now when a character gets a cover, I instantly whack them up to their max level and wait it out until they get another cover. They get champed, I sell the original 2*, or duplicate 3*, and have a spare roster slot probably for the next 2* or 3* dupe.4*s for me...well that's my one area of focus. I'm trying to get the last two America Chavez covers I need so I can finally champ Jessica Jones. After that Talos and Thanos are my bonus heroes and I work to champ them...which I could do easily with the ISO I've hoarded. And then until Ronin enters the tokens, I'm sat gathering covers for 4*s hoping to get a useful 5* cover.0
-
quote "
1- Bishop -(I won't even bother with the details)
2- Kitty (or, gritty, grocket and kitty) -"
I just went to 2000 in Shield Sim. I literally passed 100 Bishop+4R&G+Kitty teams in a row around 1900pts, and then only got to 2000 by hitting back at people that hit me (i.e. for ~30pts or so). I don't have BSSM to fight them, so I'm SOL.
Bishop needs a rework.
1 -
Dragon_Nexus said:At the very, very least I'd like to see Classic Legendary tokens becoming a thing.0
-
jredd said:Dragon_Nexus said:At the very, very least I'd like to see Classic Legendary tokens becoming a thing.
Honestly, the idea of a Classic Token has no appeal to me in general, especially since they are constantly opening short term Legendary stores that only use CP (in general). I much prefer the CP, personally.1 -
bluewolf said:jredd said:Dragon_Nexus said:At the very, very least I'd like to see Classic Legendary tokens becoming a thing.
Honestly, the idea of a Classic Token has no appeal to me in general, especially since they are constantly opening short term Legendary stores that only use CP (in general). I much prefer the CP, personally.0 -
bluewolf said:jredd said:Dragon_Nexus said:At the very, very least I'd like to see Classic Legendary tokens becoming a thing.
Honestly, the idea of a Classic Token has no appeal to me in general, especially since they are constantly opening short term Legendary stores that only use CP (in general). I much prefer the CP, personally.3 -
tiomono said:bluewolf said:jredd said:Dragon_Nexus said:At the very, very least I'd like to see Classic Legendary tokens becoming a thing.
Honestly, the idea of a Classic Token has no appeal to me in general, especially since they are constantly opening short term Legendary stores that only use CP (in general). I much prefer the CP, personally.0 -
tiomono said:bluewolf said:jredd said:Dragon_Nexus said:At the very, very least I'd like to see Classic Legendary tokens becoming a thing.
Honestly, the idea of a Classic Token has no appeal to me in general, especially since they are constantly opening short term Legendary stores that only use CP (in general). I much prefer the CP, personally.0 -
Based on past history, Latest token was given instead of CP. The players asked for CP to be given instead... And their wish was granted. As seen here:
https://forums.d3go.com/discussion/39282/legendary-packs-rewards-change-to-offer-flexibility
Now if you want the devs to add in extra 20CP equivalent as rewards, or like many players in here said, 7 cp cost 99.USD and 20CP cost approximately 300USD. Sure, they might add them into progression, but the number of clears will probably increase to six or seven instead to make you earn that extra 300usd.
Nothing is always free in this world.1 -
Tony_Foot said:bluewolf said:jredd said:Dragon_Nexus said:At the very, very least I'd like to see Classic Legendary tokens becoming a thing.
Im not sure they would add extra, rather adjust to add a classic token and I’m not wanting that at all. I don’t think a classic token would do much for me personally unless it came daily.0 -
Tony_Foot said:jredd said:you don't think getting the odd 5* cover for characters no longer in latests would help you much? hmmm...
Lets get real, if this comes along it will be another placement reward and likely the people earning them will be the people who a classic token isn’t aimed at. The people who started late and have trouble getting classic 5* without hideous dilution, they won’t win them.0 -
Bowgentle said:PiMacleod said:While I understand how old the game is, the layered data, and how hard the task may be....
Isn't the game also one of the longer lasting mobile games you can find? It's been around much longer than most ever experience, and it's generates a cash flow still.
That said, isn't a product that still has interest shown by the players after all this time a good investment of a developers time and resources?
Imagine if Magic The Gathering just up and quit after a few years because "they had a good run". Same for Minecraft. World of Warcraft. D&D. ...you get the picture. I used different games from different mediums/genres in order to exemplify that I don't think the rule has to be different for a mobile experience.
At this point, I believe it's a matter of the owners and developers to realize what they have and invest the resources wisely. For example, what if they WERE developing a new app, but really it's just an entirely new version of MPQ... New GUI, new fixes and QoL fixes to old problems that stemmed from old infrastructure. They make sure it works with old roster data per player, in order to be able to plug in old player data into the new game to achieve the desired results without cheating anyone out of time/money spent. Then one day, when they are ready, bring the game servers down for an hour or two, with a default message telling everyone to wait for a new major patch. The game updates eventually, overwriting the original files entirely, and when the servers go live, boom ... Whole new experience. Animated characters issue hits per match, much like Super Puzzle Fighter, saved character and team slots, ability to sort characters and other things by different filters, new types of gameplay, etc etc etc...
I understand everything that was said before. All the nay-saying. All the reasons why it wouldn't happen. But just imagine if they were to treat it like the mobile cash cow it could be, and tend to it like other companies tend to their products that stand the test of time...
They don't care about the game as long as it generates the money they are getting from the contract.
Devs are trying to generate that revenue plus enough to cover their costs plus revenue for their shareholders.
The moment Marvel isn't getting its money, the license is gone and the game is dead.
Simple as that.
Marvel owns the IP. D3 is the licensee and publisher (they are owned by namco bandai now I think), and demiiurge studios actually make the game.
While it's certain that everyone is getting their beaks wet on game profits and that d3 administers most of the game infrastructure, it's not at all clear to me how the money flows.
Does d3 pay a flat fee to marvel for the license? Does marvel get a cut of ongoing revenue? I would assume the licensing agreement is more favorable to marvel that their deals from the 90s (i.e. why Sony will own Spiderman movies and games more or less forever)?
And when/how does Demi get money from the game?
Without knowing those details it's a bit hard to guess at everyone's incentives and predict who will leave based on what event.
0 -
I just wish they'd add more gameplay to (or like) the Prologue, the thing that got me playing this game in the first place. I'd pay money for expansion-like DLC that added more Story-driven gameplay, or RPG elements, or, you know... more Puzzling or Questing.5
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.4K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 510 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 426 MtGPQ Deck Strategy & Planeswalker Discussion
- 301 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements