Non-offensive working title about dilution.
Comments
-
I don't think anyone could answer that without knowing how many characters you're talking about and what the odds are exactly.If we're talking about a limited pool of characters, any such offer would likely be compared to the legendary tokens offered during vaulting: 25 CP for a 15% chance of three 5* characters or 85% chance of twelve 4* characters. It would need to be significantly better to command a higher price.0
-
It is really time to do something. It is so fricking annoying getting short for a char that then he moves into classic so you will never ever finish him.
It is time to lower the cost of covers from 720 to 360. This way at least it would make a bit easier to finish some chars (no way anyone is going to pay 2100 CPs to finish a 10 cover 5).0 -
Polares said:It is really time to do something. It is so fricking annoying getting short for a char that then he moves into classic so you will never ever finish him.
It is time to lower the cost of covers from 720 to 360. This way at least it would make a bit easier to finish some chars (no way anyone is going to pay 2100 CPs to finish a 10 cover 5).
I totally agree the std buy rates are outrageously high and I might actually raise that price for this reason.
1. When they introduced that price, cp was at a premium. But now CP is a fairly reliable and predictable income source. There been enough cp inflation that 720cp is less than 2 or 3 weeks of play. That was not their intent when they set that price and
LIKE EVERYTHING ESLE the devs should go back revamp with the understanding of what player rosters exist currently and what kind of resources they can generate in 2-3 weeks of play0 -
Proposed solution for dilution.
One way to deal with dilution is to offer a seasonal store. It would be just like classics, except only offer the powers that corresponds with the season. So Reality Season would only offer red powers. For 20 (probably 25) cp you can pull knowing you'll only get red powers. This works well because there are six primary colors in game and six stones. Time Stone is Green matches Green powers Reality Stone is Red matches Red powers Space Stone is Blue matches Blue powers Soul Stone is Orange use for Black powers Mind Stone is Yellow matches Yellow powers Power Stone is Purple matches Purple powers By my count if you offered a special Reality store you'd have 16 5s and 39 4s.
This helps dilution a lot. And also entices those missing specific covers.
4 -
HoundofShadow said:Just suppose, another new store(s) pop up with only a number of 4* and 5* selected by the devs that rotates every month. However, this store will cost 40CP to 60CP or 400 to 600HP instead of 20/25cp or 100/200HP. Will players in here be pleased or will they call the devs greedy or desperate?
0 -
Phumade said:Polares said:It is really time to do something. It is so fricking annoying getting short for a char that then he moves into classic so you will never ever finish him.
It is time to lower the cost of covers from 720 to 360. This way at least it would make a bit easier to finish some chars (no way anyone is going to pay 2100 CPs to finish a 10 cover 5).
I totally agree the std buy rates are outrageously high and I might actually raise that price for this reason.
1. When they introduced that price, cp was at a premium. But now CP is a fairly reliable and predictable income source. There been enough cp inflation that 720cp is less than 2 or 3 weeks of play. That was not their intent when they set that price and
LIKE EVERYTHING ESLE the devs should go back revamp with the understanding of what player rosters exist currently and what kind of resources they can generate in 2-3 weeks of play
I think the problem now has changed a bit into getting the old 5s or finishing 5s you could not cover completely when they where in latest, not getting 5s in general. Ie: I opened my hoard and got Hela and Carol covered, but my Doom just got 10 covers because I was quite unlucky. So I still got two 5s completely covered, the problem will be finishing the one I could not because of bad RNG (just 10% ratio, Carol got most covers, I got 6 yellow covers for Doom and no cover swaps, etc.)
Maybe instead of lowering the cost from buying covers, there should be more than one 5 featured for the 500/250 cps. One is too little, the cycle now is extremely long (how long to get one cover of each color? half a year? Probably even more!).
We need a far easier way of getting 3-4 covers for the 5s we have in Classic. It is really annoying to have 5s at the 8-11 covers, that are mostly useless (just useful when featured in PvE) in your roster with no hope of ever getting them to 13 covers.
PS:The other option would be to have 5 featured chars in PvP too, so at least, those 8-11 cover 5s would also be useful in PvP every now and then (with the extra 70-100 levels of being featured)0 -
therightwaye said:Proposed solution for dilution.
One way to deal with dilution is to offer a seasonal store. It would be just like classics, except only offer the powers that corresponds with the season. So Reality Season would only offer red powers. For 20 (probably 25) cp you can pull knowing you'll only get red powers. This works well because there are six primary colors in game and six stones. Time Stone is Green matches Green powers Reality Stone is Red matches Red powers Space Stone is Blue matches Blue powers Soul Stone is Orange use for Black powers Mind Stone is Yellow matches Yellow powers Power Stone is Purple matches Purple powers By my count if you offered a special Reality store you'd have 16 5s and 39 4s.
This helps dilution a lot. And also entices those missing specific covers.With each character being strong in three of six colours, this would on average give you half the entire roster each season. With 80 non-limited 4* characters now, you'd be looking at around 1:40 odds for each character (assuming the pull is a 4*).For comparison, with the original vaulting was 1:12 for each character, and the half-and-half gave 1:24 for the twelve latest characters.While it might be better than what is currently on offer, it is worse odds than when the devs first started trying to deal with dilution. And it doesn't actually solve the problem: it just halves the rate it gets worse.0 -
What if our 47 3*'s all fed 2 different 4*'s? That would equal 94 4* having feeders. We are still 10 4*'s shy of that number.
This would allow an easier time getting one of each color for every 4* while still keeping the hp pressure on developing rosters. It would give those developing rosters a more diverse taste of that boost list. But still force them to make tough roster decisions here and there.2 -
Happy Dilutionversary!
It has now been one glorious year since we were told, "Get ready to see more 4-Star characters! No, I’m not talking about the new Spider-Man (although I heard he’s fun to play ) I’m talking about improving the odds of getting a 4-Star character from packs! "
https://forums.d3go.com/discussion/73160/update-to-4-star-pack-odds-6-4-18/p1
Your experience may vary from promised results.5 -
I was thinking that Shield Simulator might be an easy place they could make a small effort at fixing dilution. Have three four stars in the progression awards and instead of the latest four make the latest five the top reward (or a classic five if it would otherwise mean repeating the latest five). Either rejig the rewards and leave it at 75 wins/2,000 points or have as additional rewards for more clears/points.Obviously two four stars and a five star extra per month isn't going to fix dilution but it's also not going to break the economy meaning the Devs could apply it as a quick fix while they work on the issue thus placating disgruntled users and also giving a non-RNG route to five stars.0
-
bluewolf said:Happy Dilutionversary!
It has now been one glorious year since we were told, "Get ready to see more 4-Star characters! No, I’m not talking about the new Spider-Man (although I heard he’s fun to play ) I’m talking about improving the odds of getting a 4-Star character from packs! "
https://forums.d3go.com/discussion/73160/update-to-4-star-pack-odds-6-4-18/p1
Your experience may vary from promised results.0 -
BoyWonder1914 said:bluewolf said:Happy Dilutionversary!
It has now been one glorious year since we were told, "Get ready to see more 4-Star characters! No, I’m not talking about the new Spider-Man (although I heard he’s fun to play ) I’m talking about improving the odds of getting a 4-Star character from packs! "
https://forums.d3go.com/discussion/73160/update-to-4-star-pack-odds-6-4-18/p1
Your experience may vary from promised results.
They still need to up the 4*'s a bit. Maybe slightly increased bonus hero chance. Or enable bonus heros on vaults as well as stores.0 -
bluewolf said:Happy Dilutionversary!
It has now been one glorious year since we were told, "Get ready to see more 4-Star characters! No, I’m not talking about the new Spider-Man (although I heard he’s fun to play ) I’m talking about improving the odds of getting a 4-Star character from packs! "
https://forums.d3go.com/discussion/73160/update-to-4-star-pack-odds-6-4-18/p1
Your experience may vary from promised results.0 -
We are closing in on the era where no more 4*s will be released, it happened to 3*s, i except alot of changes this year (yeah, giving them some time).0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements