Bring back the Gauntlet
Comments
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pheregas said:I liked the Gauntlet. They should run it in five day cycles like a separate 12 Days of MPQ, but on the same time schedule as DDQ so that they both refresh at the same time.5
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Gauntlet is pointless now. It was nerfed into oblivion when they lifted the mirror match restrictions. Before that it was the hardest event in the game with the most intelligent curated/hardest enemies in the game. All that difficulty is a result of not being able to mirror match the AI and the need to have an incredibly wide roster to handle the all the different team variations that came from the essentials.
I don't mind bring back gauntlet for the easy resources and the roster building, but the event itself is pretty much toothless if you can bring your own copy of the char.5 -
Yeah, I believe participation rates were down for the event, which is why it was pulled, but that's pure speculation. I enjoyed it, and when I filled out surveys, I frequently requested the Gauntlet's return. Even if they didn't fix the rewards, I suggested they make it a month-long event that then reset anew as an aside to their regularly scheduled events. Being able to play at your own pace was a breath of fresh air, and was more in-tune with how the game was presented by the Prologue.
I also think they should build more automated events like lightning rounds (but for Story as opposed to Versus) that don't require designer updates. Something simple that passes out ISO and non-vault tokens so they don't need to load specific covers or stores.3 -
I agree entirely with Ed_Dragonrider (if anyone in power is reading), please bring back Gauntlet/Heroics/Wakanda so newbies can see what the fuss was about.Personally I joined even more recently and Growth Industry killed me, I'm not sure if I even had a two star champ then and couldn't clear the second node. I'd like some revenge please.1
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They will never bring it back0
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I want another try at ultron, Loki, shulk. Must rank as one of the best nodes ever.
Gain ap, make matches, twin board shake. All the while ultron is dropping 50k bombs every turn.0 -
I remember the first time I finally beat The Gauntlet, I was pumped. Turns out, that was the last run of the gauntlet....0
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JohnnyStacks said:I remember the first time I finally beat The Gauntlet, I was pumped. Turns out, that was the last run of the gauntlet....0
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The big problem of an event like the Gauntlet is that it would be completely trivial for Gritty (+Bishop) players.
I was playing some of the survival nodes on the very last day of the IM vs Cap event, and they were completely brutal (specially in one were they forced you to use 2 Storm vs two waves of 460 level enemies). And then you brought Gritty and they were gone in a sec (the same as when Gambit existed). Those broken chars make events like Gauntlet trivial, and Devs know it (or you need to adjust difficulty A LOT, and then make the event impossible for the people that doesn't have those).1 -
100% agree ,love Gauntlet and after they canceled was really pis off .Why Gauntlet!? was really something and different.0
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Polares said:The big problem of an event like the Gauntlet is that it would be completely trivial for Gritty (+Bishop) players.
I was playing some of the survival nodes on the very last day of the IM vs Cap event, and they were completely brutal (specially in one were they forced you to use 2 Storm vs two waves of 460 level enemies). And then you brought Gritty and they were gone in a sec (the same as when Gambit existed). Those broken chars make events like Gauntlet trivial, and Devs know it (or you need to adjust difficulty A LOT, and then make the event impossible for the people that doesn't have those).0 -
tiomono said:Polares said:The big problem of an event like the Gauntlet is that it would be completely trivial for Gritty (+Bishop) players.
I was playing some of the survival nodes on the very last day of the IM vs Cap event, and they were completely brutal (specially in one were they forced you to use 2 Storm vs two waves of 460 level enemies). And then you brought Gritty and they were gone in a sec (the same as when Gambit existed). Those broken chars make events like Gauntlet trivial, and Devs know it (or you need to adjust difficulty A LOT, and then make the event impossible for the people that doesn't have those).0 -
Polares said:tiomono said:Polares said:The big problem of an event like the Gauntlet is that it would be completely trivial for Gritty (+Bishop) players.
I was playing some of the survival nodes on the very last day of the IM vs Cap event, and they were completely brutal (specially in one were they forced you to use 2 Storm vs two waves of 460 level enemies). And then you brought Gritty and they were gone in a sec (the same as when Gambit existed). Those broken chars make events like Gauntlet trivial, and Devs know it (or you need to adjust difficulty A LOT, and then make the event impossible for the people that doesn't have those).
What teams or characters specifically counter thorkoye or will slow them down in a gauntlet event?
To compare a team of 2 or 3 characters to what Gambit used to be is ridiculous.
And are we seriously going to say they are not going to put out new (or revamped) content because the meta teams can handle the challenge? I certainly hope not.1 -
Polares said:
Sure (even though I don't think Thoryoke is in the same league when we talk PvE). But this is why I think they don't want to do it, as this mode is supposed to be really hard, a struggle for everybody that wants to finish it, and now it is not. And if they do it hard for people that has Gritty it would be impossible for the rest.
Make it a decent difficulty level, a challenge but not stupid impossible hard (that Galactus Loki She Hulk node tho...) , and if players have Thoryoke or Gritty, good on them. Just makes it easier for super vets and those heavily invested in the game.
Another possible reason why they retired the Gauntlet could be the solo nature of the event.
It's a shame really, because it's the closest mode to what many players want = play on your own schedule that doesn't involved multiple hours each day, and one that is not forced by brackets and time slices and refresh times and sub-nodes and repeatedly plays and all that nonsense. Simply have all of the rewards as progression, and if you can finish them all in the gracious time provided, "you win".
But it doesn't create competition as a solo event the same why the current PVE model does (which spurns spending), so they don't like it.
Fun fact = the very first run of the Gauntlet awarded the first 10 players that beat the entire thing with a large amount of ISO. But everyone after that? No soup for you!2 -
Polares said:tiomono said:Polares said:The big problem of an event like the Gauntlet is that it would be completely trivial for Gritty (+Bishop) players.
I was playing some of the survival nodes on the very last day of the IM vs Cap event, and they were completely brutal (specially in one were they forced you to use 2 Storm vs two waves of 460 level enemies). And then you brought Gritty and they were gone in a sec (the same as when Gambit existed). Those broken chars make events like Gauntlet trivial, and Devs know it (or you need to adjust difficulty A LOT, and then make the event impossible for the people that doesn't have those).4 -
Warbringa said:Polares said:tiomono said:Polares said:The big problem of an event like the Gauntlet is that it would be completely trivial for Gritty (+Bishop) players.
I was playing some of the survival nodes on the very last day of the IM vs Cap event, and they were completely brutal (specially in one were they forced you to use 2 Storm vs two waves of 460 level enemies). And then you brought Gritty and they were gone in a sec (the same as when Gambit existed). Those broken chars make events like Gauntlet trivial, and Devs know it (or you need to adjust difficulty A LOT, and then make the event impossible for the people that doesn't have those).2 -
tiomono said:Warbringa said:Polares said:tiomono said:Polares said:The big problem of an event like the Gauntlet is that it would be completely trivial for Gritty (+Bishop) players.
I was playing some of the survival nodes on the very last day of the IM vs Cap event, and they were completely brutal (specially in one were they forced you to use 2 Storm vs two waves of 460 level enemies). And then you brought Gritty and they were gone in a sec (the same as when Gambit existed). Those broken chars make events like Gauntlet trivial, and Devs know it (or you need to adjust difficulty A LOT, and then make the event impossible for the people that doesn't have those).0 -
Warbringa said:Polares said:tiomono said:Polares said:The big problem of an event like the Gauntlet is that it would be completely trivial for Gritty (+Bishop) players.
I was playing some of the survival nodes on the very last day of the IM vs Cap event, and they were completely brutal (specially in one were they forced you to use 2 Storm vs two waves of 460 level enemies). And then you brought Gritty and they were gone in a sec (the same as when Gambit existed). Those broken chars make events like Gauntlet trivial, and Devs know it (or you need to adjust difficulty A LOT, and then make the event impossible for the people that doesn't have those).2 -
firethorne said:Warbringa said:Polares said:tiomono said:Polares said:The big problem of an event like the Gauntlet is that it would be completely trivial for Gritty (+Bishop) players.
I was playing some of the survival nodes on the very last day of the IM vs Cap event, and they were completely brutal (specially in one were they forced you to use 2 Storm vs two waves of 460 level enemies). And then you brought Gritty and they were gone in a sec (the same as when Gambit existed). Those broken chars make events like Gauntlet trivial, and Devs know it (or you need to adjust difficulty A LOT, and then make the event impossible for the people that doesn't have those).That kind of change would only make sense if they also changed the event to reveal all enemy teams up front. If you don't know what match ups remain, there isn't much strategy in picking when to use certain characters.Also, with 30+ nodes in the Gauntlet, you're suddenly saying that only those players with 90+ roster slots are allowed to complete the event. That'll exclude even more players than the existing difficulty already did.1 -
jamesh said:firethorne said:Warbringa said:Polares said:tiomono said:Polares said:The big problem of an event like the Gauntlet is that it would be completely trivial for Gritty (+Bishop) players.
I was playing some of the survival nodes on the very last day of the IM vs Cap event, and they were completely brutal (specially in one were they forced you to use 2 Storm vs two waves of 460 level enemies). And then you brought Gritty and they were gone in a sec (the same as when Gambit existed). Those broken chars make events like Gauntlet trivial, and Devs know it (or you need to adjust difficulty A LOT, and then make the event impossible for the people that doesn't have those).That kind of change would only make sense if they also changed the event to reveal all enemy teams up front. If you don't know what match ups remain, there isn't much strategy in picking when to use certain characters.Also, with 30+ nodes in the Gauntlet, you're suddenly saying that only those players with 90+ roster slots are allowed to complete the event. That'll exclude even more players than the existing difficulty already did.
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