Tourmaline said: The best way to incentivize the purchase of the new pay to win system is to mess with the game economy even further. RT provides too steady of a resource of pinks and most of us know that if you work hard with booster crafting you can force draw your masterpieces with pinks. This mechanic ruins their new 89$ over 6month carrot on a stick for masterpiece crafting. Thus the discontinuation of RT as a weekly.This reeks of a cash grab.
Bil said: 4)RT was the only option to gather cards from the latest set. (Even more punishing when no coalition event has been designed during the ravnica bloc). As a consequence, the widest part of the player base sticks (sticked to RT) to RT as far as week is concerned ... Why should they keep playing or paying if they have nothing to do?
starfall said: Bil said: Obviously ... not to mention RNA boosters were only available half the time because they kept running the GRN RT event 1 week of 2. It's never bothered them before to ensure there is a good balance of prize boosters between sets; look how under-represented M19 was as prizes.
Bil said: Obviously ... not to mention RNA boosters were only available half the time because they kept running the GRN RT event 1 week of 2.
Dropspot said: If they wanted to reduce engagement they are probably achieving that. Didn't play a single game the whole week so far.
BigSwifty said: They REALLY dropped the ball by eliminating RT. I log on out of habit, realize there's nothing to do (TG is boring), claim the 3 free cards and log off.RT needs to be brought back, or a similar event introduced, or I don't see myself bothering to play at all outside the coalition event, much less spending any more money on the game.
James13 said: The major weakness of MTGPQ, in my opinion, is the lack of things to do. New content is too far in between.Content rotation is required to maintain interest. And simply rotating old events ad nauseam is not sufficient. I'm a little sympathetic, since whole card sets that all have to interact with each other is more heroic than some other apps do with simple weekly event rotations. And as evidenced, create a raft of headaches when things don't behave with each other. But something has to feel at least fresh in some sense with greater regularity between the major iterations that occur.A templated event that randomizes within limits could be a solution (colors, objectives, etc).But I think I'm possibly going off topic a bit here.