No Rising Tensions?
Comments
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Tourmaline said:The best way to incentivize the purchase of the new pay to win system is to mess with the game economy even further. RT provides too steady of a resource of pinks and most of us know that if you work hard with booster crafting you can force draw your masterpieces with pinks. This mechanic ruins their new 89$ over 6month carrot on a stick for masterpiece crafting. Thus the discontinuation of RT as a weekly.
This reeks of a cash grab.
However, it is a mistaken path... A VIP plan is mostly a way to make things EASIER, and should never be reimplacing classic ways to make your way through a game.
If they take RT away, they take the main weekly event away because :
1)TG is not a real event , by design it is a sandbox (and the topic has been discussed many times)
2)Totp is too elitist due to the entry fee and the poor rewards under plat tier
3) most additional weekly event are legacy or based on older standard set.
4)RT was the only option to gather cards from the latest set. (Even more punishing when no coalition event has been designed during the ravnica bloc).
As a consequence, the widest part of the player base sticks (sticked to RT) to RT as far as week is concerned ... Why should they keep playing or paying if they have nothing to do?7 -
So, now the only way to to get those purple gems to get a chance at the Masterpiece is to play Trial of the Plains, play the weekend coalition event or....... pay to win?
Okay, I no longer have a reason to log in daily. I am not sure why they did this.
The legacy events are tired of, boring and played out.
There is no reason for me to log in now. Adios guys, good luck with this trash game.0 -
Bil said:4)RT was the only option to gather cards from the latest set. (Even more punishing when no coalition event has been designed during the ravnica bloc).
As a consequence, the widest part of the player base sticks (sticked to RT) to RT as far as week is concerned ... Why should they keep playing or paying if they have nothing to do?This is the key point here, I think. Even if you decide to make RT Legacy once WAR drops until then you need to run RT so there's at least some way to earn packs of RNA. If there was another event for RNA it could be considered, but as it stands this leaves us with only straight out purchasing packs as our only way to get them.Hmmm...0 -
Obviously ... not to mention RNA boosters were only available half the time because they kept running the GRN RT event 1 week of 2.
Anyway, my point was that RT (or AX before it) have become the core of MTGPQ's week since a while now ... And without his core, how long until the system colapses?1 -
This content has been removed.
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starfall said:Bil said:Obviously ... not to mention RNA boosters were only available half the time because they kept running the GRN RT event 1 week of 2.3
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If they wanted to reduce engagement they are probably achieving that. Didn't play a single game the whole week so far.3
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They REALLY dropped the ball by eliminating RT. I log on out of habit, realize there's nothing to do (TG is boring), claim the 3 free cards and log off.
RT needs to be brought back, or a similar event introduced, or I don't see myself bothering to play at all outside the coalition event, much less spending any more money on the game.1 -
Agree with the sentiment. Haven't decided to quit the game for good yet, but this is definitely a big deal and is pushing me that direction.0
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BigSwifty said:They REALLY dropped the ball by eliminating RT. I log on out of habit, realize there's nothing to do (TG is boring), claim the 3 free cards and log off.
RT needs to be brought back, or a similar event introduced, or I don't see myself bothering to play at all outside the coalition event, much less spending any more money on the game.1 -
The major weakness of MTGPQ, in my opinion, is the lack of things to do. New content is too far in between.
Content rotation is required to maintain interest. And simply rotating old events ad nauseam is not sufficient. I'm a little sympathetic, since whole card sets that all have to interact with each other is more heroic than some other apps do with simple weekly event rotations. And as evidenced, create a raft of headaches when things don't behave with each other. But something has to feel at least fresh in some sense with greater regularity between the major iterations that occur.
A templated event that randomizes within limits could be a solution (colors, objectives, etc).
But I think I'm possibly going off topic a bit here.0 -
James13 said:The major weakness of MTGPQ, in my opinion, is the lack of things to do. New content is too far in between.
Content rotation is required to maintain interest. And simply rotating old events ad nauseam is not sufficient. I'm a little sympathetic, since whole card sets that all have to interact with each other is more heroic than some other apps do with simple weekly event rotations. And as evidenced, create a raft of headaches when things don't behave with each other. But something has to feel at least fresh in some sense with greater regularity between the major iterations that occur.
A templated event that randomizes within limits could be a solution (colors, objectives, etc).
But I think I'm possibly going off topic a bit here.
The original Terrors also used to alternate between two different colors on each node (if I remember right Werewolf node was Green/Red, Horror/Vampire node was Black/Blue, and Spirit/Zombie node was White/Black).
Emrakul's Corruption may have also rotated, I can't remember.
Oktagon has instead chosen to make a few very high quality events rather than a lot of fairly low quality events, despite us very clearly and explicitly asking for more generic events to fill the space between the crazy ones.
The fact that we are still running the Hour of Devastation events and walkers from 2+ years ago is just absurd.1 -
i used to put in 2+ hours of play around my daily work schedule. Now with Rising Tensions gone my average play time is under 30 min and I don’t play obsessively anymore. Thanks?2
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Almost every mobile game has an incentive to log into the game every day, if not multiple times a day. You need people to log into your game to possibly see the cash deals that you have available for purchase.
RT was the reason I logged in every day. Yes, the rewards may have been too high, but it honestly kept me engaged and it was fun. Bring it back, and lessen the rewards... or something in its place.
I have spent a fair amount of money on this game. Way too much, actually.... but it felt like a fair exchange. I don’t mind supporting a game that gives something back.
But it I will not spend another dime on this game. And not just because they took RT way..RT was the newest content of the game... and we are severely lacking new content... why put money into a game if they aren’t going to use it for new playable content? And the rampant bugs that have cost me rewards from events, and no support whatsoever from tickets that I’ve entered. Just a “nothing we can do.”
Lack of communication and support from the team is another reason.
As long as I have been playing, there was always a daily event that gave a booster, some crystals, and perhaps some jewels.
Is there a plan to reinstate a daily event that gives some sort of rewards? I have stopped playin TotP now also, since there isn’t much to offset the cost of it. And we don’t need an Across Ixalan type of event to span a course of 3 days...1 -
Same here. I have not been been this board since 2017.1
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Definitely more focused at work with less playtime. Although now there's much more forum action so I think it evens itself out1
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My school studies have been improving greatly, once this game retires there will be no more ftp anything0
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*Merged threads with same topic0
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BigSwifty said:They REALLY dropped the ball by eliminating RT. I log on out of habit, realize there's nothing to do (TG is boring), claim the 3 free cards and log off.
RT needs to be brought back, or a similar event introduced, or I don't see myself bothering to play at all outside the coalition event, much less spending any more money on the game.5
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