Characters and Skills Compendium v2.24
[anchor=index]Index[/anchor]
[anchor=charstar]Characters by stars[/anchor]
[anchor=skillscolour]By colour[/anchor]
[anchor=invisible4]Invisible Woman (Classic)[/anchor]
4 Star Rarity (Legendary)
Discussion link
At Max Level:
HP:6996
Tile damage: 70/10/62/9/55/9
The Invisible Woman hides the weakest member of the team. Turn a chosen basic Yellow tole into an Invisibility tile. While it's on the board, the invisible character can't be targeted.
Level Upgrades
Susan concentrates deeply, locking one chosen tile plus one for every 10 tiles bearing her symbol.
Level Upgrades
Invisible Woman shatters a 3x3 area around 1 random Force Bubble, unlocking but not destroying it. If there are no Force Bubbles on the board, she creates 1 in a random location. This ability ends the turn.
Level Upgrades
[goto=index]Back to index[/goto]
[anchor=wolverine4]Wolverine (X-Force)[/anchor]
4 Star Rarity (Legendary)
Discussion link
At Max Level:
HP:9328
Tile damage: 55/62/10/9/70/9
Wolverine shreds, creating a 3x3 X-shaped pattern of Strike tiles centered on the selected tile's location. Only transforms basic color tiles.
Level Upgrades
Wolverine slashes the enemy, dealing 420 to the current target and shredding the selected tile's row.
Level Upgrades
Wolverine starts the process of regeneration. Creates a 5 turn Countdown tile that heals 420 damage, and another 42 for every yellow AP.
Level Upgrades
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[anchor=blackwidow3]Black Widow (Grey Suit)[/anchor]
3 Star Rarity (Rare)
Discussion link
At Max Level:
HP:5075
Tile damage: 11/12/60/67/10/52
Black Widow uses an accurate, long range rifle to shoot a location on the board, clearing a reticle shaped pattern. She deals damage for each tile destroyed and an additional 355 damage to the current target.
Level Upgrades
Black Widow fires 1 shots at the board, clearing a block of tiles, dealing damage for each tile and an additional 118 damage to the current target. Does not generate AP.
Level Upgrades
Black Widow eliminates potention enemy assets while preparing her own attack. Converts 2 basic color tiles (except for Green) into Green tiles.
Level Upgrades
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[anchor=doctordoom3]Doctor Doom (Classic)[/anchor]
3 Star Rarity (Rare)
Discussion link
At Max Level:
HP: 5440
Tile damage: 9/9/53/41/10/47
Doctor Doom summons a cadre of demonic creatures, replacing 2 basic Red tiles with Attack tiles.
Level Upgrades
Doctor Doom lashes out with his sinister inventions, swaying the battle in his favor. Transforms 6 basic Blue tiles to Black tiles.
Level Upgrades
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[anchor=ironman3]Iron Man (Model 40)[/anchor]
3 Star Rarity (Rare)
Discussion link
At Max Level:
HP: 7250
Tile damage: 60/67/52/12/11/10
Tony Stark diverts all power to a focused energy beam fired from Model 40's chest. Deals 473 damage and costs 4 of the team's AP in every other color.
Level Upgrades
Fires charged homing missiles. They do 355 damage to each enemy and crater the battlefield, destroying 3 basic tiles. Uses reserve power, sapping 3 AP from other AP colors.
Level Upgrades
Recharges weapon systems. Creates 3 Countdown tiles that activate after 2 turns, restoring 3 Red AP each. Iron Man is then stunned for 2 turns as systems reinitialize.
Level Upgrades
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[anchor=loki3]Loki (Dark Reign)[/anchor]
3 Star Rarity (Rare)
Discussion link
At Max Level:
HP: 4148
Tile damage: 10/9/11/57/44/51
Loki’s trickery turns the enemy’s tools against them, converting enemy Protect tiles to friendly Strike tiles and enemy Strike tiles to friendly Protect tiles.
Level Upgrades
You can’t count on anything when Loki’s around. Changes the location of 14 colored tiles.
Level Upgrades
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[anchor=magneto3]Magneto (Classic)[/anchor]
3 Star Rarity (Rare)
Discussion link
At Max Level:
HP: 5800
Tile damage: 52/60/67/10/11/12
Magneto summons an electromagnetic shield, turning 2 chosen tiles into Blue Protect tiles, each with a strength of 9.
Level Upgrades
Magneto propels magnetized projectiles at his enemies destroying 5 random tiles and dealing an extra 21 damage.
Level Upgrades
Exploiting metals buried in the earth, Magneto lifts and moves huge sections of the battlefield, dropping them violently. Swaps up to 5 random Blue tiles with Red tiles. Does 38 damage for each swap.
Level Upgrades
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[anchor=ragnarok3]Ragnarok (Dark Avengers Thor)[/anchor]
3 Star Rarity (Rare)
Discussion link
At Max Level:
HP: 7111
Tile damage: 10/51/10/11/51/11
Ragnarok exhibits his godlike power, cleaving the battlefield in two. Destroys the two center columns of tiles so completely they don’t generate AP.
Level Upgrades
Ragnarok calls upon the storm, dealing 118 damage to the current target and changing 5 tiles of any color to Green.
Level Upgrades
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[anchor=spiderman3]Spider-Man (Classic)[/anchor]
3 Star Rarity (Rare)
Discussion link
At Max Level:
HP: 5800
Tile damage: 67/12/52/60/11/10
Spider-Man makes make-shift slings of webbing for his friends. Removes all Web tiles, and all allies heal 118 health for every Web tile removed (minimum 118, maximum 1892).
Level Upgrades
Spider-Man wraps up the target in webbing, adding a new Yellow Web tile to the board and then stunning the enemy for 1 turn for each Web tile on the board (to a maximum of 5 turns).
Level Upgrades
(PASSIVE) Spider-Man's senses tingle and he moves to protect his team. If there aren't any friendly Purple Protect tiles, he creates one when his team matches Purple tiles. New Protect tile Strength is based on the number of Web tiles in play.
Level Upgrades
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[anchor=thehood3]The Hood (Classic)[/anchor]
3 Star Rarity (Rare)
Discussion link
At Max Level:
HP: 4350
Tile damage: 67/12/60/11/10/52
Parker Robbins fires his twin Lorcin .380’s, destroying two selected 3x3 blocks of tiles, earning AP and dealing damage. Ends the turn.
Level Upgrades
(PASSIVE) The Dread One is always working in Parker’s life. Each turn there are more than 11 Blue or Purple tiles on the board, steal 1 AP of that color.
Level Upgrades
The Hood demands results, threatening his allies so they work faster. Damages the target for 100 and reduces the timer on 1 random friendly Countdown tile(s) by 1.
Level Upgrades
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[anchor=thepunisher3]The Punisher (Dark Reign)[/anchor]
3 Star Rarity (Rare)
Discussion link
At Max Level:
HP: 5800
Tile damage: 10/52/11/12/60/67
The Punisher lobs a bottle of liquid mayhem. Damages the enemy team for 59 and converts a random basic color tile to a Red Countdown tile that spreads fire every 2 turns, converting a random basic color tile to a 12 damage Red Attack Tile.
Level Upgrades
The Punisher unloads his arsenal. Destroys a 3x3 group of tiles, doing damage but not generating AP. Chaos creates an opening, converting a basic color tile to a strength 12 Strike tile.
Level Upgrades
The Punisher draws his sidearm and finishes what he started. Damages the target for 118. If they are below 20% of their max health, he downs them.
Level Upgrades
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[anchor=blackwidow2]Black Widow (Original)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 3315
Tile damage: 10/11/45/50/9/39
Natasha goes undercover to find her opponent's secrets. She steals 2 Yellow, Blue, Red, and Green AP, undermining the enemy's plans and setting hers into motion.
Level Upgrades
Stolen Stark tech increases enemy countdowns by 2. If there are none, heals all allies of 100 damage.
Level Upgrades
(Dev note: This means at Level 5 AGD and base level character, she would heal for 50 with Countdown tiles, plus 50 more if none are present)
(PASSIVE) Black Widow steals enemy secrets. When she attacks by making a Purple match and the enemy has Purple AP, she steals 1 from them.
Level Upgrades
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[anchor=bullseye2]Bullseye (Dark Avengers Hawkeye)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 2190
Tile damage: 9/8/9/41/32/37
(PASSIVE) Bullseye’s skeleton is infused with the strongest metal on earth. If there are fewer than 3 friendly Purple Protect tiles, create one whenever anyone matches Purple tiles.
Level Upgrades
Bullseye has really taken to this bow and arrow shtick. Turns a selected (non-Countdown) tile into a Critical tile and deals 1000 damage if there are now 4 or more Critical tiles.
Level Upgrades
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[anchor=captainamerica2]Captain America (Modern)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 4450
Tile damage: 50/45/39/9/10/11
Captain America courageously rushes to protect the team’s flank. Transforms 3 chosen basic tiles into Yellow Protect tiles, each with a strength of 6.
Level Upgrades
The Captain hurls his trusty shield into battle. Hits the target for 50 damage and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Red AP.
Level Upgrades
Captain America gallantly launches his shield at the enemy. Stuns the target for 2 turns and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Blue AP.
Level Upgrades
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[anchor=daken2]Daken (Dark Avengers Wolverine)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 2920
Tile damage: 8/9/9/32/41/37
(PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board.
Level Upgrades
(PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 8 Yellow tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead.
Level Upgrades
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[anchor=hawkeye2]Hawkeye (Modern)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 2670
Tile damage: 11/39/45/50/9/10
Hawkeye shoots a charged arrow, placing a Blue Countdown tile on the board. It activates after 4 turns, dealing 200 to the current target and stunning them for 2 turns.
Level Upgrades
Hawkeye shoots an explosive arrow, placing a Red Countdown tile. After 4 turns, it deals 120 damage to all enemies.
Level Upgrades
(PASSIVE) If there are more than 8 Purple tiles on the board, Hawkeye leaps out of the way of attacks, moving to the back of the team.
Level Upgrades
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[anchor=magneto2]Magneto (Marvel NOW!)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 3560
Tile damage: 11/39/50/45/9/10
Magneto forms a mass of sharpnel to hurl at his enemies. Converts a random Blue tile into a 1 turn Countdown tile that destroys the 9 surrounding tiles.
Level Upgrades
Magneto uses the sheer force of magnetism to reconfigure the battlefield. Changes 3 selected basic color tiles to Blue.
Level Upgrades
Magneto creates an unstable magnetic field. Turns a random basic Red tile into a 3 turn Countdown tile that deals 183 damage to the current target.
Level Upgrades
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[anchor=moonstone2]Moonstone (Dark Avengers Ms. Marvel)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 4450
Tile damage: 9/45/11/50/10/39
Moonstone manipulates gravity, warping a random Purple or Black Special tile to the location of a chosen basic tile. If there are no valid Special tiles, the warp collases doing 75 damage.
Level Upgrades
Moonstone concentrates photons into destructive blasts of radiation, harnessing ambient energy to intensify the effect. Does 25 base damage and 13 damage for each Red tile on the board.
Level Upgrades
Moonstone shifts control of a random enemy Countdown tile to her team, targeting the enemy. If there are no Countdown tiles, stuns the target for 1 turn.
Level Upgrades
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[anchor=spiderman2]Spider-Man (Bag-Man)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 3560
Tile damage: 39/11/45/50/10/9
Spider-Man pulls the old switcheroo, swapping 2 basic colored tiles and turning them to Web tiles.
Level Upgrades
Slings a web that wraps 1 tile(s) in a sticky cocoon. These locked tiles stick in place and their special effects are neutralized. The locked effect is removed and tile effects resume if it is matched or otherwise destroyed.
Level Upgrades
The wise-cracking web-head befuddles his foe, increasing the timer on a selected Countdown tile by 1 plus 1 for every Web tile (up to 10). Turns all Web tiles to basic tiles.
Level Upgrades
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[anchor=storm2]Storm (Classic)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 2670
Tile damage: 39/11/45/9/50/10
Ororo shatters the air with a volley of lightning, destroying 2 tiles plus one for every two Green AP her team has, dealing damage and generating AP.
Level Upgrades
Storm creates a whirling tempest, damaging the enemy team for 125 and stunning the target for 2 turns.
Level Upgrades
(PASSIVE) Storm surrounds her team with a whirling tempest that unleashes fury when provoked. If a team member is damaged for 20% of their max health, it deals 19 damage to all enemies. If every team member is below 50% health, damage increases to 125.
Level Upgrades
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[anchor=thor2]Thor (Marvel NOW!)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 5340
Tile damage: 45/50/10/9/39/11
Thor brings his hammer down on the enemy, dealing 125 damage. The magical energies of his hammer begin to charge his next strike, adding 5 Yellow tiles to the board.
Level Upgrades
A lightning bolt pierces the sky and rips into the target, dealing 250 damage. A storm is brewing; 5 Green tiles are added to the board.
Level Upgrades
Thor summons a violent storm to smite the enemy. The rage of the heavens rains down on the battlefield, dealing 125 damage to the target and 63 damage to other enemies.
Level Upgrades
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[anchor=wolverine2]Wolverine (Astonishing X-Men)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 3560
Tile damage: 39/45/9/11/50/10
Wolverine's rage builds. He deals 31 damage and adds 1 Red Strike tile plus 1 for every 5 Red AP you have.
Level Upgrades
Wolverine rips the enemy to shreds, dealing 250 damage.
Level Upgrades
(PASSIVE) Every turn there are 10 or more Yellow tiles, Wolverine's healing factor restores 21 health.
Level Upgrades
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[anchor=blackwidow1]Black Widow (Modern)[/anchor]
1 Star Rarity (Common)
Discussion link
At Max Level:
HP: 1540
Tile damage: 19/7/22/25/6/7
Natasha goes undercover to find her opponent’s secrets. She steals 2 Yellow, Blue, Red, and Green AP, undermining the enemy's plans and setting hers into motion.
Level Upgrades
A dart from Black Widow's bracelets strikes the target and releases an electrical charge, stunning them for 2 turns.
Level Upgrades
[goto=index]Back to index[/goto]
[anchor=hawkeye1]Hawkeye (Classic)[/anchor]
1 Star Rarity (Common)
Discussion link
At Max Level:
HP: 1320
Tile damage: 19/22/7/25/6/7
Hawkeye prepares to place the perfect shot, turning a selected tile into a Critical tile.
Level Upgrades
No bow, no problem. Clint lunges forward, arrow in hand, clearing a selected row and dealing damage (but not generating AP).
Level Upgrades
[goto=index]Back to index[/goto]
[anchor=ironman1]Iron Man (Model 35)[/anchor]
1 Star Rarity (Common)
Discussion link
At Max Level:
HP: 2700
Tile damage: 27/31/24/8/7/7
A high-impact kinetic blast from Iron Man's hand deals 63 Damage damage to the target.
Level Upgrades
Iron Man charges to the fore and positions his armor to shield his allies, creating 2 Protect tiles. From there he unleashes his weaponry, dealing 25 damage.
Level Upgrades
The World's Greatest Engineer freezes the target, stunning them for 1 turn and dealing 125 damage.
Level Upgrades
[goto=index]Back to index[/goto]
[anchor=juggernaut1]Juggernaut (Classic)[/anchor]
1 Star Rarity (Common)
Discussion link
At Max Level:
HP: 3520
Tile damage: 7/22/6/7/25/9
Juggernaut's momentum sends him barreling through the battlefield, destroying 16 random tiles. Does not generate AP.
Level Upgrades
Juggernaut slams head-first into the enemy, dealing 125 damage to the target and 63 damage to himself.
Level Upgrades
[goto=index]Back to index[/goto]
[anchor=storm1]Storm (Modern)[/anchor]
1 Star Rarity (Common)
Discussion link
At Max Level:
HP: 1620
Tile damage: 7/27/7/8/31/24
Storm calls a blinding bolt of electricity from the heavens, shattering 8 tiles, doing damage and earning AP for each.
Level Upgrades
Fierce winds swirl, sending heavy weights aloft and turning them against the enemy. Deals 3 damage for each Environment tile, then shatters them.
Level Upgrades
Ororo glares and dark clouds coalesce. Hailstones pelt the enemy, converting 16 basic tiles to Attack tiles.
Level Upgrades
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[anchor=venom1]Venom (Dark Avengers Spider-Man)[/anchor]
1 Star Rarity (Common)
Discussion link
At Max Level:
HP: 2640
Tile damage: 6/7/7/19/25/22
If there are at least 7 Web tiles on the board, Venom grabs his target and eats them whole, destroying all Web tiles. Otherwise, he bites for 31 damage.
Level Upgrades
Venom sends out his tendrils like a rope, wrapping up an enemy to stun them for 1 turn. The tendrils leave their mark on the battlefield as Venom stalks his prey; add 1 Green Web tile to the board.
Level Upgrades
[goto=index]Back to index[/goto]
[anchor=yelena1]Yelena Belova (Dark Avengers Widow)[/anchor]
1 Star Rarity (Common)
Discussion link
At Max Level:
HP: 1540
Tile damage: 6/7/19/25/7/22
Yelena goes undercover to damage her opponents. She steals Yellow, Blue, Red, and Green AP, undermining the enemy's plans and doing 31 damage.
Level Upgrades
The enemy may have thought they were in control, but Yelena's plans for revenge have been put into motion. Turns one enemy-owned special tile into a Critical tile and hits the target for 31 damage.
Level Upgrades
[goto=index]Back to index[/goto]
[anchor=ack]Acknowledgements[/anchor]
- Statistics
- [goto=charstar]Characters by stars[/goto]
- Skills
- [goto=skillscolour]By colour[/goto]
- [goto=skillsactpass]Active v Passive[/goto]
- Character Listing
- 4 Star Rarity (Legendary)
- [goto=invisible4]Invisible Woman[/goto] (Classic)
- [goto=wolverine4]Wolverine[/goto] (X-Force)
- 3 Star Rarity (Rare)
- [goto=blackwidow3]Black Widow[/goto] (Grey Suit)
- [goto=doctordoom3]Doctor Doom[/goto] (Classic)
- [goto=ironman3]Iron Man[/goto] (Model 40)
- [goto=loki3]Loki[/goto] (Dark Reign)
- [goto=magneto3]Magneto[/goto] (Classic)
- [goto=ragnarok3]Ragnarok[/goto] (Dark Avengers Thor)
- [goto=spiderman3]Spider-Man[/goto] (Classic)
- [goto=thehood3]The Hood[/goto] (Classic)
- [goto=thepunisher3]The Punisher[/goto] (Dark Reign)
- 2 Star Rarity (Uncommon)
- [goto=blackwidow2]Black Widow[/goto] (Original)
- [goto=bullseye2]Bullseye[/goto] (Dark Avengers Hawkeye)
- [goto=captainamerica2]Captain America[/goto] (Modern)
- [goto=daken2]Daken[/goto] (Dark Avengers Wolverine)
- [goto=hawkeye2]Hawkeye[/goto] (Modern)
- [goto=magneto2]Magneto[/goto] (Marvel NOW!)
- [goto=moonstone2]Moonstone[/goto] (Dark Avengers Ms. Marvel)
- [goto=spiderman2]Spider-Man[/goto] (Bag-Man)
- [goto=storm2]Storm[/goto] (Classic)
- [goto=thor2]Thor[/goto] (Marvel NOW!)
- [goto=wolverine2]Wolverine[/goto] (Astonishing X-Men)
- 1 Star Rarity (Common)
- [goto=blackwidow1]Black Widow[/goto] (Modern)
- [goto=hawkeye1]Hawkeye[/goto] (Classic)
- [goto=ironman1]Iron Man[/goto] (Model 35)
- [goto=juggernaut1]Juggernaut[/goto] (Classic)
- [goto=storm1]Storm[/goto] (Modern)
- [goto=venom1]Venom[/goto] (Dark Avengers Spider-Man)
- [goto=yelena1]Yelena Belova[/goto] (Dark Avengers Widow)
- 4 Star Rarity (Legendary)
- [goto=ack]Acknowledgements[/goto]
[anchor=charstar]Characters by stars[/anchor]
- Total characters - 29 (100%)
- 1 star - 7 (24%)
- 2 star - 11 (38%)
- 3 star - 9 (31%)
- 4 star - 2 (7%)
[anchor=skillscolour]By colour[/anchor]
- Total skills - 77 (100%)
- Yellow - 11 (14%)
- Red - 16 (21%)
- Blue - 14 (18%)
- Purple - 15 (20%)
- Green - 10 (13%)
- Black - 11 (14%)
- Total skills - 77 (100%)
- Active - 68 (88%)
- Passive - 9 (12%)
[anchor=invisible4]Invisible Woman (Classic)[/anchor]
4 Star Rarity (Legendary)
Discussion link
At Max Level:
HP:6996
Tile damage: 70/10/62/9/55/9
The Invisible Woman hides the weakest member of the team. Turn a chosen basic Yellow tole into an Invisibility tile. While it's on the board, the invisible character can't be targeted.
Level Upgrades
-
Level 2: Costs 1 AP less
Level 3: Costs 1 AP less
Level 4: Costs 1 AP less
Level 5: Costs 1 AP less
Susan concentrates deeply, locking one chosen tile plus one for every 10 tiles bearing her symbol.
Level Upgrades
-
Level 2: Reduces tiles required for each additional Force Bubble to 9.
Level 3: Reduces tiles required for each additional Force Bubble to 8.
Level 4: Reduces tiles required for each additional Force Bubble to 7.
Level 5: Reduces tiles required for each additional Force Bubble to 6.
Invisible Woman shatters a 3x3 area around 1 random Force Bubble, unlocking but not destroying it. If there are no Force Bubbles on the board, she creates 1 in a random location. This ability ends the turn.
Level Upgrades
-
Level 2: Creates 2 Force Bubbles in none exist.
Level 3: Targets up to 2 Force Bubbles.
Level 4: Creates 3 Force Bubbles in none exist.
Level 5: Targets up to 3 Force Bubbles.
[goto=index]Back to index[/goto]
[anchor=wolverine4]Wolverine (X-Force)[/anchor]
4 Star Rarity (Legendary)
Discussion link
At Max Level:
HP:9328
Tile damage: 55/62/10/9/70/9
Wolverine shreds, creating a 3x3 X-shaped pattern of Strike tiles centered on the selected tile's location. Only transforms basic color tiles.
Level Upgrades
-
Level 2: 5x5 slash.
Level 3: Also affects Strike and Protect tiles.
Level 4: 7x7 slash.
Level 5: Affects all tile types.
Wolverine slashes the enemy, dealing 420 to the current target and shredding the selected tile's row.
Level Upgrades
-
Level 2: +25% damage
Level 3: Slashes rows above and below the selected tile instead of one row.
Level 4: +25% damage
Level 5: Slashes three rows centered on the selected tile.
Wolverine starts the process of regeneration. Creates a 5 turn Countdown tile that heals 420 damage, and another 42 for every yellow AP.
Level Upgrades
-
Level 2: Reduces countdown to 3 turns.
Level 3: +20% base heal.
Level 4: +40% base heal.
Level 5: +300% base heal. Increases countdown to 7.
[goto=index]Back to index[/goto]
[anchor=blackwidow3]Black Widow (Grey Suit)[/anchor]
3 Star Rarity (Rare)
Discussion link
At Max Level:
HP:5075
Tile damage: 11/12/60/67/10/52
Black Widow uses an accurate, long range rifle to shoot a location on the board, clearing a reticle shaped pattern. She deals damage for each tile destroyed and an additional 355 damage to the current target.
Level Upgrades
-
Level 2: +25% base damage. Costs 16 AP.
Level 3: Destroys more tiles. Costs 17 AP.
Level 4: +25% base damage. Costs 18 AP.
Level 5: Damages all enemies. Costs 19 AP.
Black Widow fires 1 shots at the board, clearing a block of tiles, dealing damage for each tile and an additional 118 damage to the current target. Does not generate AP.
Level Upgrades
-
Level 2: Fires 2 shots. Costs 13 AP.
Level 3: Target size increased, destroying 2x3 tiles. Costs 14 AP.
Level 4: Fires 3 shots. Costs 15 AP.
Level 5: Target size increased, destroying 3x3 tiles. Costs 17 AP.
Black Widow eliminates potention enemy assets while preparing her own attack. Converts 2 basic color tiles (except for Green) into Green tiles.
Level Upgrades
-
Level 2: +1 target tile.
Level 3: +1 target tile..
Level 4: +1 target tile.
Level 5: +1 target tile.
[goto=index]Back to index[/goto]
[anchor=doctordoom3]Doctor Doom (Classic)[/anchor]
3 Star Rarity (Rare)
Discussion link
At Max Level:
HP: 5440
Tile damage: 9/9/53/41/10/47
Doctor Doom summons a cadre of demonic creatures, replacing 2 basic Red tiles with Attack tiles.
Level Upgrades
-
Level 2: Summons 3 demons.
Level 3: Summons 4 demons.
Level 4: Summons 5 demons.
Level 5: Summons 6 demons.
Doctor Doom lashes out with his sinister inventions, swaying the battle in his favor. Transforms 6 basic Blue tiles to Black tiles.
Level Upgrades
-
Level 2: Transforms 7 tiles.
Level 3: Transforms 8 tiles.
Level 4: Transforms 9 tiles.
Level 5: Transforms all basic Blue tiles.
[goto=index]Back to index[/goto]
[anchor=ironman3]Iron Man (Model 40)[/anchor]
3 Star Rarity (Rare)
Discussion link
At Max Level:
HP: 7250
Tile damage: 60/67/52/12/11/10
Tony Stark diverts all power to a focused energy beam fired from Model 40's chest. Deals 473 damage and costs 4 of the team's AP in every other color.
Level Upgrades
-
Level 2: 10% damage
Level 3: Drains 3 AP from other colors.
Level 4: 10% damage
Level 5: Drains 2 AP from other colors.
Fires charged homing missiles. They do 355 damage to each enemy and crater the battlefield, destroying 3 basic tiles. Uses reserve power, sapping 3 AP from other AP colors.
Level Upgrades
-
Level 2: 10% damage
Level 3: Reduces non-Blue AP drain to 2.
Level 4: 10% damage
Level 5: Stuns current target for 2 turns.
Recharges weapon systems. Creates 3 Countdown tiles that activate after 2 turns, restoring 3 Red AP each. Iron Man is then stunned for 2 turns as systems reinitialize.
Level Upgrades
-
Level 2: Each Countdown tile also restores 3 Blue AP. Costs 8 AP.
Level 3: Each Countdown tile also restores 2 Green AP. Costs 10 AP.
Level 4: Each Countdown tile also restores 2 Purple AP. Costs 12 AP.
Level 5: Each Countdown tile also restores 2 Black AP. Costs 14 AP.
[goto=index]Back to index[/goto]
[anchor=loki3]Loki (Dark Reign)[/anchor]
3 Star Rarity (Rare)
Discussion link
At Max Level:
HP: 4148
Tile damage: 10/9/11/57/44/51
Loki’s trickery turns the enemy’s tools against them, converting enemy Protect tiles to friendly Strike tiles and enemy Strike tiles to friendly Protect tiles.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
You can’t count on anything when Loki’s around. Changes the location of 14 colored tiles.
Level Upgrades
-
Level 2: Changes the location of 18 colored tiles.
Level 3: Changes the location of 22 colored tiles.
Level 4: Changes the location of 26 colored tiles.
Level 5: Changes the location of 32 colored tiles.
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[anchor=magneto3]Magneto (Classic)[/anchor]
3 Star Rarity (Rare)
Discussion link
At Max Level:
HP: 5800
Tile damage: 52/60/67/10/11/12
Magneto summons an electromagnetic shield, turning 2 chosen tiles into Blue Protect tiles, each with a strength of 9.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
Magneto propels magnetized projectiles at his enemies destroying 5 random tiles and dealing an extra 21 damage.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
Exploiting metals buried in the earth, Magneto lifts and moves huge sections of the battlefield, dropping them violently. Swaps up to 5 random Blue tiles with Red tiles. Does 38 damage for each swap.
Level Upgrades
-
Level 2: Swaps up to 6 tiles.
Level 3: Swaps up to 7 tiles.
Level 4: Swaps up to 9 tiles.
Level 5: Swaps up to 13 tiles.
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[anchor=ragnarok3]Ragnarok (Dark Avengers Thor)[/anchor]
3 Star Rarity (Rare)
Discussion link
At Max Level:
HP: 7111
Tile damage: 10/51/10/11/51/11
Ragnarok exhibits his godlike power, cleaving the battlefield in two. Destroys the two center columns of tiles so completely they don’t generate AP.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
Ragnarok calls upon the storm, dealing 118 damage to the current target and changing 5 tiles of any color to Green.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
[goto=index]Back to index[/goto]
[anchor=spiderman3]Spider-Man (Classic)[/anchor]
3 Star Rarity (Rare)
Discussion link
At Max Level:
HP: 5800
Tile damage: 67/12/52/60/11/10
Spider-Man makes make-shift slings of webbing for his friends. Removes all Web tiles, and all allies heal 118 health for every Web tile removed (minimum 118, maximum 1892).
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
Spider-Man wraps up the target in webbing, adding a new Yellow Web tile to the board and then stunning the enemy for 1 turn for each Web tile on the board (to a maximum of 5 turns).
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
(PASSIVE) Spider-Man's senses tingle and he moves to protect his team. If there aren't any friendly Purple Protect tiles, he creates one when his team matches Purple tiles. New Protect tile Strength is based on the number of Web tiles in play.
Level Upgrades
-
Level 2: Creates up to 2 Purple Protect tiles.
Level 3: Increases base Protect Strength by 25%
Level 4: Creates up to 3 Purple Protect tiles.
Level 5: Increases base Protect Strength by 25%
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[anchor=thehood3]The Hood (Classic)[/anchor]
3 Star Rarity (Rare)
Discussion link
At Max Level:
HP: 4350
Tile damage: 67/12/60/11/10/52
Parker Robbins fires his twin Lorcin .380’s, destroying two selected 3x3 blocks of tiles, earning AP and dealing damage. Ends the turn.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Doesn’t end the turn.
(PASSIVE) The Dread One is always working in Parker’s life. Each turn there are more than 11 Blue or Purple tiles on the board, steal 1 AP of that color.
Level Upgrades
-
Level 2: Requires 10 tiles.
Level 3: Also steal Red and Green.
Level 4: Requires 9 tiles.
Level 5: Also steal Black and Yellow
The Hood demands results, threatening his allies so they work faster. Damages the target for 100 and reduces the timer on 1 random friendly Countdown tile(s) by 1.
Level Upgrades
-
Level 2: Affects 2 Countdown tiles.
Level 3: Affects 3 Countdown tiles.
Level 4: Affects 4 Countdown tiles.
Level 5: Affects all Countdown tiles.
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[anchor=thepunisher3]The Punisher (Dark Reign)[/anchor]
3 Star Rarity (Rare)
Discussion link
At Max Level:
HP: 5800
Tile damage: 10/52/11/12/60/67
The Punisher lobs a bottle of liquid mayhem. Damages the enemy team for 59 and converts a random basic color tile to a Red Countdown tile that spreads fire every 2 turns, converting a random basic color tile to a 12 damage Red Attack Tile.
Level Upgrades
-
Level 2: Increases Attack tile damage to 15.
Level 3: Increases initial team damage to 89.
Level 4: Increases Attack tile damage to 18.
Level 5: Reduces Countdown to 1.
The Punisher unloads his arsenal. Destroys a 3x3 group of tiles, doing damage but not generating AP. Chaos creates an opening, converting a basic color tile to a strength 12 Strike tile.
Level Upgrades
-
Level 2: Increases Strike tile strength to 14.
Level 3: Creates 2 Strike tiles.
Level 4: Increases Strike tile strength to 17.
Level 5: Creates 3 Strike tiles.
The Punisher draws his sidearm and finishes what he started. Damages the target for 118. If they are below 20% of their max health, he downs them.
Level Upgrades
-
Retribution
Level 2: Increases base damage to 177.
Level 3: Downs target if their health is below 30% of max.
Level 4: Increases base damage to 236.
Level 5: Downs target if their health is below 40% of max.
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[anchor=blackwidow2]Black Widow (Original)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 3315
Tile damage: 10/11/45/50/9/39
Natasha goes undercover to find her opponent's secrets. She steals 2 Yellow, Blue, Red, and Green AP, undermining the enemy's plans and setting hers into motion.
Level Upgrades
-
Level 2: Steals 3 AP. Costs 2 AP more.
Level 3: Also steals Black AP. Costs 1 AP more.
Level 4: Steals 4 AP. Costs 2 AP more.
Level 5: Also steals Purple AP. Costs 1 AP more.
Stolen Stark tech increases enemy countdowns by 2. If there are none, heals all allies of 100 damage.
Level Upgrades
-
Level 2: Add 3 to timers.
Level 3: Costs 2 AP less.
Level 4: Adds 4 to timers.
Level 5: 50% heal with enemy countdown timers present.
(Dev note: This means at Level 5 AGD and base level character, she would heal for 50 with Countdown tiles, plus 50 more if none are present)
(PASSIVE) Black Widow steals enemy secrets. When she attacks by making a Purple match and the enemy has Purple AP, she steals 1 from them.
Level Upgrades
-
Level 2: Also steals 1 Blue AP when making a Blue match.
Level 3: Also steals 1 Black AP when making a Black match.
Level 4: Also deals 6 damage when making a Purple, Blue, or Black match.
Level 5: Increases damage to 12 when making a Purple, Blue, or Black match.
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[anchor=bullseye2]Bullseye (Dark Avengers Hawkeye)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 2190
Tile damage: 9/8/9/41/32/37
(PASSIVE) Bullseye’s skeleton is infused with the strongest metal on earth. If there are fewer than 3 friendly Purple Protect tiles, create one whenever anyone matches Purple tiles.
Level Upgrades
-
Level 2: Creates up to 4 Protect tiles.
Level 3: Creates up to 5 Protect tiles.
Level 4: Creates up to 7 Protect tiles.
Level 5: No cap on Protect tiles.
Bullseye has really taken to this bow and arrow shtick. Turns a selected (non-Countdown) tile into a Critical tile and deals 1000 damage if there are now 4 or more Critical tiles.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Damage if 3 or more Critical tiles.
Level 4: Costs 1 AP less.
Level 5: Creates 2 Critical tiles. Damage if 4 or more Critical tiles.
[goto=index]Back to index[/goto]
[anchor=captainamerica2]Captain America (Modern)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 4450
Tile damage: 50/45/39/9/10/11
Captain America courageously rushes to protect the team’s flank. Transforms 3 chosen basic tiles into Yellow Protect tiles, each with a strength of 6.
Level Upgrades
-
Level 2 – Increases Protect Strength to 7.
Level 3 – Increases Protect Strength to 8.
Level 4 – Increases Protect Strength to 10.
Level 5 – Transform 4 tiles.
The Captain hurls his trusty shield into battle. Hits the target for 50 damage and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Red AP.
Level Upgrades
-
Level 2 – Returns 9 Red AP.
Level 3 – Can target Strike, Protect, Attack, and Web tiles.
Level 4 – Returns 10 Red AP.
Level 5 – Can target any tile.
Captain America gallantly launches his shield at the enemy. Stuns the target for 2 turns and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Blue AP.
Level Upgrades
-
Level 2 – Returns 9 Blue AP.
Level 3 – Can target Strike, Protect, Attack, and Web tiles.
Level 4 – Returns 10 Blue AP.
Level 5 – Can target any tile.
[goto=index]Back to index[/goto]
[anchor=daken2]Daken (Dark Avengers Wolverine)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 2920
Tile damage: 8/9/9/32/41/37
(PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board.
Level Upgrades
-
Level 2: +10% Strike tile strength
Level 3: +10% Strike tile strength
Level 4: +20% Strike tile strength
Level 5: Creates 2 Strike tiles.
(PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 8 Yellow tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead.
Level Upgrades
-
Level 2: Heals 4% per turn.
Level 3: 7 Yellow tiles to avoid “Heat”.
Level 4: Heals 5% per turn.
Level 5: 6 Yellow tiles to avoid “Heat”.
[goto=index]Back to index[/goto]
[anchor=hawkeye2]Hawkeye (Modern)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 2670
Tile damage: 11/39/45/50/9/10
Hawkeye shoots a charged arrow, placing a Blue Countdown tile on the board. It activates after 4 turns, dealing 200 to the current target and stunning them for 2 turns.
Level Upgrades
-
Level 2: Stuns enemy for 3 turns.
Level 3: Reduces countdown to 3 turns.
Level 4: Stuns enemy for 4 turns.
Level 5: Reduces countdown to 2 turns.
Hawkeye shoots an explosive arrow, placing a Red Countdown tile. After 4 turns, it deals 120 damage to all enemies.
Level Upgrades
-
Level 2: +25% damage.
Level 3: Reduces countdown to 3 turns.
Level 4: +25% damage.
Level 5: Reduces countdown to 2 turns.
(PASSIVE) If there are more than 8 Purple tiles on the board, Hawkeye leaps out of the way of attacks, moving to the back of the team.
Level Upgrades
-
Level 2: Requires 7 Purple tiles.
Level 3: Requires 6 Purple tiles.
Level 4: Requires 5 Purple tiles.
Level 5: Requires 4 Purple tiles.
[goto=index]Back to index[/goto]
[anchor=magneto2]Magneto (Marvel NOW!)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 3560
Tile damage: 11/39/50/45/9/10
Magneto forms a mass of sharpnel to hurl at his enemies. Converts a random Blue tile into a 1 turn Countdown tile that destroys the 9 surrounding tiles.
Level Upgrades
-
Level 2: Increases tiles destroyed to 13, +1 AP Cost.
Level 3: Increases tiles destroyed to 21, +1 to countdown timer, +2 AP Cost.
Level 4: Increases tiles destroyed to 29, +1 to countdown timer.
Level 5: Increase area of effect to entire board, +1 to Countdown timer, +4 AP Cost.
Magneto uses the sheer force of magnetism to reconfigure the battlefield. Changes 3 selected basic color tiles to Blue.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: +1 tile affected (total 4).
Level 4: Costs 1 AP less.
Level 5: +1 tile affected (total 5).
Magneto creates an unstable magnetic field. Turns a random basic Red tile into a 3 turn Countdown tile that deals 183 damage to the current target.
Level Upgrades
-
Level 2: Reduces countdown to 2, +1 AP cost.
Level 3: Destroy a 3x3 block around the Countdown tile. +2 AP cost.
Level 4: Reduces countdown to 1.
Level 5: Destroy a 5x5 block, +3 AP cost.
[goto=index]Back to index[/goto]
[anchor=moonstone2]Moonstone (Dark Avengers Ms. Marvel)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 4450
Tile damage: 9/45/11/50/10/39
Moonstone manipulates gravity, warping a random Purple or Black Special tile to the location of a chosen basic tile. If there are no valid Special tiles, the warp collases doing 75 damage.
Level Upgrades
-
Level 2: Can warp Red Special tiles. Collapse damage increased to 86.
Level 3: Can warp Yellow Special tiles. Collapse damage increased to 98.
Level 4: Can warp Blue Special tiles. Collapse damage increased to 109.
Level 5: Can warp any Special tile. Collapse damage increased to 120.
Moonstone concentrates photons into destructive blasts of radiation, harnessing ambient energy to intensify the effect. Does 25 base damage and 13 damage for each Red tile on the board.
Level Upgrades
-
Level 2: 14 damage per Red tile.
Level 3: 16 damage per Red tile.
Level 4: 18 damage per Red tile.
Level 5: 23 damage per Red tile.
Moonstone shifts control of a random enemy Countdown tile to her team, targeting the enemy. If there are no Countdown tiles, stuns the target for 1 turn.
Level Upgrades
-
Level 2: Chosen tile’s Countdown reduced to a maximum of 3 turns.
Level 3: Stun lasts 2 turns.
Level 4: Chosen tile’s Countdown reduced to a maximum of 2 turns.
Level 5: Always stuns target.
[goto=index]Back to index[/goto]
[anchor=spiderman2]Spider-Man (Bag-Man)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 3560
Tile damage: 39/11/45/50/10/9
Spider-Man pulls the old switcheroo, swapping 2 basic colored tiles and turning them to Web tiles.
Level Upgrades
-
Level 2: Also swaps Strike and Protect tiles.
Level 3: Also swaps Web and Attack tiles.
Level 4: Swaps all tiles that have a color.
Level 5:Swaps 2 pairs of tiles. Costs 18 AP.
Slings a web that wraps 1 tile(s) in a sticky cocoon. These locked tiles stick in place and their special effects are neutralized. The locked effect is removed and tile effects resume if it is matched or otherwise destroyed.
Level Upgrades
-
Level 2: Locks 2 tiles. Costs 11.
Level 3: Locks 3 tiles. Costs 13.
Level 4: Locks 4 tiles. Costs 15.
Level 5: Locks 5 tiles. Costs 17.
The wise-cracking web-head befuddles his foe, increasing the timer on a selected Countdown tile by 1 plus 1 for every Web tile (up to 10). Turns all Web tiles to basic tiles.
Level Upgrades
-
Level 2: Increases timer by 2 plus 1 for each Web tile.
Level 3: Increases timer by 3 plus 1 for each Web tile.
Level 4: Increases timer by 4 plus 1 for each Web tile.
Level 5: Affects 2 Countdown tiles.
[goto=index]Back to index[/goto]
[anchor=storm2]Storm (Classic)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 2670
Tile damage: 39/11/45/9/50/10
Ororo shatters the air with a volley of lightning, destroying 2 tiles plus one for every two Green AP her team has, dealing damage and generating AP.
Level Upgrades
-
Level 2: Shatters 1 more tile.
Level 3: Shatters 1 more tile.
Level 4: Shatters 2 more tiles.
Level 5: Shatters 1 tile for every Green AP.
Storm creates a whirling tempest, damaging the enemy team for 125 and stunning the target for 2 turns.
Level Upgrades
-
Level 2: 156 damage.
Level 3: Stuns target for 3 turns.
Level 4: 188 damage.
Level 5: Stuns target for 4 turns.
(PASSIVE) Storm surrounds her team with a whirling tempest that unleashes fury when provoked. If a team member is damaged for 20% of their max health, it deals 19 damage to all enemies. If every team member is below 50% health, damage increases to 125.
Level Upgrades
-
Level 2: 23 base damage. 150 damage if team below 50% health.
Level 3: 27 base damage. 175 damage if team below 50% health.
Level 4: 30 base damage. 200 damage if team below 50% health.
Level 5: 34 base damage. 225 damage if team below 50% health.
[goto=index]Back to index[/goto]
[anchor=thor2]Thor (Marvel NOW!)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 5340
Tile damage: 45/50/10/9/39/11
Thor brings his hammer down on the enemy, dealing 125 damage. The magical energies of his hammer begin to charge his next strike, adding 5 Yellow tiles to the board.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
A lightning bolt pierces the sky and rips into the target, dealing 250 damage. A storm is brewing; 5 Green tiles are added to the board.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
Thor summons a violent storm to smite the enemy. The rage of the heavens rains down on the battlefield, dealing 125 damage to the target and 63 damage to other enemies.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
[goto=index]Back to index[/goto]
[anchor=wolverine2]Wolverine (Astonishing X-Men)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At Max Level:
HP: 3560
Tile damage: 39/45/9/11/50/10
Wolverine's rage builds. He deals 31 damage and adds 1 Red Strike tile plus 1 for every 5 Red AP you have.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
Wolverine rips the enemy to shreds, dealing 250 damage.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
(PASSIVE) Every turn there are 10 or more Yellow tiles, Wolverine's healing factor restores 21 health.
Level Upgrades
-
Level 2: Requires 9 or more Yellow tiles.
Level 3: Requires 8 or more Yellow tiles.
Level 4: Recovers 5 health if there are fewer than 8 Yellow tiles.
Level 5: Recovers 21 health in all circumstances.
[goto=index]Back to index[/goto]
[anchor=blackwidow1]Black Widow (Modern)[/anchor]
1 Star Rarity (Common)
Discussion link
At Max Level:
HP: 1540
Tile damage: 19/7/22/25/6/7
Natasha goes undercover to find her opponent’s secrets. She steals 2 Yellow, Blue, Red, and Green AP, undermining the enemy's plans and setting hers into motion.
Level Upgrades
-
Level 2: Steals 3 AP. Costs 2 AP more.
Level 3: Also steals Black AP. Costs 1 AP more.
Level 4: Steals 4 AP. Costs 2 AP more.
Level 5: Also steals Purple AP. Costs 1 AP more.
A dart from Black Widow's bracelets strikes the target and releases an electrical charge, stunning them for 2 turns.
Level Upgrades
-
Level 2: Stuns for 3 turns.
Level 3: Stuns for 4 turns.
Level 4: Stuns for 5 turns.
Level 5: Also stuns other enemies for 1 turn.
[goto=index]Back to index[/goto]
[anchor=hawkeye1]Hawkeye (Classic)[/anchor]
1 Star Rarity (Common)
Discussion link
At Max Level:
HP: 1320
Tile damage: 19/22/7/25/6/7
Hawkeye prepares to place the perfect shot, turning a selected tile into a Critical tile.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
No bow, no problem. Clint lunges forward, arrow in hand, clearing a selected row and dealing damage (but not generating AP).
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
[goto=index]Back to index[/goto]
[anchor=ironman1]Iron Man (Model 35)[/anchor]
1 Star Rarity (Common)
Discussion link
At Max Level:
HP: 2700
Tile damage: 27/31/24/8/7/7
A high-impact kinetic blast from Iron Man's hand deals 63 Damage damage to the target.
Level Upgrades
-
Level 2: 66 damage.
Level 3: 69 damage.
Level 4: 76 damage.
Level 5: 88 damage.
Iron Man charges to the fore and positions his armor to shield his allies, creating 2 Protect tiles. From there he unleashes his weaponry, dealing 25 damage.
Level Upgrades
-
Level 2: 28 damage.
Level 3: 30 damage.
Level 4: Creates 3 Protect tiles.
Level 5: Creates 4 Protect tiles.
The World's Greatest Engineer freezes the target, stunning them for 1 turn and dealing 125 damage.
Level Upgrades
-
Level 2: 131 damage.
Level 3: 138 damage.
Level 4: Stuns for 2 turns.
Level 5: Stuns for 3 turns.
[goto=index]Back to index[/goto]
[anchor=juggernaut1]Juggernaut (Classic)[/anchor]
1 Star Rarity (Common)
Discussion link
At Max Level:
HP: 3520
Tile damage: 7/22/6/7/25/9
Juggernaut's momentum sends him barreling through the battlefield, destroying 16 random tiles. Does not generate AP.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
Juggernaut slams head-first into the enemy, dealing 125 damage to the target and 63 damage to himself.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
[goto=index]Back to index[/goto]
[anchor=storm1]Storm (Modern)[/anchor]
1 Star Rarity (Common)
Discussion link
At Max Level:
HP: 1620
Tile damage: 7/27/7/8/31/24
Storm calls a blinding bolt of electricity from the heavens, shattering 8 tiles, doing damage and earning AP for each.
Level Upgrades
-
Level 2: Shatters 9 tiles.
Level 3: Shatters 10 tiles.
Level 4: Shatters 12 tiles.
Level 5: Shatters 16 tiles.
Fierce winds swirl, sending heavy weights aloft and turning them against the enemy. Deals 3 damage for each Environment tile, then shatters them.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
Ororo glares and dark clouds coalesce. Hailstones pelt the enemy, converting 16 basic tiles to Attack tiles.
Level Upgrades
-
Level 2: Converts 18 tiles.
Level 3: Converts 20 tiles.
Level 4: Converts 24 tiles.
Level 5: Converts 32 tiles.
[goto=index]Back to index[/goto]
[anchor=venom1]Venom (Dark Avengers Spider-Man)[/anchor]
1 Star Rarity (Common)
Discussion link
At Max Level:
HP: 2640
Tile damage: 6/7/7/19/25/22
If there are at least 7 Web tiles on the board, Venom grabs his target and eats them whole, destroying all Web tiles. Otherwise, he bites for 31 damage.
Level Upgrades
-
Level 2: 6 Web tiles to devour.
Level 3: 2x damage.
Level 4: 5 Web tiles to devour.
Level 5: Devour whole enemy team if there are 8 Web tiles.
Venom sends out his tendrils like a rope, wrapping up an enemy to stun them for 1 turn. The tendrils leave their mark on the battlefield as Venom stalks his prey; add 1 Green Web tile to the board.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Stuns whole team. +3 AP.
[goto=index]Back to index[/goto]
[anchor=yelena1]Yelena Belova (Dark Avengers Widow)[/anchor]
1 Star Rarity (Common)
Discussion link
At Max Level:
HP: 1540
Tile damage: 6/7/19/25/7/22
Yelena goes undercover to damage her opponents. She steals Yellow, Blue, Red, and Green AP, undermining the enemy's plans and doing 31 damage.
Level Upgrades
-
Level 2: Steals 3 AP. Costs 2 AP more.
Level 3: Also steals Black AP. Costs 1 AP more.
Level 4: Steals 4 AP. Costs 2 AP more.
Level 5: Also steals Purple AP. Costs 1 AP more.
The enemy may have thought they were in control, but Yelena's plans for revenge have been put into motion. Turns one enemy-owned special tile into a Critical tile and hits the target for 31 damage.
Level Upgrades
-
Level 2: 34 damage.
Level 3: 37 damage.
Level 4: 40 damage.
Level 5: Turns 2 tiles to Critical tiles.
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[anchor=ack]Acknowledgements[/anchor]
- IceIX - for his great work on this forum, making this topic sticky and most importantly for original Character Listing and Abilities thread
- Mommson - for compiling Max Level: Stat List and proofreading
0
Comments
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*reserved*0
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*reserved*0
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Posts reserved in case I will be forced to split the post due to character limit (already used over 30k characters)
Possible improvements:- Max level stats - HP, tile damage, skill damage
- Coloured skills (yellow/red/blue/green/purple/black)
Opinions and suggestions welcomed0 -
This is totally awesome. My only suggestion would be to pull the info from this thread: viewtopic.php?f=6&t=590 and change your first reserved posting into a max stats version of what you have for base level characters. You already did all the hard work and made all the indexing and formatting.0
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Aweeeesome love this, no more Ctrl + F lol0
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Maybe a link to the main discussion on that character? Nice work.0
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Added discussion links (had to create some) and skill colours.
Now I try to figure out a neat way to add max level stats. I think I figured out HP and tile damage, but I need some help with skill damage. I am leaning towards 2nd option right now, however I would like to hear some opinions before I implement that, because it's you who will be using it
Option 1 (max skill damage in level upgrades)[anchor=juggernaut1]Juggernaut (Classic)[/anchor]
1 Star Rarity (Common)
Discussion link
At max level
HP: 3520
Tile damage: 7/22/6/25/7/19
Juggernaut's momentum sends him barreling through the battlefield, destroying 16 random tiles. Does not generate AP.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
Juggernaut slams head-first into the enemy, dealing 125 damage to the target and 63 damage to himself.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
At max level: 1100 and 550 to himself
Option 2 (max skill damage in skill description)[anchor=juggernaut1]Juggernaut (Classic)[/anchor]
1 Star Rarity (Common)
Discussion link
At max level
HP: 3520
Tile damage: 7/22/6/25/7/19
Juggernaut's momentum sends him barreling through the battlefield, destroying 16 random tiles. Does not generate AP.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
Juggernaut slams head-first into the enemy, dealing 125 (max 1100) damage to the target and 63 (max 550) damage to himself.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
0 -
I also would prefer opinion 2, however, because of the coloured skill description, the information is not very good highlighted if I look for this one specificially. Perhaps different colour or bigger letters or something else.
Other question: Should I also update the Max level stat list in Tips and Guides or should we post all future updates only here for this thread?0 -
Shikao wrote:Now I try to figure out a neat way to add max level stats. I think I figured out HP and tile damage, but I need some help with skill damage. I am leaning towards 2nd option right now, however I would like to hear some opinions before I implement that, because it's you who will be using it
I actually like version 1 better. Version 2 works well if the skill only increases in damage over the levels, but becomes less clear when leveling the skill does a secondary effect, like Cstorm Windstorm (damage+stun) or Widow (classic) Sniper (damage+AOE) or lots of others. With secondary effects on the skill, people would have to look at damage in the description then down to the levels to see what happens. With the 2 lines right after another, I think it is more straightforward, because in order to get max damage you have to take the skill to level 5 anyways. Obviously some can get max damage at level 4, or level 3 but I don't think there are any skills that decrease in damage by going up a level.Mommson wrote:Should I also update the Max level stat list in Tips and Guides or should we post all future updates only here for this thread?
I vote for updating that thread so that Shikao can pull all the latest data and then further updates can come here.
Also, is there a way to summon IceX and get him to wave his mod wand and get this thread stickied? This is just too useful to get buried.0 -
funny russkie wrote:Also, is there a way to summon IceX and get him to wave his mod wand and get this thread stickied? This is just too useful to get buried.
Yes, please.
Great work, Shikao!0 -
Isn't this just a duplicate of IceX's thread in the Tips and Guides forum?0
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I plan to add max stats on weekend, so at least until then we have time to discuss and improve implementation
In both options Wind Storm and Raging Tempest present different suboption.
Option 1[anchor=storm2]Storm (Classic)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At max level
HP: 2670
Tile damage: 39/11/45/50/9/10
Ororo shatters the air with a volley of lightning, destroying 2 tiles plus one for every two Green AP her team has, dealing damage and generating AP.
Level Upgrades
-
Level 2: Shatters 1 more tile.
Level 3: Shatters 1 more tile.
Level 4: Shatters 2 more tiles.
Level 5: Shatters 1 tile for every Green AP.
Storm creates a whirling tempest, damaging the enemy team for 125 and stunning the target for 2 turns.
Level Upgrades
-
Level 2: 156 damage.
Level 3: Stuns target for 3 turns.
Level 4: 188 damage.
Level 5: Stuns target for 4 turns.
(PASSIVE) Any time a teammate takes > 20% of their health in direct damage, Storm invokes a wall of elements. It damages the enemy team for 125 and generates 4 Red AP.
Level Upgrades
-
Level 2: 156 damage.
Level 3: Generates 5 Red AP.
Level 4: 188 damage.
Level 5: Generates 6 Red AP.
Option 2[anchor=storm2]Storm (Classic)[/anchor]
2 Star Rarity (Uncommon)
Discussion link
At max level
HP: 2670
Tile damage: 39/11/45/50/9/10
Ororo shatters the air with a volley of lightning, destroying 2 tiles plus one for every two Green AP her team has, dealing damage and generating AP.
Level Upgrades
-
Level 2: Shatters 1 more tile.
Level 3: Shatters 1 more tile.
Level 4: Shatters 2 more tiles.
Level 5: Shatters 1 tile for every Green AP.
Storm creates a whirling tempest, damaging the enemy team for 125 (max 1670) and stunning the target for 2 turns.
Level Upgrades
-
Level 2: 156 damage.
Level 3: Stuns target for 3 turns.
Level 4: 188 damage.
Level 5: Stuns target for 4 turns.
(PASSIVE) Any time a teammate takes > 20% of their health in direct damage, Storm invokes a wall of elements. It damages the enemy team for 125 (max 1670) and generates 4 Red AP.
Level Upgrades
-
Level 2: 156 damage.
Level 3: Generates 5 Red AP.
Level 4: 188 damage.
Level 5: Generates 6 Red AP.
Mommson wrote:Other question: Should I also update the Max level stat list in Tips and Guides or should we post all future updates only here for this thread?
I would prefer if you keep your topic alive, so any discussion on max levels stats would still have its place.Humphrey wrote:Isn't this just a duplicate of IceX's thread in the Tips and Guides forum?
Yes, it is based on his thread, but hopefully this one will grow to be more I just noticed that IceIX updated his topic on Monday, but for long time it was bit outdated. Also, the other topic is wall of text and to find you either scroll like mad or use search function, whereas in here you are just one click away from character you look for0 -
Ok then I will keep the max stat list updated if someone has new info on this
Im now for option 2 like in WInd Storm. Bolt text highlights it more.0 -
I prefer option 1 with the underlined max damage text.
I don't tend to read through the ability descriptions because I already know what they do, I usually just want to see what each level of upgrade offers so the list below the description is where my eyes go0 -
adamLmpq wrote:I prefer option 1 with the underlined max damage text.
I don't tend to read through the ability descriptions because I already know what they do, I usually just want to see what each level of upgrade offers so the list below the description is where my eyes go
I agree. I prefer the option 1 with the underline text as well.0 -
Any way to make this sticky?0
-
After playing with all the options to present them, I think Option 1 with underline is now my favourite. adamLmpq has good point, I guess many people would skip description. I will start updating topic with max stats values tomorrow and little surprise, also there will be name change to distinguish it from ICeIX's topic.Blue Shoes wrote:Any way to make this sticky?
Well, there is a way, but it's not in my powers0 -
Shikao Buddy good Job XD I see what you did, too much free time :X But good job hahahas0
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First of all, thank you IceIX for hearing people out and sticking this topic.
Secondly, started to add max stats, so far it's just for 3 star characters, but over the weekend I should update all of them.
Finally, I added some statistics about characters and skills. It looks we could use more characters with green, black and yellow skills (which sounds like a nice set for Hulk ). Is there any other stats you would like to see?0
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