We're Living in a State of Dilution
Comments
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throw another 4 star in...
hoping some answers come soon...0 -
And now another four star.... At this rate we'll have almost 100 four star by Christmas....
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I can't look at the title of this thread without mentally turning it into a Genesis song.3
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tupacboy said:And now another four star.... At this rate we'll have almost 100 four star by Christmas....
That's about 10 months. Basically works out to 3 every 2 months (slightly less since we had a couple 4/5/4 releases).
We need 16 to get to 100. 6 more to get to 86 (non-Limited), the magic "less than 1% chance to pull a 4 you didn't bonus" odds.
6 more 4's should be in place in 4 months, or late September. By Christmas we'll have right around 90 in tokens, 94 4's in all. So it'll be close! But mid 2020 before #100 comes along.
That said, while 100 sounds like a big number, 80 is already a big number.0 -
JackTenrec said:I can't look at the title of this thread without mentally turning it into a Genesis song.
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Another 4star. 100 here we come...0
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I don't think there an easy solution to the mess that is dilution.0
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4* Number #85 (81st in tokens) launching in 48 hours.....
The more there are, the more players that will feel like @Tony_Foot and not really have a chance to engage with the newer ones. It continues to make me a little sad. See my OP on this thread.
I assume it is concerning to the devs that new characters are greeted with a fairly loud chorus of "nice, but I can't keep up and how is this person better than X person who I already have?"
No, there are no easy solutions. One option that could be explored would be reduce the pace of release. Two options:
4/5 alternating every 3 weeks. It wouldn't fix dilution but would allow more time to figure out the best approach while slowing the pace of things.
4/5/skip. Designate a 4 week skip period and on the skip week, offer more things like bundles, or untimed events that reward 4* covers, or special 4* stores or vaults. The fact is that there is a rich and deep variety of well designed characters in the game, and I think the developers should start to lean into that and provide opportunities to pursue, use, and enjoy more of them.
But it's a gacha game where the vast majority of players will never finish more than a smattering of 4's so maybe that's too much to expect.2 -
When was the last time a brand new mechanic was introduced into the game? I can only think of Wasp's Call the Swarm, which was what... nearly a year ago? It doesn't appear any new back-end development is occurring (or if it is, it's behind the scenes and has been for some time). Sure, artists are making new art for toons and re-skinning a couple PVE's, but I've been wondering for some time now whether this game is just in cash-grab mode. With no communication there's no excitement. With no excitement there's often little reason to play. And with little reason to play there's no compulsion to spend...4
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Tony_Foot said:I don’t even read about the new ones. If I see people in alliance chat raving about someone I have a read, other than that I don’t care. I can’t get covers fast enough to make shield training a thing for me so when I get them I get them. I care about 4* releases about as much as I would a 1* release.
30% of them I can’t even tell you what colours they use or what their powers are. I guess if I’m honest 15 of the 5* fall into that bracket too.0 -
I'm not a completist. In fact, there are quite a few characters I'm actively not interested in. (I'm
I've discarded quite a few 4* covers.
It would be nice if there was some kind of analogue to Bonus Heroes to flag characters I don't want, which could reduce the odds of getting their covers.
Alternately, some way of swapping covers either within the store or with other players.0 -
Sm0keyJ0e said:When was the last time a brand new mechanic was introduced into the game? I can only think of Wasp's Call the Swarm, which was what... nearly a year ago? It doesn't appear any new back-end development is occurring (or if it is, it's behind the scenes and has been for some time). Sure, artists are making new art for toons and re-skinning a couple PVE's, but I've been wondering for some time now whether this game is just in cash-grab mode. With no communication there's no excitement. With no excitement there's often little reason to play. And with little reason to play there's no compulsion to spend...
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Hawkeye's green probably required some new backend features. I don't think we've seen a power where the additional attacks is conditional on downing enemies.0
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Daredevil217 said:Hawkeye's green probably required some new backend features. I don't think we've seen a power where the additional attacks is conditional on downing enemies.I guess it depends on what primitives are available to build the moves. Some differences between the two moves include:
- No Escape's extra damage is not passive: it only triggers if the enemy is killed via No Escape.
- No Escape will deal damage at most three times (so you won't be able to take out a 4+ survival node wave with a single cast).
- Court Death won't trigger off enemies killed via Court Death.
It probably wasn't a huge change to the engine, but I doubt swarm tiles were either.0 - No Escape's extra damage is not passive: it only triggers if the enemy is killed via No Escape.
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“State of Dilution” is my favorite record by The Kinks. (Admonish me to stay on topic if you must. I regret nothing!)0
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