We're Living in a State of Dilution
Comments
-
The game's main driver is a feeling of constant and meaningful progress.
Spending has never (previously) necessarily felt like a requirement to champing even a 5, but that was somewhat dependent on your length of play and how your champs look. Playing catch up now is far more daunting than being a vet who played regularly in terms of being able to get the pulls for finishing 4's quickly.
In theory a person who could champ 2-3 4's a month is a somewhat acceptable pace to the developers, as that was fairly easy to achieve for me with some minimal spending. It seems to me that if you have all the 3's champed to be there, and be playing pretty hard (getting a cover from placement in PVE, then progression and the PVP 900 cover).
A lot of the questions posed above are unanswerable to us because, assuming the developers have answers to them, they will not share them.
A different question is, what if the answer to the question of "How many 4's can a FTP player champ?" is effectively 0 or say, 1 every other month.
I do not actually believe that per se, but at the same time, the current status quo makes for very slow progress for any new player to the point where it would easily feel demoralizing.
Each player needs to assess whether their progress seems to be worth the time, effort, and (possibly) money spent and whether it feels meaningful to them. If (as I suspect) the answer is increasingly no, then the developers will need to develop some more solutions.0 -
It's difficult to measure "meaningful progress" because it is subjective and once again it depends on how much and how competitively one plays.
I read posts by players who have played MPQ for 1XXX in-game days and they have not champed all three stars yet.
Again, I think it's down to managing expectations and the goals of the players, which is not easy.
0 -
I simply don’t think that taking 18 months to champ every 4* even if you had 13 covers on them all is an acceptable place to be and that’s if by some miracle you could earn enough ISO to champ one per week and they stopped putting out four stars.
Even though I am caught up with four stars if they halved the iso cost for 4 stars tomorrow I’d be happy with that change. Help those transition players and get more in the game. It’s taken me 1400 days to get to that point and the goal posts were considerably smaller when I started.
Change the heroic token for better four star odds and BH odds. If they are worried about people who have sat on huge boards of heroics, vault that token and bring out another.7 -
I don’t really think that dilution alone is a road block to progression in MPQ. It was in the past because you were basically forced to champ 4* in 13 days or sell the covers (Hi Elektra) and so you couldn’t afford to waste any covers because you didn’t know where the next one was coming from. Now thanks to the cover save feature in conjunction with Bonus Heroes you can plan and plot your path to what 4* you want. However champing costs for 4* are still ludicrous in Iso terms. I’m not sure who this is supposed to be for as the Vets are either post-Iso or can comfortably generate any iso requirements they need and so it seems to me that it is punishing newer players just because they are new and can’t generate the same level of resources an older player can. It is an unnecessary thing on top of the added dilution in game since the odds for 4* changed.
Another thing to mention was that when the 4* odds were changed the blow was meant to have been softened by increased odds from PvP stores with more 4* PvP. I haven’t noticed any increase myself but then I don’t open much beyond tokens earned (maybe if they had actually doubled the tokens you can earn as PvP prizes? Let’s not start on PvP awards being out of date…) We were also supposed to get MORE 4* PvP but I’m not sure outside of special event tie-in’s this has been the case and 2019 has actually seen fewer 4* releases.
So in conclusion…it all seems a bit over the place.
2 -
Any acceleration in obtaining 4-star covers (or the ISO needed to champ them) will inevitably increase the speed of the player's progression towards the 5-star tier - both through feeders, and through being able to accumulate more CP from events with a primarily 4-star team.What we need to be asking, therefore, is "what's next?" Assume that 4-stars become as easy to get as 3-stars. Suddenly the bulk of the established player base is rocketing towards the 5-star metagame. Once they get there, and start fielding a team of top-of-the-meta 5s like Thor, Kitty, Okoye etc., where is there to go? Completionists will want to finish off their roster, of course, but for a lot of people that's the endgame (sorry), they have "finished" MPQ for the forseeable future. If people stop playing, they stop spending.The high-level solution therefore is: In order to make 4-stars easier to obtain, MPQ must introduce a 6-star tier.Of course, then we get to "how?".... introducing a new tier hasn't happened for years, it would require a fundamental shift in the structure of practically every aspect of the game. PVE difficulty, event reward structures, champion level prizes, ISO distribution, Support effects at higher levels... it's not something that would be done lightly. And weighing up the pros and cons of such an immense development task, one inevitable way out will appear: "Start development of Marvel Puzzle Quest 2".0
-
Iso costs are high and when multiplied by the number of characters, it is a daunting number as I mentioned earlier. We have asked them if they might lower them....I guess it's currently at the point of "creates frustration without making people give up". It continues to be a major incentive to actually play the game since you can use $ to overcome cover needs, if you want, but using $ to overcome iso needs is a very poor value proposition.
We had the 4 pack odds and dilution go up prior to saved covers. Saved covers eliminated the pain point of choosing between selling characters for iso or selling a cover (or buying iso). It also eliminated the frustration of getting a cover that you could only sell when your build was 2/5/5 (or whatever) and you didn't pull the needed 13th cover. (The occasionally-triggered HfH that offers you the last cover you needed, when one is on the vine, still exists.) I assume that iso purchases in the face of a lost champ reward weren't happening enough to keep that pain point in the game.
Increased 4 pack odds in the PVP stores mostly addressed the fact that they cost more per pull than Heroics, but most of the time (3* PVP stores) offered a decreased chance at a 4 vs pulling Heroics. Making the PVP tokens more appealing helps the devs sell more of them, I assume.
I don't know what kind of progress through the 4 tier is acceptable to the developers, but in my opinion, it was slowed down last June and each new 4 slows it further. If the 6* tier was not required a year ago, then somehow moving the progress needle back to that point (or perhaps even a bit further when there were even less characters in the game) would seem to remain within the game's design goals without somehow creating the need for a 6* tier.
Progress could be sped up with some more earnable CP (Support Circuit offered that, at least) and throttled fairly easily vs putting more covers in the game, so perhaps that would be the best way to handle things. But the tier remains very large for the game and what you can do in it, and adding more people into it remains increasingly questionable in terms of what each new one offers to you and your roster.0 -
Any hint of hope on the horizon that anyone knows of?0
-
If by "hope on the horizon" we see once again the current answer.
A store offering 50/50 odds on a group of 12 select 4's (MCU stars), of varying quality - kind of like the old Latest 12 weighting, where you had some good and some bad.
25 CP a pop for pulls.
Anything else will require an overhaul of the reward economy. And we don't know, other than by observation, if the current situation seems to the devs like a problem to be addressed or simply not commented about and capitalized on.
Dilution is perhaps just a pain point that they intend to keep in place in order to make the short term offers with more focused pulls more appealing and therefore spur player spending.0 -
The worst dilution gets, the less i want to spend on this game. I know im only one person, but i went from buying VIP every month to not buying it in over 8 months . I used to spend more on this game but just haven't felt motivated to do so lately.0
-
DyingLegend said:The worst dilution gets, the less i want to spend on this game. I know im only one person, but i went from buying VIP every month to not buying it in over 8 months . I used to spend more on this game but just haven't felt motivated to do so lately.1
-
tupacboy said:Any hint of hope on the horizon that anyone knows of?
The acquisition rate of characters does interact with a lot of different elements within the game though, so any potential and/or drastic changes would need to be carefully designed and reviewed prior to implementation. This means employing the necessary time and attention to properly do so.10 -
Great communication in response to all these questions and concerns lately. Kudos!4
-
jp1 said:Great communication in response to all these questions and concerns lately. Kudos!1
-
I think they have a limited solution in game right now, the Avengers store. Themed stores will help get players to pull for specific characters.
Long-term, I think adding a second 4 to PvE events would go along way for helping with dilution. Rotate latest 12 for primary and older characters as secondary. Add a cover and rotate for placement. SCL9 for example could reward 4 star covers for t100.
example: Talos and Fury
T1 - Talos Purple
T5 - Fury Yellow
T10- Talos Blue
T20- Fury Blue
T50- Talos Black
T100- Fury purple
(one less latest for T10, but more opportunity over coming weeks)
Alternatively, they can do latest 12, and sub-event progression can award an older 4 cover)1 -
therightwaye said:I think they have a limited solution in game right now, the Avengers store. Themed stores will help get players to pull for specific characters.
Long-term, I think adding a second 4 to PvE events would go along way for helping with dilution. Rotate latest 12 for primary and older characters as secondary. Add a cover and rotate for placement. SCL9 for example could reward 4 star covers for t100.
example: Talos and Fury
T1 - Talos Purple
T5 - Fury Yellow
T10- Talos Blue
T20- Fury Blue
T50- Talos Black
T100- Fury purple
(one less latest for T10, but more opportunity over coming weeks)
Alternatively, they can do latest 12, and sub-event progression can award an older 4 cover)7 -
moss04 said:I think adding extra 4 star rewards is a good idea for combating dilution, but not by putting them in the placement rewards. Placement rewards primarily go toward those who already have well fleshed out rosters and also only go to a fraction of the player base. Anyone who is really struggling with dilution is still going to be up a creek with no paddle.0
-
Brigby said:
........, so any potential and/or drastic changes would need to be carefully designed and reviewed prior to implementation.
To help combat dilution:
1. There were vaulted 4*s in latest.
2. That was done away with.
3. In its place came what we call the LLLVV cycle (you know what I'm talking about). (It wasn't officially announced but ok we get it).
4. Now that seems to have been done away with...
????
Its not that you arent implementing changes already, you're just leaving us clueless. As you can imagine this leaves a lot of people with a variety of negative emotions.
So, I really appreciate that the devs are working on it (just knowing that fills me with hope, it really does). And I understand its not easy, and that the changes you do make might fail to work and new changes might need to be made a few months down the line. I have zero problems with this.
What i do have a problem with, is this being all done without communicating anything to us.
You all just suddenly stopped the LLLVV cycle! And nothing! Nothing on whether its stopped fully, or merely on hold (until when?), whether something else will take its place, or what even?! Im sure you can understand that those of us that were relying on it, are rather upset at the moment!
Any info on the matter would be most welcome. And to be clear im asking for info on a change you've already made, not what future x change will be.
Thank you.8 -
Here where the stopping of the LLLVV schedule fears us, even vets, the most. When the devs inevitably throw Talos or Magik at us for shield training and we've had zero opportunities to aquire them other the fickleness of RNG dilution and unreliable BHing.
0 -
The current Cinema Legend store seems to be a good idea to combat dilution. Both classic 5* and 4* gets rotated every few weeks. It could be a win-win situation for the players and the devs.0
-
Therealsmkspy said:Here where the stopping of the LLLVV schedule fears us, even vets, the most. When the devs inevitably throw Talos or Magik at us for shield training and we've had zero opportunities to aquire them other the fickleness of RNG dilution and unreliable BHing.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements