***** Hela (Goddess of Death) *****
Comments
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pheregas said:Brigby Will Hela's black passive trigger if she becomes stunned? Say 5*Thanos is teamed up with her, will Hela's tiles drop first, then Thanos AOE and stun, or will they drop independent of stun?
Bonus: When using Death's Best Friend, all 3 ticks of damage will apply, regardless of how many enemies are still alive. If there are 2 enemies, then 1 will receive 2 ticks of damage. If only 1 enemy, then it will receive all 3.6 -
5/5/3I just want to complain.
I opened 32 tokens....800 CP and on my 32nd try, I got Hela. No other 5 stars at all.
I don't even care what the best set up is. I'm never going to see it.0 -
5/5/3Brigby said:
Bonus: When using Death's Best Friend, all 3 ticks of damage will apply, regardless of how many enemies are still alive. If there are 2 enemies, then 1 will receive 2 ticks of damage. If only 1 enemy, then it will receive all 3.
Does this mean the 2 ticks at random enemies aren't truly completely random? I read your explanation as "(at least) one of the random ticks will try to avoid the target if possible and hit someone else".
Could you please clarify? This would matter mostly when attacking Thor teams...1 -
Brigby said:pheregas said:Brigby Will Hela's black passive trigger if she becomes stunned? Say 5*Thanos is teamed up with her, will Hela's tiles drop first, then Thanos AOE and stun, or will they drop independent of stun?
So yeah, whether or not Hela or Thanos fires off their death-triggered passive first depends on team order.
Probably matters for 3* Bullseye as well when he gets the KO. That could be fun with Wave nodes, put Bullseye before Hela in team orientation, Bullseye gets the KO, Contract Killer covers the board with strikes, Hela buffs them immediately. (at least, that's how it should work in theory, too lazy to check at the moment, haha)3 -
5/4/4Brigby said:pheregas said:Brigby Will Hela's black passive trigger if she becomes stunned? Say 5*Thanos is teamed up with her, will Hela's tiles drop first, then Thanos AOE and stun, or will they drop independent of stun?
Bonus: When using Death's Best Friend, all 3 ticks of damage will apply, regardless of how many enemies are still alive. If there are 2 enemies, then 1 will receive 2 ticks of damage. If only 1 enemy, then it will receive all 3.
Hela’s Black passives is improving special tiles and her green is what does the extra damage. So the question is if an enemy goes down and Thanos is on the board Hela gets stunned. Will she still buff the special tiles?0 -
5/5/3Kolence said:Brigby said:
Bonus: When using Death's Best Friend, all 3 ticks of damage will apply, regardless of how many enemies are still alive. If there are 2 enemies, then 1 will receive 2 ticks of damage. If only 1 enemy, then it will receive all 3.
Does this mean the 2 ticks at random enemies aren't truly completely random? I read your explanation as "(at least) one of the random ticks will try to avoid the target if possible and hit someone else".
Could you please clarify? This would matter mostly when attacking Thor teams...I think what brigby is saying is this:(1) when you cast green, you do the base damage against the target, and then the 2 additional ticks are assigned randomly among all living opponents.(2) BUT, the randomized ticks are applied sequentially, so if the base damage or first random tick downs an enemy, the following tick(s) will be applied to a surviving opponent. And if there is only 1 opponent, all 3 ticks will land on that single target.Please correct me if this interpretations is incorrect brigby.2 -
JHawkInc said:Brigby said:pheregas said:Brigby Will Hela's black passive trigger if she becomes stunned? Say 5*Thanos is teamed up with her, will Hela's tiles drop first, then Thanos AOE and stun, or will they drop independent of stun?
-snip-Vhailorx said:Kolence said:Brigby said:
Bonus: When using Death's Best Friend, all 3 ticks of damage will apply, regardless of how many enemies are still alive. If there are 2 enemies, then 1 will receive 2 ticks of damage. If only 1 enemy, then it will receive all 3.
Does this mean the 2 ticks at random enemies aren't truly completely random? I read your explanation as "(at least) one of the random ticks will try to avoid the target if possible and hit someone else".
Could you please clarify? This would matter mostly when attacking Thor teams...I think what brigby is saying is this:(1) when you cast green, you do the base damage against the target, and then the 2 additional ticks are assigned randomly among all living opponents.(2) BUT, the randomized ticks are applied sequentially, so if the base damage or first random tick downs an enemy, the following tick(s) will be applied to a surviving opponent. And if there is only 1 opponent, all 3 ticks will land on that single target.Please correct me if this interpretations is incorrect brigby.0 -
Vhailorx said:It's been abouy 4 hours now. Anyone got her champed yet? I am sure at least a few people will open cp hoards on the paint it Black tokens.
Gave her a few spins in Sim together with Grockity; her red is fun if enemy strike tiles and Kitty's passive are both out. I thought about going for 355, but 553 seems like the way to go. Her green is mean too while on this team.
Now back to hoarding. Zirtak out.5 -
Vhailorx said:...Also interesting to note that her powers seems more useful than average at lower ranks. Her black still converts all blue basic tiles to attack tiles at rank 1 and buffs all friendly strikes. Only the tile strength/buffing goes up. Her green passive is similar. It always destroys 2 AP if opponent is above 10 green. It just does less damage at lower ranks. Red starts at 3 tilee and goes up to 4 tiles at Rank 5.
EDIT: Chuckle, doubled up on JJ, I guess I like her. J^43 -
If I had GE Doom with just one black (2/0/2 sadly), I'd happly send him out to get slain every match by Gritty teams to clear the strikes off the board reliably. Mega-useful.1
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ThaRoadWarrior said:If I had GE Doom with just one black (2/0/2 sadly), I'd happly send him out to get slain every match by Gritty teams to clear the strikes off the board reliably. Mega-useful.0
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4/4/5We suppose an argument can be made for 445. We landed a single cover in Black and we have to say the active and passive abilities were impressive (particularly with characters that throw out several specials). Keep in mind that Hela is powered up in this instance, but the results are nothing to sneeze at. The image is from a wave node with 3* Storm and 4* Teen Jean.
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5/5/3darkwatcherDEZ said:We suppose an argument can be made for 445. We landed a single cover in Black and we have to say the active and passive abilities were impressive (particularly with characters that throw out several specials). Keep in mind that Hela is powered up in this instance, but the results are nothing to sneeze at. The image is from a wave node with 3* Storm and 4* Teen Jean.That is impressive. But it kind of seems like creamskimming for ideal results. Of COURSE a character that buffs every special tile on an enemy kill will do very well with mostorm (arguably the easiest way to make 30+ special tiles) in a wave node (where you will have many more than 2 opportunities to boost).But to use an extreme example, that's kind of the same thing as hyping up archangel by playing him against vulture + 5* Carol.In most matches, you will not be able to boost more than twice. And the delta between hela's black at 3 covers and her black at 5 covers seems much less valuable than getting more strikes to use with her green (remember than 1x strength 500 strike tiles is 1500 damage every time you cast her green).There are definitely special circumstances where you can, and probably should, spec 3/5/5 (e.g., when you are using someone else to generate strikes, or when you have a better red outlet, or when you are in a wave node and can proc the black passive many more times). But in a vacuum, I still think 5/5/3 is superior default build.1
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4/4/5Vhailorx said:darkwatcherDEZ said:We suppose an argument can be made for 445. We landed a single cover in Black and we have to say the active and passive abilities were impressive (particularly with characters that throw out several specials). Keep in mind that Hela is powered up in this instance, but the results are nothing to sneeze at. The image is from a wave node with 3* Storm and 4* Teen Jean.That is impressive. But it kind of seems like creamskimming for ideal results. Of COURSE a character that buffs every special tile on an enemy kill will do very well with mostorm (arguably the easiest way to make 30+ special tiles) in a wave node (where you will have many more than 2 opportunities to boost).But to use an extreme example, that's kind of the same thing as hyping up archangel by playing him against vulture + 5* Carol.In most matches, you will not be able to boost more than twice. And the delta between hela's black at 3 covers and her black at 5 covers seems much less valuable than getting more strikes to use with her green (remember than 1x strength 500 strike tiles is 1500 damage every time you cast her green).There are definitely special circumstances where you can, and probably should, spec 3/5/5 (e.g., when you are using someone else to generate strikes, or when you have a better red outlet, or when you are in a wave node and can proc the balcony passive many more times). But in a vacuum, I still think 5/5/3 is superior default build.0
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Wish they would just add a line at the end of these announcement posts when the character will enter the latest legends tokens.0
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SirHuggyBear said:Wish they would just add a line at the end of these announcement posts when the character will enter the latest legends tokens.0
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That helps, thanks. But seems like it would be super easy to just put a stinkin' date in the release post. Then we don't have to do math.0
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SirHuggyBear said:That helps, thanks. But seems like it would be super easy to just put a stinkin' date in the release post. Then we don't have to do math.2
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