PvP without 5* Thor
Comments
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PiMacleod said:... But somehow I hear that it's bad that we have a solution to Gritty in the form of a 5* character, just because people dont have him. That's not a reason. ...0
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LLohm said:ABaker84 said:Hela will break Thor's hammer .No longer a need to nerf, if there was a need in the first place. Nerf is a naughty word that should be avoided
I think Hela nerfs all other green users far harder than Thor seeing that he gathers green AP for free.
If anything, Hela breaks Thor the least.
Your turn: Thor has 10 AP
AI turn: Hela deals damage and destroys 2 AP
Your turn: Thor passively collects 2 AP bringing him back to 10.
AI turn: Hela again deals damage and brings you right under the AP threshold.
Yes she hurts other green users; but is obviously meant to hurt Thor teams more. Even the fact that she doesn’t drain much green is by design so she can keep pumping out damage. Will be fun to see in practice. If you’re running Thor, you must target her first.
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Your turn: Thor has 10 green AP
AI turn: Hela drains 2AP and damages Okoye (because cowardly Thor is hiding behind her)
Your turn: Thor passively generates 30 green AP and 20 yellow AP, cast Okoye yellow to heal her to full, cast Thor green for 80,000 AOE game over.0 -
Daredevil217 said:LLohm said:ABaker84 said:Hela will break Thor's hammer .No longer a need to nerf, if there was a need in the first place. Nerf is a naughty word that should be avoided
I think Hela nerfs all other green users far harder than Thor seeing that he gathers green AP for free.
If anything, Hela breaks Thor the least.
Your turn: Thor has 10 AP
AI turn: Hela deals damage and destroys 2 AP
Your turn: Thor passively collects 2 AP bringing him back to 10.
AI turn: Hela again deals damage and brings you right under the AP threshold.
Yes she hurts other green users; but is obviously meant to hurt Thor teams more. Even the fact that she doesn’t drain much green is by design so she can keep pumping out damage. Will be fun to see in practice. If you’re running Thor, you must target her first.
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crackninja said:Daredevil217 said:LLohm said:ABaker84 said:Hela will break Thor's hammer .No longer a need to nerf, if there was a need in the first place. Nerf is a naughty word that should be avoided
I think Hela nerfs all other green users far harder than Thor seeing that he gathers green AP for free.
If anything, Hela breaks Thor the least.
Your turn: Thor has 10 AP
AI turn: Hela deals damage and destroys 2 AP
Your turn: Thor passively collects 2 AP bringing him back to 10.
AI turn: Hela again deals damage and brings you right under the AP threshold.
Yes she hurts other green users; but is obviously meant to hurt Thor teams more. Even the fact that she doesn’t drain much green is by design so she can keep pumping out damage. Will be fun to see in practice. If you’re running Thor, you must target her first.Her green passive will slow down thorkoye noticeably. Since she destroys 2ap per turn above 10 and he only generates 1.67. but thorkoye can likely power through that by killing her with red damage. But her green active is also a problem. For Thor as that rendomized damage will make "hide-a-thor" harder. And it's different to suppress enemy green while playing hide-a-thor at all, let alone suppressing below 8ap.I would guess that thorkoye will still be plenty good, but it might be slightly less reliable. And it's a pain if your Thor dies and you have to both heal and then half-kill him again quickly.0 -
Actually half killing him again will be much quicker and easier, just play against a hela again. No more pve retreating.0
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Vhailorx said:crackninja said:Daredevil217 said:LLohm said:ABaker84 said:Hela will break Thor's hammer .No longer a need to nerf, if there was a need in the first place. Nerf is a naughty word that should be avoided
I think Hela nerfs all other green users far harder than Thor seeing that he gathers green AP for free.
If anything, Hela breaks Thor the least.
Your turn: Thor has 10 AP
AI turn: Hela deals damage and destroys 2 AP
Your turn: Thor passively collects 2 AP bringing him back to 10.
AI turn: Hela again deals damage and brings you right under the AP threshold.
Yes she hurts other green users; but is obviously meant to hurt Thor teams more. Even the fact that she doesn’t drain much green is by design so she can keep pumping out damage. Will be fun to see in practice. If you’re running Thor, you must target her first.Her green passive will slow down thorkoye noticeably. Since she destroys 2ap per turn above 10 and he only generates 1.67. but thorkoye can likely power through that by killing her with red damage. But her green active is also a problem. For Thor as that rendomized damage will make "hide-a-thor" harder. And it's different to suppress enemy green while playing hide-a-thor at all, let alone suppressing below 8ap.I would guess that thorkoye will still be plenty good, but it might be slightly less reliable. And it's a pain if your Thor dies and you have to both heal and then half-kill him again quickly.0 -
Guess we'll have to see it in practice if she damages Thor or Okoye. If they designed her right, she should damage Thor, as soon as he collects not just on her turn.0
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What I would want is a better defense team against Thor. I don't think Hela will do that for me, he does seem to collect too quickly. She's probably fine on offense against him. I think she is probably going to neuter my gho5t Rider though.0
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I was an original opponent of neutering Thor. While I still don't think he needs to be gutted, I will admit his prevalence this long after his release is... annoying and repetitive.
I don't remember who suggested it originally, but I've embraced the simple idea that the following should happen:
Thor ONLY does his green passive thing if he is in front. This would basically solve the ThorKoye prevalence. Want that passive stuff Thor generates? No problem, but he's eating damage and you're sucking on health packs more often. Need to eat a nuke? Stick Okoye out front but no free stuff for you.
Just my two cents.6 -
imo characters only need nerfs when they are too strong when used by the ai. That basically shows that the character(s) can be played mindlessly and with no skill whatsoever. If anyone needs a nerf right now it’s 4* rocket. Having thor Oko as a meta team is completely fine by me, because you can beat them with a lot of combinations of teams which allows me to use more of my roster if I want to. Gritty forces us to use specific teams and they are almost unbeatable unless you have the right characters.
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Sm0keyJ0e said:
I don't remember who suggested it originally, but I've embraced the simple idea that the following should happen:
Thor ONLY does his green passive thing if he is in front. This would basically solve the ThorKoye prevalence. Want that passive stuff Thor generates? No problem, but he's eating damage and you're sucking on health packs more often. Need to eat a nuke? Stick Okoye out front but no free stuff for you.
Just my two cents.Yep I've been saying that since Gambit was nerfed. A god of thunder hiding behind everyone else. I'm up to 540 health packs now since Gambit was nerfed and I got thor about 2 months later. I didn't even find okoye that useful in the 3* thor pvp. She needs Thors battery or you use health packs like any other normal character.When you have a battery that strong it completely shuts out other characters unless they work with him. He's so damaging for other releases.Tank or no AP. Simple.0 -
So now I'm trying to remember if there is a character in the game that has anything like a mechanic where you would need to match with them to leave them out front, and then something happens. We have "jump in front" on a number of defensive characters. Anyone that does something like Thor is proposed to do?
Part of the reason I'm asking is because the tech doesn't always exist to accomplish the ideas that we/devs come up with. I'm not saying it is impossible....just thinking about it.
Another thought I'm having is that there are a LOT of high end players that spent money/resources to ensure that Okoye tanks red over Thor. And this would be quite an issue for some people to suddenly change his design this way. But such is the way of nerfs. Anyway, it would be frustrating to suddenly find that having a bigger Thor is better when people have been making dupe Thors, tossing Valk/Thor covers, etc.0 -
bluewolf said:
Another thought I'm having is that there are a LOT of high end players that spent money/resources to ensureWhen's that stopped them before, Lot's of Line rooms seem convinced a certain character is about to get a nerf from a passive to 2 turn repeater. A character that they have pushed hard recently to have us empty hoards on. When I initially read this on Line I thought, nah they wouldn't pull that. Then I remembered who were dealing with here.So I'm ready for the 'rebalance'.0 -
bluewolf said:So now I'm trying to remember if there is a character in the game that has anything like a mechanic where you would need to match with them to leave them out front, and then something happens. We have "jump in front" on a number of defensive characters. Anyone that does something like Thor is proposed to do?
Part of the reason I'm asking is because the tech doesn't always exist to accomplish the ideas that we/devs come up with. I'm not saying it is impossible....just thinking about it.2 -
Grocket "nerf" could look like this:
He generates 2 Strikes for each GotG member on the force at the start of the match.
For each GotG member their strength is increased by X.
If you want to Gritty, you gotta be saddled with another GotG (so no Bishop, or whatever).
I do not want this to happen because I think Gritty is a great thing for the game (being NOT Thorkoye and still being viable).0 -
ZootSax said:bluewolf said:So now I'm trying to remember if there is a character in the game that has anything like a mechanic where you would need to match with them to leave them out front, and then something happens. We have "jump in front" on a number of defensive characters. Anyone that does something like Thor is proposed to do?
Part of the reason I'm asking is because the tech doesn't always exist to accomplish the ideas that we/devs come up with. I'm not saying it is impossible....just thinking about it.
Presumably whether an ability is passive or not wouldn't cause an issue with the "check for this, then that" condition. But that's easy for me to say....0 -
It could also function like Thanos’ Come Get Me. The moment Thor reaches 50% life, he auto tanks everything.0
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bluewolf said:So now I'm trying to remember if there is a character in the game that has anything like a mechanic where you would need to match with them to leave them out front, and then something happens. We have "jump in front" on a number of defensive characters. Anyone that does something like Thor is proposed to do?
Part of the reason I'm asking is because the tech doesn't always exist to accomplish the ideas that we/devs come up with. I'm not saying it is impossible....just thinking about it.
Another thought I'm having is that there are a LOT of high end players that spent money/resources to ensure that Okoye tanks red over Thor. And this would be quite an issue for some people to suddenly change his design this way. But such is the way of nerfs. Anyway, it would be frustrating to suddenly find that having a bigger Thor is better when people have been making dupe Thors, tossing Valk/Thor covers, etc.
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Thing is, if thor has to be in front for his passive to work (which is a cool solution btw), then now he kind of stinks unless you also take away the half-health element. He would be going down constantly and would require more effort than it would be worth to get him back down to half health. And if you remove the half health element, then he would be a nightmare to face so let's just pretend I never mentioned it.
Not only that, but his synergy with okoye would be destroyed because him being in front reduces the team up count by 1 each turn.
If it's just thor's time to join gambit and oml, so be it, but I just want us to recognize ahead of time that that's what we'll get.1
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