QoL improvement
BigSoftieFF
Posts: 454 Mover and Shaker
I believe we have had quite a few of these in the past and would definitely like to see more in the future. I’m not gonna ask for the most requested things like:
Character pinning
Loaner down to 1 clear
Less clears for progression
etc
I would like a way to “fill boosts” regardless of how many I have. I boost on pvp hops and it annoying to only be able to buy a few at time.
What do you all think? Is it too small a problem to be addressed?
Character pinning
Loaner down to 1 clear
Less clears for progression
etc
I would like a way to “fill boosts” regardless of how many I have. I boost on pvp hops and it annoying to only be able to buy a few at time.
What do you all think? Is it too small a problem to be addressed?
5
Comments
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I've mentioned this in the Suggestions forum before. We'll see if anything ever comes of it.
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This thread may be a broken record, but here's my competitive MPQ QOL improvements:*Show the number of clears on each node without entering the node!*Have a saved team option for selection instead of scrolling and selecting 1 by 1*Have the option to turn off the "story screens" in PVE*For 48 hr subs, have each node highlight when it reaches full points*Make the starting "loaner" node 1 clear! It usually messes up my timing for the final grind*Make the tile-matching animations less flashy. I bet I'm on the verge of having seizures.*Somehow show me in PVP how many people have me in their queue, or if I'm skipped, or if I'm currently being attacked. That would help me decide when to stop climbing and then shield out.*Don't insult me with playing advice after losing a battle. I'm already angry about losing, I don't need you to add insult to injury!*Somehow speed up passive power animations. I hate waiting for them to finish doing their thing every turn*Give me an "open all" option for multiple single tokens*Give me an "appy all" option for covers in my reward queue5
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One easy change to fix lots of problems: Bump up the bonus hero rate. Double it. It fixes dilution and allows players to chase their favorites.7
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captainheath said:One easy change to fix lots of problems: Bump up the bonus hero rate. Double it. It fixes dilution and allows players to chase their favorites.2
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Totally agree on boosts, just let me buy them no matter If I have some or not.
It cant be that hard to implement...
Also bump the cap from 30 to like 100/200.
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Just one thing to improve quality of life which is the most annoying - have the option to remove the time consuming, never read and grating story boards. They increase the amount of tapping tenfold, waiting for them to appear and disappear.2
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moss04 said:captainheath said:One easy change to fix lots of problems: Bump up the bonus hero rate. Double it. It fixes dilution and allows players to chase their favorites.2
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Two of my most wanted QoL: ability to open all 1* packs at once, and ability to sell them all at once.
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Replay button on nodes in PVE. Show the clear counter on screen. These 2 items together would save so much time.
Saved teams. Both for PVE and PVP grinds/climbs.
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zeroswitch said:Two of my most wanted QoL: ability to open all 1* packs at once, and ability to sell them all at once.2
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Yes yes to all the above. I’d like to add one:
*Show the round number you are on during wave matches. Just put a ‘2 of 3’ somewhere so we know when we should hold onto AP or just burn it to win the match.6 -
Have a more interactive forum! Then these sort of threads would feel worthwhile posting in.
We seem to have little blips of responses and discussion, but they are all too infrequent and random.
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Mine is normalizing 5* match damage across the tier. So newer characters dont hit harder just because.
Both at level 300 we have
old man logan
197 black
175
153
Cable
225
200
175
Cables weakest is equal to logans mid. Just normalize the 5's like every other tier.
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introduce a classics legends token. would also help with dilution and adding covers for older 5*0
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Ed_Dragonrider said:zeroswitch said:Two of my most wanted QoL: ability to open all 1* packs at once, and ability to sell them all at once.
A more reasonable request would be an option to open 10 or 40 at a time. Since they already sell 10 and 40 packs, it would require less coding to make those options.3 -
Ed_Dragonrider said:zeroswitch said:Two of my most wanted QoL: ability to open all 1* packs at once, and ability to sell them all at once.
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zeroswitch said:Ed_Dragonrider said:zeroswitch said:Two of my most wanted QoL: ability to open all 1* packs at once, and ability to sell them all at once.2
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tiomono said:zeroswitch said:Ed_Dragonrider said:zeroswitch said:Two of my most wanted QoL: ability to open all 1* packs at once, and ability to sell them all at once.
2 -
Daredevil217 said:tiomono said:zeroswitch said:Ed_Dragonrider said:zeroswitch said:Two of my most wanted QoL: ability to open all 1* packs at once, and ability to sell them all at once.0
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bbigler said:Daredevil217 said:tiomono said:zeroswitch said:Ed_Dragonrider said:zeroswitch said:Two of my most wanted QoL: ability to open all 1* packs at once, and ability to sell them all at once.I used to 1* farm but my shield rank is high enough (almost 157) that the payoff is no longer worth it for me. Not worth the actual time anymore. So I went ahead and level-maxed all of the 1s just for collection purposes.I think you're making a mistake not rostering Bags. He gives out a Legendary Token as a final reward. I have netted 2 (and 9.5% of a third) Legendaries via Bag-farming. He's also the only 2* to have his own PVP and my double max-champs are ready to take on all comers in April!2
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