Venom bomb
qandols
Posts: 1,182 Chairperson of the Boards
Just reviewed the boosted list. What a disappointment. Kingpin, despite lots of LT draws no luck on him. Domino, level 131. And Vision, bleh. This will be a drag on the essentials. Kitty and R&G to the rescue.
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Comments
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The time to use Vision is when he's boosted. When he can tank colors he's a really good character, but that's going to be for a 3-star player. Not someone with 4s and 5s.2
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Yeah, I've been finding him really nice in the Join Forces node, since I've got him near to max-champed, while my Domino is only 209, so he tanks all his colours. I haven't actually managed to fire Heavy Strike yet, because once he gets his blue down, he just punches everyone right out before I get a chance.
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Annndddd... in the eleventh hour I got a kingpin from the LT rewarded in the clash of the titans. Now I can do better in Venom Bomb1
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Dormammu said:The time to use Vision is when he's boosted. When he can tank colors he's a really good character, but that's going to be for a 3-star player. Not someone with 4s and 5s.
That change alone would make him far more playable. Throw in having him jump to the front and take damage when his Density: Light tile is up, and he becomes a far, far better character.0 -
Unfortunately, Vision's blue power only adds damage after the match - meaning it doesn't buff his basic match damage and allow him to tank everything. Vision would be a top-tier 3-star if his blue behaved more like Ghost's blue passive, which buffs her direct match damage by a percentage. Instead, Vision is almost entirely worthless unboosted.2
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Dormammu said:2
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Since this is on the topic of Venom Bomb, and I feel the need to utter my frustration somewhere and this seems a reasonable place.
Could there possibly be a way to change the obscene amount of nodes where active characters get their active color AP boosted? I'm getting real sick and tired of getting photon blasted because the AI is too lazy to fire a CD ability, or having to play against a Doc Oc that gets 4 green AP for free each turn, even if it is on a loaner node. Now I know that Carnage and to a lesser extent Venom have been cover reduced for this reason, but man this gets annoying when playing a new character event. And somehow it feels like VB is up for char.intro events about half the time.
Yeah, this would be the point where I say thanks in advance, but I almost certainly know it isn't going to be fixed.
Anyway, rant ended. Carry on. Thanks!1 -
Get someone with cheap stun so that the goons will fire off the red power instead of Moonstone?
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HoundofShadow said:Get someone with cheap stun so that the goons will fire off the red power instead of Moonstone?
Against level 515 enemies, with a dead weight undercovered Kingpin?
Good luck with that.0 -
StevO-J said:Since this is on the topic of Venom Bomb, and I feel the need to utter my frustration somewhere and this seems a reasonable place.
Could there possibly be a way to change the obscene amount of nodes where active characters get their active color AP boosted? I'm getting real sick and tired of getting photon blasted because the AI is too lazy to fire a CD ability, or having to play against a Doc Oc that gets 4 green AP for free each turn, even if it is on a loaner node. Now I know that Carnage and to a lesser extent Venom have been cover reduced for this reason, but man this gets annoying when playing a new character event. And somehow it feels like VB is up for char.intro events about half the time.
Yeah, this would be the point where I say thanks in advance, but I almost certainly know it isn't going to be fixed.
Anyway, rant ended. Carry on. Thanks!1 -
StevO-J said:Since this is on the topic of Venom Bomb, and I feel the need to utter my frustration somewhere and this seems a reasonable place.
Could there possibly be a way to change the obscene amount of nodes where active characters get their active color AP boosted? I'm getting real sick and tired of getting photon blasted because the AI is too lazy to fire a CD ability, or having to play against a Doc Oc that gets 4 green AP for free each turn, even if it is on a loaner node. Now I know that Carnage and to a lesser extent Venom have been cover reduced for this reason, but man this gets annoying when playing a new character event. And somehow it feels like VB is up for char.intro events about half the time.
Yeah, this would be the point where I say thanks in advance, but I almost certainly know it isn't going to be fixed.
Anyway, rant ended. Carry on. Thanks!
They already did an adjustment of Venom Bomb so that Venom and Carnage aren't fully covered any more - we don't have to deal with Carnage using his red every single turn fortunately. I don't really see them doing Another adjustment unfortunately.On the topic of the essential characters, I Think this has been a pretty fun set for the essential node. Domino can shake up the board so Vision and Black Widow possibly gets some free matches for extra damage. My Domino is champed so she tanks red over Vision, but since her red hits like a truck I don't really mind.
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StevO-J said:Since this is on the topic of Venom Bomb, and I feel the need to utter my frustration somewhere and this seems a reasonable place.
Could there possibly be a way to change the obscene amount of nodes where active characters get their active color AP boosted? I'm getting real sick and tired of getting photon blasted because the AI is too lazy to fire a CD ability, or having to play against a Doc Oc that gets 4 green AP for free each turn, even if it is on a loaner node. Now I know that Carnage and to a lesser extent Venom have been cover reduced for this reason, but man this gets annoying when playing a new character event. And somehow it feels like VB is up for char.intro events about half the time.
Yeah, this would be the point where I say thanks in advance, but I almost certainly know it isn't going to be fixed.
Anyway, rant ended. Carry on. Thanks!0 -
Did the last clear right now. Every board slightly worse than previous. Cascades and unreachable CD:s abound. Makes you boil. Arrrhhhhh.....0
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Bowgentle said:HoundofShadow said:Get someone with cheap stun so that the goons will fire off the red power instead of Moonstone?
Against level 515 enemies, with a dead weight undercovered Kingpin?
Good luck with that.
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StevO-J said:Since this is on the topic of Venom Bomb, and I feel the need to utter my frustration somewhere and this seems a reasonable place.
Could there possibly be a way to change the obscene amount of nodes where active characters get their active color AP boosted? I'm getting real sick and tired of getting photon blasted because the AI is too lazy to fire a CD ability, or having to play against a Doc Oc that gets 4 green AP for free each turn, even if it is on a loaner node. Now I know that Carnage and to a lesser extent Venom have been cover reduced for this reason, but man this gets annoying when playing a new character event. And somehow it feels like VB is up for char.intro events about half the time.
Yeah, this would be the point where I say thanks in advance, but I almost certainly know it isn't going to be fixed.
Anyway, rant ended. Carry on. Thanks!
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I'm kinda glad I took it easy on this event.
Pushed hard in Sub 1 and 2, got the Domino cover and the first tier of CP, and stopped after that. The break (even if only two days) felt nice.0
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