Favorite Deck Slots
Comments
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Brigby said:Gabrosin said:Is there any reason we can't have our Event Deck slots remember what we used the last time we played the event? Perhaps it would discourage creativity, but often I'm not looking to be creative, I'm just looking to plow through my matches quickly and move on with my life.
I've always thought it'd be a good idea to offer a discounted deck slot after an event ends. For example, you kicked butt with this awesome Standard event deck you just made, which took you quite some time to find the perfect cards for. You could theoretically edit one of your current deck slots to mirror it, but that takes time and effort, both of which you just spent on placing high in the event.
What if at the end of an event, the game goes "Hey! Looks like you really enjoyed playing that deck. Do you want to save it in a new deck slot? If you unlock a new deck slot right now, it'll only cost 100 Mana Crystals)
(It probably wouldn't literally say all of that. I just wanted to add some flavor text to it. )
This way you save some Mana Crystals, keep your new awesome deck, and conserve both time and energy! If you don't want to save your event deck, then no problem! Just skip the prompt.
Deck slots are no game winner, just improvement of usability.1 -
Brigby said:Gabrosin said:Is there any reason we can't have our Event Deck slots remember what we used the last time we played the event? Perhaps it would discourage creativity, but often I'm not looking to be creative, I'm just looking to plow through my matches quickly and move on with my life.
I've always thought it'd be a good idea to offer a discounted deck slot after an event ends. For example, you kicked butt with this awesome Standard event deck you just made, which took you quite some time to find the perfect cards for. You could theoretically edit one of your current deck slots to mirror it, but that takes time and effort, both of which you just spent on placing high in the event.
What if at the end of an event, the game goes "Hey! Looks like you really enjoyed playing that deck. Do you want to save it in a new deck slot? If you unlock a new deck slot right now, it'll only cost 100 Mana Crystals)
(It probably wouldn't literally say all of that. I just wanted to add some flavor text to it. )
This way you save some Mana Crystals, keep your new awesome deck, and conserve both time and energy! If you don't want to save your event deck, then no problem! Just skip the prompt.
That said, I have a problem with the way deck slots are treated as purchasable resources. A deck slot does not provide you with a new capability, in the way that obtaining a new card or planeswalker does. You will never win a match because of the number of deck slots you have. It is merely an organizational tool which saves players time. By skimping on the number of deck slots available and putting a paywall in front of obtaining more, you're saying to players that you're willing to subject them to regular annoyance unless they pay up.
Each time an event rolls around, I have to open up my laptop, fire up the spreadsheet I'm forced to maintain to keep track of decklists used in previous events, and then search through my inventory for the correct ten cards for that match of that event. Every time I have to do so, it's a reminder that the game isn't trying to make it easy for me to participate in events; I get at most three deck slots per planeswalker, which is three more than I need for the bad ones and about twelve less than I need for the best ones. It's a big reason why I'll avoid participating in all nodes of an event if I don't have to. Tour of Ravnica, I played the first node four times and then stopped. Is it because I didn't want to see what you had made for the other four nodes? Nope. I just didn't want to waste my time creating a deck that I wouldn't be able to save for the next time the event is run.
This game is a lot of fun, and I pour a lot of time into playing it, but I find myself wishing I could play it less and there's a fundamental problem somewhere in there. The amount of overhead time is a big factor in that. The dev team has taken a great first step in reducing that overhead with the new Card Visual Aid setting, but there's so much more that could be done. More deck slots. Individual card favoriting to make reassembling decks faster. Speed up the match load process. Don't make us tap through several popups confirming that we hit all our objectives when a match finishes, just show the ribbons we earned on the main screen and let us get back to the event screen.
I'm sure the team can find better ways to monetize this product than to artificially restrict an asset whose only function is to save us time while playing.
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Brigby said:Gabrosin said:Is there any reason we can't have our Event Deck slots remember what we used the last time we played the event? Perhaps it would discourage creativity, but often I'm not looking to be creative, I'm just looking to plow through my matches quickly and move on with my life.
I've always thought it'd be a good idea to offer a discounted deck slot after an event ends. For example, you kicked butt with this awesome Standard event deck you just made, which took you quite some time to find the perfect cards for. You could theoretically edit one of your current deck slots to mirror it, but that takes time and effort, both of which you just spent on placing high in the event.
What if at the end of an event, the game goes "Hey! Looks like you really enjoyed playing that deck. Do you want to save it in a new deck slot? If you unlock a new deck slot right now, it'll only cost 100 Mana Crystals)
(It probably wouldn't literally say all of that. I just wanted to add some flavor text to it. )
This way you save some Mana Crystals, keep your new awesome deck, and conserve both time and energy! If you don't want to save your event deck, then no problem! Just skip the prompt.Seriously, take my crystals, please. I'd certainly do that.2 -
Gabrosin said:Every time I have to do so, it's a reminder that the game isn't trying to make it easy for me to participate in events; I get at most three deck slots per planeswalker, which is three more than I need for the bad ones and about twelve less than I need for the best ones. ITruer words never spoken, sir. Good post.That being said, while I'm definitely banging the "more deck slots" drum (and have been since they came out), I think that monetizing quality-of-life upgrades is fairly par for the course for mobile games. As such, while I'd love them to be handed out for free, I'm not sure if we can reasonably expect that to happen.You hit the nail on the head regarding the amount of overhead time--we spend a lot of time not actually playing the game. At times, it seems like they actively want us not to play their game (q.v.: the single charge in the single node for RT at the end of the day, where if I lose the match [yes, it happens, ahem] then I don't get to play until the next morning because it's bedtime). We shouldn't have to keep spreadsheets or screenshots.4
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Gabrosin said:Brigby said:Gabrosin said:Is there any reason we can't have our Event Deck slots remember what we used the last time we played the event? Perhaps it would discourage creativity, but often I'm not looking to be creative, I'm just looking to plow through my matches quickly and move on with my life.
I've always thought it'd be a good idea to offer a discounted deck slot after an event ends. For example, you kicked butt with this awesome Standard event deck you just made, which took you quite some time to find the perfect cards for. You could theoretically edit one of your current deck slots to mirror it, but that takes time and effort, both of which you just spent on placing high in the event.
What if at the end of an event, the game goes "Hey! Looks like you really enjoyed playing that deck. Do you want to save it in a new deck slot? If you unlock a new deck slot right now, it'll only cost 100 Mana Crystals)
(It probably wouldn't literally say all of that. I just wanted to add some flavor text to it. )
This way you save some Mana Crystals, keep your new awesome deck, and conserve both time and energy! If you don't want to save your event deck, then no problem! Just skip the prompt.
That said, I have a problem with the way deck slots are treated as purchasable resources. A deck slot does not provide you with a new capability, in the way that obtaining a new card or planeswalker does. You will never win a match because of the number of deck slots you have. It is merely an organizational tool which saves players time. By skimping on the number of deck slots available and putting a paywall in front of obtaining more, you're saying to players that you're willing to subject them to regular annoyance unless they pay up.
Each time an event rolls around, I have to open up my laptop, fire up the spreadsheet I'm forced to maintain to keep track of decklists used in previous events, and then search through my inventory for the correct ten cards for that match of that event. Every time I have to do so, it's a reminder that the game isn't trying to make it easy for me to participate in events; I get at most three deck slots per planeswalker, which is three more than I need for the bad ones and about twelve less than I need for the best ones. It's a big reason why I'll avoid participating in all nodes of an event if I don't have to. Tour of Ravnica, I played the first node four times and then stopped. Is it because I didn't want to see what you had made for the other four nodes? Nope. I just didn't want to waste my time creating a deck that I wouldn't be able to save for the next time the event is run.
This game is a lot of fun, and I pour a lot of time into playing it, but I find myself wishing I could play it less and there's a fundamental problem somewhere in there. The amount of overhead time is a big factor in that. The dev team has taken a great first step in reducing that overhead with the new Card Visual Aid setting, but there's so much more that could be done. More deck slots. Individual card favoriting to make reassembling decks faster. Speed up the match load process. Don't make us tap through several popups confirming that we hit all our objectives when a match finishes, just show the ribbons we earned on the main screen and let us get back to the event screen.
I'm sure the team can find better ways to monetize this product than to artificially restrict an asset whose only function is to save us time while playing.
If I had to spreadsheet my games I would call it work. But I get the point: decks are comfort, time saver, but no real advance. Make them free or at least unlockable (pw/player leveling) or winnable (hey another shiny reward option).
If you can win slots in events mybe some very rare pw see some of me more playtime, if deckslots are winnable for thoose pw that made it into the event.0 -
IM_CARLOS said:Gabrosin said:Brigby said:Gabrosin said:Is there any reason we can't have our Event Deck slots remember what we used the last time we played the event? Perhaps it would discourage creativity, but often I'm not looking to be creative, I'm just looking to plow through my matches quickly and move on with my life.
I've always thought it'd be a good idea to offer a discounted deck slot after an event ends. For example, you kicked butt with this awesome Standard event deck you just made, which took you quite some time to find the perfect cards for. You could theoretically edit one of your current deck slots to mirror it, but that takes time and effort, both of which you just spent on placing high in the event.
What if at the end of an event, the game goes "Hey! Looks like you really enjoyed playing that deck. Do you want to save it in a new deck slot? If you unlock a new deck slot right now, it'll only cost 100 Mana Crystals)
(It probably wouldn't literally say all of that. I just wanted to add some flavor text to it. )
This way you save some Mana Crystals, keep your new awesome deck, and conserve both time and energy! If you don't want to save your event deck, then no problem! Just skip the prompt.
That said, I have a problem with the way deck slots are treated as purchasable resources. A deck slot does not provide you with a new capability, in the way that obtaining a new card or planeswalker does. You will never win a match because of the number of deck slots you have. It is merely an organizational tool which saves players time. By skimping on the number of deck slots available and putting a paywall in front of obtaining more, you're saying to players that you're willing to subject them to regular annoyance unless they pay up.
Each time an event rolls around, I have to open up my laptop, fire up the spreadsheet I'm forced to maintain to keep track of decklists used in previous events, and then search through my inventory for the correct ten cards for that match of that event. Every time I have to do so, it's a reminder that the game isn't trying to make it easy for me to participate in events; I get at most three deck slots per planeswalker, which is three more than I need for the bad ones and about twelve less than I need for the best ones. It's a big reason why I'll avoid participating in all nodes of an event if I don't have to. Tour of Ravnica, I played the first node four times and then stopped. Is it because I didn't want to see what you had made for the other four nodes? Nope. I just didn't want to waste my time creating a deck that I wouldn't be able to save for the next time the event is run.
This game is a lot of fun, and I pour a lot of time into playing it, but I find myself wishing I could play it less and there's a fundamental problem somewhere in there. The amount of overhead time is a big factor in that. The dev team has taken a great first step in reducing that overhead with the new Card Visual Aid setting, but there's so much more that could be done. More deck slots. Individual card favoriting to make reassembling decks faster. Speed up the match load process. Don't make us tap through several popups confirming that we hit all our objectives when a match finishes, just show the ribbons we earned on the main screen and let us get back to the event screen.
I'm sure the team can find better ways to monetize this product than to artificially restrict an asset whose only function is to save us time while playing.
If I had to spreadsheet my games I would call it work. But I get the point: decks are comfort, time saver, but no real advance. Make them free or at least unlockable (pw/player leveling) or winnable (hey another shiny reward option).
If you can win slots in events mybe some very rare pw see some of me more playtime, if deckslots are winnable for thoose pw that made it into the event.
I've also been playing a lot of MtG Arena lately, and they get a lot of these things right. I can create as many decks as I want and it's easy to grab and switch between them when I'm about to enter an event or ladder play. When I say I'm ready to play, it's usually just a couple of seconds before the game has loaded and I'm there making my initial decisions. When my match finishes I get a single screen, Victory or Defeat, showing my ranking change, and then one more screen if I was in an event, showing whether I made progress or got any rewards... I don't have to click my way through popups detailing each individual outcome of my game, I can just press one more button and I'm on to the next game. It's a noticeable contrast to MTGPQ, and hopefully something the devs can use for inspiration as they continue to improve.
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This content has been removed.
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Gabrosin said:IM_CARLOS said:Gabrosin said:Brigby said:Gabrosin said:Is there any reason we can't have our Event Deck slots remember what we used the last time we played the event? Perhaps it would discourage creativity, but often I'm not looking to be creative, I'm just looking to plow through my matches quickly and move on with my life.
I've always thought it'd be a good idea to offer a discounted deck slot after an event ends. For example, you kicked butt with this awesome Standard event deck you just made, which took you quite some time to find the perfect cards for. You could theoretically edit one of your current deck slots to mirror it, but that takes time and effort, both of which you just spent on placing high in the event.
What if at the end of an event, the game goes "Hey! Looks like you really enjoyed playing that deck. Do you want to save it in a new deck slot? If you unlock a new deck slot right now, it'll only cost 100 Mana Crystals)
(It probably wouldn't literally say all of that. I just wanted to add some flavor text to it. )
This way you save some Mana Crystals, keep your new awesome deck, and conserve both time and energy! If you don't want to save your event deck, then no problem! Just skip the prompt.
That said, I have a problem with the way deck slots are treated as purchasable resources. A deck slot does not provide you with a new capability, in the way that obtaining a new card or planeswalker does. You will never win a match because of the number of deck slots you have. It is merely an organizational tool which saves players time. By skimping on the number of deck slots available and putting a paywall in front of obtaining more, you're saying to players that you're willing to subject them to regular annoyance unless they pay up.
Each time an event rolls around, I have to open up my laptop, fire up the spreadsheet I'm forced to maintain to keep track of decklists used in previous events, and then search through my inventory for the correct ten cards for that match of that event. Every time I have to do so, it's a reminder that the game isn't trying to make it easy for me to participate in events; I get at most three deck slots per planeswalker, which is three more than I need for the bad ones and about twelve less than I need for the best ones. It's a big reason why I'll avoid participating in all nodes of an event if I don't have to. Tour of Ravnica, I played the first node four times and then stopped. Is it because I didn't want to see what you had made for the other four nodes? Nope. I just didn't want to waste my time creating a deck that I wouldn't be able to save for the next time the event is run.
This game is a lot of fun, and I pour a lot of time into playing it, but I find myself wishing I could play it less and there's a fundamental problem somewhere in there. The amount of overhead time is a big factor in that. The dev team has taken a great first step in reducing that overhead with the new Card Visual Aid setting, but there's so much more that could be done. More deck slots. Individual card favoriting to make reassembling decks faster. Speed up the match load process. Don't make us tap through several popups confirming that we hit all our objectives when a match finishes, just show the ribbons we earned on the main screen and let us get back to the event screen.
I'm sure the team can find better ways to monetize this product than to artificially restrict an asset whose only function is to save us time while playing.
If I had to spreadsheet my games I would call it work. But I get the point: decks are comfort, time saver, but no real advance. Make them free or at least unlockable (pw/player leveling) or winnable (hey another shiny reward option).
If you can win slots in events mybe some very rare pw see some of me more playtime, if deckslots are winnable for thoose pw that made it into the event.
I've also been playing a lot of MtG Arena lately, and they get a lot of these things right. I can create as many decks as I want and it's easy to grab and switch between them when I'm about to enter an event or ladder play. When I say I'm ready to play, it's usually just a couple of seconds before the game has loaded and I'm there making my initial decisions. When my match finishes I get a single screen, Victory or Defeat, showing my ranking change, and then one more screen if I was in an event, showing whether I made progress or got any rewards... I don't have to click my way through popups detailing each individual outcome of my game, I can just press one more button and I'm on to the next game. It's a noticeable contrast to MTGPQ, and hopefully something the devs can use for inspiration as they continue to improve.
I still wonder why MTG worked fine year ago with a real pvp ladder and way more complex gameplay and mtgpq still is work in progress and every update that cut a bug bring some new bugs.0
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