# Question on PvE: what is your strategy for max progression in minimal time

helix72
Posts:

**435**Mover and Shaker
I used to try for PvE placement so hitting max progression was never an issue, but now I need to cut back PvE playing time and I can't always guarantee I can play right when a sub opens or right before it closes. So, I want to throw placement out the window and find out how to play when I want each 24 hour period and spend the least amount of time playing while still maximizing progression rewards including the final CP reward.

I did some searching but can't tell for sure exactly how many clears it takes. One thread seemed to suggest 5 with optimal timing or 6 with suboptimal. But the time to clear and point values vary per node, so for example maybe clearing the first 3 nodes 7 times but only doing 4 clears on every other one is good enough. That's where I'm asking for some veteran advice.

I'm a 4* player with 21 champed, most of the rest at level 209, and all but 11 fully covered. I have at least 1 cover for every 5* though none are champed, fully covered, or leveled. Most of the best ones have too few covers to be of much use (Thor at 2, Okoye at 2, Kitty at 2, Thanos at 1, etc). I typically play SCL 8.

Aside from magically champing Thor/Okoye/Thanos/Kitty, what is your suggestion for the best strategy to cut play time to a minimum but still get max prog rewards?

I did some searching but can't tell for sure exactly how many clears it takes. One thread seemed to suggest 5 with optimal timing or 6 with suboptimal. But the time to clear and point values vary per node, so for example maybe clearing the first 3 nodes 7 times but only doing 4 clears on every other one is good enough. That's where I'm asking for some veteran advice.

I'm a 4* player with 21 champed, most of the rest at level 209, and all but 11 fully covered. I have at least 1 cover for every 5* though none are champed, fully covered, or leveled. Most of the best ones have too few covers to be of much use (Thor at 2, Okoye at 2, Kitty at 2, Thanos at 1, etc). I typically play SCL 8.

Aside from magically champing Thor/Okoye/Thanos/Kitty, what is your suggestion for the best strategy to cut play time to a minimum but still get max prog rewards?

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## Comments

1,934Chairperson of the BoardsFYI. Max progression is set with 5x clears of every node except for the 5e.

3,701Chairperson of the Boards277Mover and ShakerThis may vary per event and possibly won't work for 7 day events, but it's worked so far.

183Tile Toppler486Mover and ShakerYou don’t need to play the 5E, but prob worth doing the first few clears if you can and if the points are worth it.

One thing that’s worth bearing in mind is that later subs have more points available, so you can probably be more lax early on.

721Critical ContributorPlaying daily, it's probably easiest to do 4 clears of every node (except maybe the 5E, if it's too difficult) whenever during a sub, and then add a little extra on the last sub to cover for the skipped points.

If you're ok with grinding the latter subs more optimally, you could skip some more early on. It depends on pve - how many subs there are in total, if there's a 48 hour sub, are there wave nodes.

Except for the DP vs. MPQ, all pve's have the last sub with double the points of the first sub, and the rest in between progress linearly.

EDIT:

Hmm, on 2nd thought, only 4 clears without touching the 5E the whole event would not be enough to cover just with the final sub. Not without pretty optimal timing on the last sub and if pve was the short one (3 subs). Which is what you're trying to avoid.

Progression is 4 clears each node except 5E, every sub, and then 1/6 of that more. You can choose how to add that 1/6 extra, either doing the 5th clears of all nodes right away (that would cover it exactly) or by adding some points with 5E, or giving the nodes some time to regenerate points before doing the 5th/6th clear (that can reduce the number of nodes you need to play).

484Mover and ShakerI suggest 4 clears of each node, including the 5* essential. Add a few hits on the easy nodes with 3* Thanos, since those are very fast. If you find a particular node tough (probably the 4* or 5* essential), do other nodes a 5th time instead to make up the points.

Every event will be a little different because of wave nodes, boosted list, etc., so aim a little higher than needed just in case you have problems, and then stop once you hit max progression.

20Just Dropped In689Critical Contributor239Tile Toppler324Mover and Shaker3,728Chairperson of the Boards324Mover and Shaker1,934Chairperson of the BoardsWhat is the minimum amount of work that can accomplish max prog. or simply what is the least number of matches that can finish max progression. i.e. can you do another play path that = 4 2/3 full points in under (5matches x 9 nodes or 45 matches)

There are some important caveats to consider in this question.

1. I'l l use the default assumption of std nodes that can be played a max of 7 matches (if we allowed more than 7 matches, the solution is differentent and its essentially tapping ), 3e, 3h, 4 esential, 0 join forces. ignore the main screen.

2. The least num of matches solution is UNSOLVABLE without knowing the existing point relationships between all 9 nodes and really subs 1, 2,3 . I.e. In subs, The points are not uniformly distributed from easy 1 to hard 3 to essential 5. Yes, we can calculate an minimum optimal for each event, but I'm not going to bother to do it for each one. Specifically, some events have more points concentrated in the harder nodes than others.

3. Realize that minimum matches has 2 different solutions based upon

a. You can use the timer to regenerate points or b;

b. You don't rely on the timer to assist in boosting points.

Under those assumptions.

1. Max prog is 4 2/3 (FP full points) i.e. 5 matches (which means in any sub, maximum of required matches = 5x 9 nodes or 45matches. So the question is really can you get to max progression in under 45matches? (yes, of course you can, I think you can reach max prog in 34-38 matches)

1a. So in essence, we just need to construct optimal path that equal 4 2/3 FP or those 5 matches.

2. Because nodes are revealed to us from smallest to greatest, we can make some default assumptions on that path. Namely, every node is opened at least once or 9matches are required to start.

2a. Once we have access to all the nodes, work BACKWARDS from the biggest nodes to the smallest nodes. At this points, solutions will diverge based upon whether you can wait between 5hit and 6 hit for points to regenerate or you intend to do it all at once. In addition, points are not uniformly distributed between the nodes. That means we have to consider the relative value of each node in the sub.

In any case this is an interesting question because the comp players only does 63 matches, its just a mattter of when they do those 63 matches. None of the comp pve players ever bothered to figure out the smallest number of matches that can finish max progression.

4,593Chairperson of the BoardsI would try to pick the fastest nodes, esp after sub 1, and try to hit them 6x on a somewhat optimal basis if at all possible. At minimum, I would try hit the fast clear nodes 6x even if it was all at once. The rest hit 4-5 times.

Also: loaner nodes are generally awful and you should avoid repeating them if you want to maximize the points / time spent ratio.

Some events will take a long time because they are filled with movers (Sim) and I’d drop an SCL for those or expect more playtime.

183Tile TopplerYou would do each easy/hard node once, and then figure out the value/difficulty of hitting them again. Eg goon nodes easier, 3 x dark avengers, 3 x tile movers in HOD more annoying.

But the real optimisation would be in looking at historical data of how much each sub is worth overall. If you knew that, you could (for example) 4-clear the first two subs anytime during the sub, and optimally 7-clear the final sub IF it had enough of a point boost over them to get you to progression.

1,934Chairperson of the Boards(opens 1st sub)

(opens 2nd sub)

(opens 3rd sub)

anyway, you will need to know those values for each event to be be able to optimize the minumum number of matches to achieve max progression.

Specifically you want to optimize Artic circle, mediterranean, and the america.s

1,934Chairperson of the BoardsReminder: I only did this for sub 1 cause there are no one time nodes, wave nodes etc. just the stand 10 nodes 3e, 3hard, 4 essential. The 5th match is only worth 2/3 of 4th, 6th match is 2/3 of 5th. etc...

I know from some other sources that max progression for this sub is around 11,780. So feel free to come up with a different path.

caveat: if you factor in the later subs with are worth more points, you can reoptimize this path with those later points in mind.

102162222222222222282282282282312312312312208372372372372248280280280280310310310310207340340340340227430430430430287191Basically you can get by with just doing the Bolded matches or every match worth more than 191 points.

3,728Chairperson of the Boards514Critical ContributorIf you're up against someone who generates tiles like Mindless Ones, Doc Strange (reactions to tile spammers), Kraven (reduces tiles strength) and Rocket and Groot.