Survey Quality of Life problems with MPQ
Comments
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spidyjedi84 said:For me, it's I have 10 roster slots currently open for potential 5 stars. Yet I still get tinykitty 1-stars, and the ISO is worth more to me than gaming my SCL ranking, so every day, I sell all my one-stars aside from my maxed out Juggernaut, and the next time I play the game, it automatically rosters a 1-star in an empty slot that I get for a reward. How about unless it's a new character to me, you don't just blindly roster a 1-star Storm that I don't need?
presumably you don’t need 1*. So truthfully you just bulk sell your 1* with the sell all 1* filter
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Too time-consuming is right. For now I’m quitting PVE which is super boring now, staying with PVP for now. There are so many good games, I shouldn’t spend much time on a boring match 3 unless I have the trots.2
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bbigler said:This thread is going to become another, "what I want fixed with MPQ" discussion. I don't think these discussions are pointless, but they also don't seem to be passed on to Demiurge either.0
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broll said:None of the above. The main QOL issue is the game is too time consuming and while auto win would improve that I don’t think this game is set up for it.
Just make the max progression caps lower. 3-4 PvE clears. 800-900 / 40-50 wins PvP.
Im getting real close to the end of my rope of how much time this game takes up each day. I’ve already completely abandoned PvP. If change doesn’t come soon it might be time for me to move on.
Ive also stopped my VIP streak for the first time since VIP came out and this is the first Christmas I didn’t spend any Christmas money on the game.0 -
Quitting PVE earlier this week has been like lifting a weight off my shoulders. No more repeating the same battle mindlessly four times in a row! No more Dark Avengers! Even endless Thorkoye and Kitty/Grocket is better (for now, those aren’t epic fun either but I’m not quite ready to abandon the game yet)0
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I love this game but it should not be a part-time job. I realized how much empty time has been devoted and it’s weighing on me heavily. There are so many other options in life.0
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Bubba3210 said:I love this game but it should not be a part-time job. I realized how much empty time has been devoted and it’s weighing on me heavily. There are so many other options in life.
I was thinking about this just yesterday. I’m not using the two as a direct comparison, just a consideration of time sunk but I got thinking about the next nearest RPG style game that I would have put so much time into and it occurred to me that I had probably played 200+ hours of Final Fantasy 7. However, doing so meant that I had completed the game twice (on 2 separate consoles) including collecting the 3 most rare items and fighting the secret bosses, one of which takes something like an hour to beat. Final Fantasy games are not adverse to grinding of course but there is a palpable sense of advancement.
Yet 200 hours on MPQ playing PvE will probably barely get you to somewhere in the 3* tier/stage. And I have easily done 2000 hours and probably more and yet I am nowhere near being in the “top tier” of this game.
I mentioned elsewhere that today I get a Goblin purple in resupply which brings him to a total of 2 covers. After 3 years of playing, 1000+ days and that is the progress I have made on that character. It is a bit sobering to be honest.
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I’m admittedly pretty dumb but I only occasionally remember that this is just a ftp mobile game whose goal is to get you to want to spend money. Obviously fun gameplay has not been the developers’ goal since then they just started repeating PVE events in the first year. I should have quit then.0
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Finding characters need is painfulJexman said:I’m admittedly pretty dumb but I only occasionally remember that this is just a ftp mobile game whose goal is to get you to want to spend money. Obviously fun gameplay has not been the developers’ goal since then they just started repeating PVE events in the first year. I should have quit then.
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broll said:None of the above. The main QOL issue is the game is too time consuming and while auto win would improve that I don’t think this game is set up for it.
Just make the max progression caps lower. 3-4 PvE clears. 800-900 / 40-50 wins PvP.
Im getting real close to the end of my rope of how much time this game takes up each day. I’ve already completely abandoned PvP. If change doesn’t come soon it might be time for me to move on.
Ive also stopped my VIP streak for the first time since VIP came out and this is the first Christmas I didn’t spend any Christmas money on the game.In truth, I probably spend that much time on other games (including the one that replaced it) throughout the the day, but the key factor there is *throughout the day*. Not concentrated blocks of the day - and this game is pretty inflexible when it comes to being able to spread that time around throughout your day.PvP made some good strides in that direction over the course of the past year, but PVE has not. The focus for PVE so far has seemed to be pushing people to progress and not "punch below their weight" - but one of the reasons so many players were punching below their weight is because they don't have enough time to punch *at* their weight on a daily basis. Even with worthwhile rewards for their "weight class". It has been my main criticism of the game over time, and agreement here had me sign in today just to comment on it. (slow work day)
[waves] hiyas.1 -
Finding characters need is painfulStraycat said:Jexman said:I’m admittedly pretty dumb but I only occasionally remember that this is just a ftp mobile game whose goal is to get you to want to spend money. Obviously fun gameplay has not been the developers’ goal since then they just started repeating PVE events in the first year. I should have quit then.That's not a real option unless you're a championed 5* or perhaps broad roster of championed 4* player playing at SCL 7. Either way it's quite late game.If you're in the early 3*-4* transition, you just don't have all these characters to throw at the game. You want to do at least SCL 7 to earn rewards, but it's a time consuming task that takes two to three hours or more each day. You just want to earn your rewards and get it done.Now if you're using championed 5*s and screwing around in SCL 7 PvE (like a lot do) then what do you care if you switch in some championed 4*s or use whatever other 5*s? You're so overpowered it hardly makes a difference in your clear times.But if you were already using the best teams you could in the early 3*-4* transition, then instead of grinding two to three hours now you're grinding five to six hours. Plus you're screwing yourself out of placement, not that you were going to place highly to begin with, but any chance you have of any sort of top placement for better prizes requires you cut down on times as much as you can, and hope that you didn't have too many championed-5*-loads-of-4*s in your bracket.So yeah that is a pretty solid suggestion IF someone has the roster to support it, but if they don't - not so much.0
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broll said:None of the above. The main QOL issue is the game is too time consuming and while auto win would improve that I don’t think this game is set up for it.
Just make the max progression caps lower. 3-4 PvE clears. 800-900 / 40-50 wins PvP.
Im getting real close to the end of my rope of how much time this game takes up each day. I’ve already completely abandoned PvP. If change doesn’t come soon it might be time for me to move on.
Ive also stopped my VIP streak for the first time since VIP came out and this is the first Christmas I didn’t spend any Christmas money on the game.
Every time I think sometime like that I feel like I'm closer to just checking out, but it's still a distraction during my commute. If it was just a little less work, a little less of the repetitive grinding, the same stupid, trivial, boring nodes over and over and over and over, I'd be much happier.4 -
My screen time shows I spend about three hours a day playing this game, looking at where to put iso or letting my kids do pulls. That’s the part I love - planning and seeing them enjoy it.
However, I’m tired of fighting 60-70+ fights a day. It’s not worth the time better spent elsewhere. I have all but a few 4* champed so fights are easy but too time consuming.
I could handle thrty minutes a day but anything beyond that is becoming a deal breaker.0 -
Opening tokens (at least three clicks to open a token...)I vote for opening token. When you have 100 standard token to open and you know you get only ****...But finding characters is also a mess.0
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