On Serra's Wings + disable support : infinite loop [Fixed in 3.2]
andrewvanmarle
Posts: 978 Critical Contributor
Suppression Bonds disables the first creature which then gets moved up by OSW which gives the next creature vigilance. Then that one is disabled, moving the vigilance to the next. Etc etc
The only way to break the loop is to quit.
//Edited Title -Brigby
The only way to break the loop is to quit.
//Edited Title -Brigby
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Comments
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When you have on Serra's Wing in play as well as opponent Suppression Bond, a weird interaction which prevents the game from moving forward happens.
All your creatures take turn in being buffed with Wing and being disabled by Bond. The cycle continues and never ends. Your only option is to shutdown the game. I have video of such interaction if needed
//Edited Title -Brigby0 -
I bet there was another creature with vigilance/ defender/reach in play. right?
If yes, it happen with Knightly Valor too.0 -
Only the Wing provided vigilance to my creatures. Maybe vigilance and reach are problematic
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like that one exactly. but mine is one vigilance (wing) and all 3 creatures being disabled0
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I just had the same thing happen to me. This time it was both Desert's Hold and the dominaria card that disables your first two creatures were played against me and when I stole a copy of Serra's wings and played it the game kept buffing my last creature, then moving it to the first spot only for it to be disabled, and buffed my new last creature and round and round it went until i closed the game.0
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So ... Another bug unleashed in HOD ... Desert hold + Serra's wing leads to an endless sequence of animations.
I've got 3 creatures on board, the first one benefits from the Serra's wing support that gives him vigilance.
Oponent plays desert hold , my first creature is disabled, looses his bufs and is sent in third place... Second creature is now first, gets Serra's buff, gets disabled by desert hold , goes in third place ... And it goes again and again ....
I guess desert's hold should just disable the creature without changing his position on the board to avoid this kind of interaction.
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I have this same issue today. It seems OSW didnt see the first creature if disabled. So when you play another one, its buffed. Receiving vigilance moved it to first spot and opponent support disable it. OSW forget about it and buff the other creature, now visible to OSW, and that loop happens a few times until it stabilize and move to the next thing happening(casting, attack, matching gems, new turn), moment in which the OSW loop start again. I was able to finish the game, but lost because his support was disabling 2 creatures instead of one whenever I play one
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It's not desert hold. It's on serra wings that is unable to see the disabled creature, so change its buff to your second one, which as it now have vigilance is placed on first place, disabled by desert hold and OSW start again
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There is another thread with this same problen
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@Brigby
Can you combine the threads?0 -
*Merged similar threads0
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Also affected by this big. RIP Holiday Showdown0
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Something the AI cast was disabling my first creature which had vigilance from On Serra's Wings . Once my creature was disabled, it rotated to 3rd position and 2nd position came down to first. Then AI's support disabled that one, and the loop kept going endlessly . Did not see what the AI cast but it was either green or blue .0
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Just suffered it in the current HOD Bolas event.
Please @brigby, @Tombstone, @Oktagon_Daiane could you aware the devs about this bug?0 -
I had two minions out. Three, really, but the third didn't seem to play a part.
1) Arvad the Cursed in slot one with vigilance from On Serra's Wings. Also being affected by Brawler's Plate, if that matters.
2) Thief of Sanity with nothing fancy going on.
3) A third minion I can't think of right now.
I don't remember how many reinforcements each had.
The AI played Claustrophobia and the following sequence started:
1) Arvad is disabled and moves to slot 2
2) Thief of Sanity moves to slot one and gains vigilance
3) Thief of Sanityis disabled and moves to slot 2
4) Arvad moves to slot one and gains vigilance
5) Goto 1)
Sorry for the lack of complete details regarding the third minion and reinforcements. It took a while for my forum membership to be approved.
//Edited Title -Brigby0 -
*Merged similar threads
Hi Everyone. This interaction should be fixed in the upcoming 3.2 build.
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The player has three creatures and Serra Wings on the board while Greg has a legendary creature then casts Seal Away. Seal Away disables the first two creatures and then Serra Wings seems to be applying Vigilance to the third creature, then moves that creature to the first slot. Seal Away reapplies to disable to the first two creatures then the process repeats to no end.0
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I think that you have encountered the same bug as described here
https://forums.d3go.com/discussion/comment/856663
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