Laeuftbeidir said: By the way,the ladder system that has been mentioned.. We have that. It's the progression rewards - it just does not stretch all the way up to 100%, but ends with 30-60%. My idea was always to stretch progression rewards to the maximum score, with small intervals at the bottom (and depending on the tier), and bigger ones at the top,without touching the rank system.
Volrak said: Laeuftbeidir said: By the way,the ladder system that has been mentioned.. We have that. It's the progression rewards - it just does not stretch all the way up to 100%, but ends with 30-60%. My idea was always to stretch progression rewards to the maximum score, with small intervals at the bottom (and depending on the tier), and bigger ones at the top,without touching the rank system. Agree with everything you said. Rank rewards are the best they've ever been. And I'm yet to read any justification for giving a rank n reward to players who were outscored by >=n other players apart from "I want (even) more rewards".
Volrak said: One other thing - a long time ago Hibernum ran an event whose progression tiers went all the way up to nearly 100%. My memory is that there were many complaints that it did not take many lost points to rule out the highest progression rewards for yourself, which left players feeling demotivated for the rest of the event once they crossed that threshold.