arNero said: Call me a sore loser here
khurram said: arNero said: Call me a sore loser here You... are a sore loser.
Tremayne said: As @andrewvanmarle wrote try to anticipate and exchange one counter card in your deck design, maybe the extra kill spell must be murder or add that card that punish spell casting to your deck and see what happens.
__Adam said: Legacy isn't salvageable. Let's not waste what little dev resources we have on this dumpster fire.
arNero said:2) Seasons PastThey did a good job of nerfing it the last time (fetching after gem change instead of before), but with Hour of Promise, Nissa's Renewal etc etc, this nerf becomes pointless as Seasons Past can fill those cards first, fetch the three cards, then let Renewal/Promise etc fill those three cards (which may include ANOTHER Seasons Past)Suggested fixes:A) Given that now we have Exile effects, not to mention a few cards which exile itself after being cast (such as that black Undergrowth spell I forgot the name), what about we have Seasons Past exile itself afer cast so that it can't infini-fetch itself? Or at the very worst, like Hazoret's Undying Fury, make it so that Seasons Past cannot re-fetch itself.B> Like Prism Array, one of the things that make Seasons Past broken is because it fetches the cards as an immediate card effect. Instead, delay the fetching at the end of turn, so that even if Seasons + Hour + Renewal gives infinite mana, the fetched cards ALWAYS start with empty mana, removing infinite combo.Season's Past can't fetch itself.
Tremayne said: @madwren - so what are you advocating;Nerfing combos that require 2 cards to win,nerfing combos that require 3-4 cards to win or nerfing combos that require 5-7 cards to win?Will you agree that to any deck created there is at least one card that can counter said deck?mind you that card may not be available to a specific opponent?
arNero said: If they can do that much, why not touch some of the other busted Legacy cards?
arNero said: (This reminds me to my pet peeve about Hearthstone: Some combo cards are so broken that your only choice is to play aggro and try your best to finish the game before turn 5 or something. It is a solution, a universal solution, perhaps, but is it a good one?)
andrewvanmarle said: @madwrenYou just spelled out a win condition, using the opponent's deck against itself, what are you poohpooh-ing about.