Sick of pulling 2*s
Comments
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randomhero1090 said:My season heroic 10 pack was 3x3* and 7x2*. Sorry, that's tinykitty.
And my collection of 25 Latest Legends, for Wasp Exodus Day, netted 1x5*. Nearly took another 2+ year break.
I dont mind pulling 2-stars from standards or elites. But pulling them from heroics, and the abysmal 5-Star rates, are the notable fun-killers in a game I otherwise like playing.1 -
yeah yeah we all have farms, but c'mon when was the last time you were anything but meh about getting a 2*daken from a vault?
Would you REALLY rather have the same level of 2*s than more 4*s?
ya'll being super disingenuous about how awesome it feels pulling ANOTHER moonstone, even from standards.
"I'm a 5 star player and I really need 50hp (3/50) from my farm over another champ level for a middling 4*" said no honest player ever.
nope. stop right there- you do not get to drag newbs roster costs into the discussion about more 3* availability either. so much false argumentation. ANY 2->3 transition player would rather have more 3*s.
If ya'll are 5* players and are just farming: the rewards from 3*'s are better. That's like saying I only want cheap fertilizer that doesn't work as good instead of better nutrients at the same cost.
It boggles that anyone would be against improved rewards3 -
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Now that I'm firmly into 3 star farming (have even started on my 2nd cycle), I would love more 3 stars to take the place of the mountains.
I doubt that will ever happen, but a more realistic measure IMO would be to eliminate standard tokens for higher level players. At the very least, my 2 star farm would cycle faster and I'd get a few more 3 star drops.
Getting all these 1 stars and standard tokens annoys me more than getting 2s at this point. Though my suggested solution will always to combine the 1 and 2 star tiers, with 1s getting appropriate buffs.
Though HP and iso no longer being a huge factor for me anymore, I did roster and level up 1 star Spiderman just for the fun of it. I love seeing his 1st appearance cover on my roster screen.0 -
Not going to lie something feels off..just got a 10 pack for day 1450 or so and it was 9 2s and a 4. I'll take the 4 for sure, but seems like the 9 2s are a bit much.0
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smkspy said:4 star dilution has killed heroic 10 packs.2
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JackTenrec said:smkspy said:4 star dilution has killed heroic 10 packs.
It was far from reliable, but pre-75 four stars and BH days, the chances of 3s and 4s were far likely it felt. Now I fully expect opening a 10 pack and getting 1-3 (at best) 3s and maybe a BH. A single 4 is a blessing.
I'm just membering the good ole days of vaulting where latest 12 made those seasons ten pack fun to open.0 -
smkspy said:CJackTenrec said:smkspy said:4 star dilution has killed heroic 10 packs.
It was far from reliable, but pre-75 four stars and BH days, the chances of 3s and 4s were far likely it felt. Now I fully expect opening a 10 pack and getting 1-3 (at best) 3s and maybe a BH. A single 4 is a blessing.
I'm just membering the good ole days of vaulting where latest 12 made those seasons ten pack fun to open.2 -
Quebbster said:0
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Malcrof said:Quebbster said:0
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Malcrof said:Quebbster said:0
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RNG is gonna rng. Sometimes it's good sometimes bad.
I just opened my season 10 pack. I got:
4 2 stars
4 3 stars (1 was a bonus)
3 4 stars
The champ levels from these gave me 2 more 4* and 1 more 3*.
I have a daily reward for a 10 pack coming up soon and will update with how it goes. I'm willing to say it will not be as good as this one.
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randomhero1090 said:My season heroic 10 pack was 3x3* and 7x2*. Sorry, that's tinykitty.2
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Just had my daily reward 10 pack for day 1687. It was another good one.
Four 3* (2 bonus)
One 4*
Champ rewards from the 10 pack got me another 4*.
I have had times where it feels like I get nothing. Those times will really stick out in your mind. Everytime I open a 10 pack I expect nothing largely because I have had lousy 10 packs before. But I also get really nice ones on occasion too like these last 2 I opened.
Tldr: rng is rng, sometimes it curses you sometimes it blesses you.0 -
It's be nice if you could somehow trade tokens for better odds. But that would probably take a lot of work to implement.0
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randomhero1090 said:Well I for one would love to see that happen. Or even some way to earn more ISO. I realize eventually that people become post-ISO, but the time that takes to happen is really quite a long time in terms of sticking with a game. Most people don't stay with a mobile game more then a year, let alone 2 or 3.
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Well, they can fix the heroic 10 pack by having a guaranteed 3*, a guaranteed 4* and a guaranteed bonus hero in each pack. As for pulling 2s I don't mind. I'd like to see them up the odds of pulling 2s from standards though. Maybe introduce a gold standard, a standard with gold around the edge, that you could only pull randomly from Shield Sim and it would be a guaranteed 3* or Bag Man.0
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Guaranteed things are expensive. Expect 10 pack to be harder to achieve and the price tag for purchasing 10 packs will increase. So, I think in the long run, the tradeoff won't be attractive. Think of the recent change to pack odds, vaults and other events.
Still, I think having a good idea of how probability works is good to manage expectations. For example, 1:5 doesn't mean that you will get a 3* every 5 HT, but in a large sample size, on average, you will get one 3* every 5 HTs opened.
A long term solution which I seen somewhere is the probability of getting certain tiered character increases if the player doesn't get a 3* on the 5th draw. It might drop to 1:4 and so on until it reaches a guaranteed draw.0
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