AI Config
Monkeynutts
Posts: 566 Critical Contributor
Is the AI configured to cascade if it's losing in a game?
I've a lot more recently the AI will not pick 4's or even a 5's and get a massive cascade to fill up its cards.
I've a lot more recently the AI will not pick 4's or even a 5's and get a massive cascade to fill up its cards.
0
Comments
-
AI seems to be programmed to sometimes avoid swaps which are "too good", apparently in response to complaints of the AI getting too many cascades (which is ironic!). Any swap can lead to random off-screen cascades, and there's no reason why this kind of match wouldn't also, some of the time. The AI doesn't seem to switch to a "high cascade" mode depending on the game state, and there are many reasons why that would be implausible. Though, arguably, perhaps any match might be a little more likely to trigger a cascade from random off-screen gems if the board happens to be primed for a high degree of on-screen matching, as might be the case more of the time when such "too good" matches are available.2
-
That's ****. it is programmed. I've seen whole hands fill by ignoring 5s for a 4 that vertically cascaded 3 to 4 times. it's tiny kitty0
-
Monkeynutts said:That's tinykitty. it is programmed. I've seen whole hands fill by ignoring 5s for a 4 that vertically cascaded 3 to 4 times. it's tiny kitty1
-
Proven?
You code?0 -
Monkeynutts said:Proven?
You code?0 -
Monkeynutts said:I've seen whole hands fill by ignoring 5s for a 4 that vertically cascaded 3 to 4 times.
2 -
Honestly, the best way to make yourself feel better is to use the Game Log and track how much mana you get vs the AI. Sure, there are bad games, but it's always more than you think.5
-
just had AI on 4 hp...i was on max...it matched a 4 vertical then it went off 6 timed for 52 mana out comes Etali and Gishnatg in one turn its tiny kitty0
-
Monkeynutts said:That's tinykitty. it is programmed. I've seen whole hands fill by ignoring 5s for a 4 that vertically cascaded 3 to 4 times. it's tiny kitty
This attitude and closed-mindedness is exactly why I stopped bothering with researching this stuff. It's worth neither the time nor the effort.8 -
I appreciate the high level of logic and common sense in some players in these forums (and filter out those that don't match this definition as background noise).
Those that investigate and gather information and evidence and prove or disprove hypothesis are cherished.
1 -
I also appreciate it, and am grateful for the number crunchers and investigators among us.I will point out though, that we should acknowledge that a person's emotional reaction to playing the game--i.e., how they feel during and after a match--is an important factor in the game's success. Regardless of how fair a system is, if the perception of it is negative, that ultimately can cost you longevity in terms of player attrition.It's a tough balance.0
-
madwren said:I also appreciate it, and am grateful for the number crunchers and investigators among us.I will point out though, that we should acknowledge that a person's emotional reaction to playing the game--i.e., how they feel during and after a match--is an important factor in the game's success. Regardless of how fair a system is, if the perception of it is negative, that ultimately can cost you longevity in terms of player attrition.It's a tough balance.
Yeah, part of the problem here is that people have weird ideas about how much they should win and get really frustrated and annoyed at winning <80% of the time... Whereas in every single action game you expect to die CONSTANTLY and it doesn't bug you as much and even in other mobile strategy games you still expect to lose > 50% of the time.
In this though... People constantly over estimate how good they are at gem matching especially and think they deserve to win in a way they don't feel about most other games, they blame the losses on bad luck or cheating when it's just that they aren't as good as they think.
I don't know what the Devs can do to actually address that since it's all in people's heads and isn't part of the game. We try and talk people down in the forums here but they never listen, they are never willing to admit that they deserve to lose sometimes.1 -
Kinesia said:Whereas in every single action game you expect to die CONSTANTLY and it doesn't bug you as much and even in other mobile strategy games you still expect to lose > 50% of the time.5
-
Monkeynutts said:That's tinykitty. it is programmed. I've seen whole hands fill by ignoring 5s for a 4 that vertically cascaded 3 to 4 times. it's tiny kitty
Just so you know, you best defense is gem changers numbers 1 but also mana gem denial - getting the best possible match is not always the answer.0 -
madwren said:I also appreciate it, and am grateful for the number crunchers and investigators among us.I will point out though, that we should acknowledge that a person's emotional reaction to playing the game--i.e., how they feel during and after a match--is an important factor in the game's success. Regardless of how fair a system is, if the perception of it is negative, that ultimately can cost you longevity in terms of player attrition.It's a tough balance.0
-
Boogeyman said:Kinesia said:Whereas in every single action game you expect to die CONSTANTLY and it doesn't bug you as much and even in other mobile strategy games you still expect to lose > 50% of the time.0
-
I am convinced the AI knows what's coming and will fill its cards up when losing in one turn.0
-
An obvious choice for a poor match that leads to an off the board cascade can be mind boggling, but I believe it is just randomness and some weird coding.. I tend to find that my only match is to match my first support I brought out, but the mind remembers bad luck more than the good or average luck.0
-
Convinced the AI cascades intentionally when it is losing before it actually loses.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements