Crash Cycle

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Comments

  • captainheath
    captainheath Posts: 255 Mover and Shaker
    JHawkInc said:
    JHawkInc said:
    Make the Crash daily, 5 CP, same rewards for veterans that complete every crash (with more flexibility as CP can be used to buy covers or special LTs like Fan Favorites or release LTs, or even Classics), people who can complete some crashes but not all get to complete the ones they CAN do more often.

    Maybe add a new node, 3*/4* only, but no character restrictions. Growing rosters can't use 2*s (like they can on Dat Required Character and Big Enchilada), but it's not restricted to specific characters (like Dat Required, the Crash, or the Behemoth Burrito).

    Add in another Taco for the new node, and some Red ISO and 1-3 CP to progression for completing the two new nodes on top of the current set.

    Then add some Support tokens to the vault. They might go to a 400-item vault, so it takes the same amount of time to save up Tacos for the whole thing, but you could add in another 4*, at LEAST some Beginner/Intermediate Supports (one Master in a 400-item vault wouldn't be too awful, but I can see them being too stingy for that), some Red ISO-8, maybe some 5 or 10 CP rewards, and a distribution of 3*s and 2*s and health packs that keeps them about as frequent as they already are.

    So there's some variety at the high-end, and new things to chase in the vault, and a slightly increased flow of rewards from daily completion, a new node to prod newer players to grow their roster, but the overall odds of the vault don't break in the process, and people don't lose anything compared to what they're getting today, they only gain the potential for more as they are able to do more.
    So many good suggestions, you must be new here lol.

    Except for cutting the LT into 5 cps (alexr has the exact reasoning against this), i would be ok with these.
    I would imagine the difficulty would come down some to balance. You're both right that doing the current Crash for 1/5th of the reward wouldn't be good. You'd still want a little bit of a challenge, so it requires you to have the 4* moderately covered and leveled, but not so much the 5CP didn't feel worth it.

    Somehow, you'd have to convert a single fight for an LT into 5 1v1 fights and 5 3*/4* nodes for an LT's worth of CP, some extra CP, and 5 Tacos. And you want to make sure that trading the amount of time it takes to do one current Crash compared to the new nodes I'm suggesting is worth the rewards. There's some fine-tuning there that I think could be done in a way to make people happy, but I have no idea what that would actually be.
    My suggestion for splitting it to 5 cp every day would make a person like me happy.  I like the challenge of a crash, probably the most fun part of puzzle quest for me at this time. 

    Yes, I do think it is a step back for some.  Maybe 8 cp a day or something like that would make it more awesome.
  • spidyjedi84
    spidyjedi84 Posts: 514 Critical Contributor
    I think the happy medium is one LT per crash as a reward. You get it on your first completed attempt, then locks it out for subsequent prizes against that particular character during he 5 day stay. The next attempt the next day you get a small amount of CP, similar to the required 2-star, 3-star, 4-star node. It rewards people who have the character and are able to beat the Titan, and allows additional plays of each crash over the course of 5 days. I know there are some 4-stars I have that aren't fully covered that have seen the Clash as a challenge, and others where you know going in that only a **** board is going to clean your clock.
  • Steel_Colt
    Steel_Colt Posts: 277 Mover and Shaker
    I think the happy medium is one LT per crash as a reward. You get it on your first completed attempt, then locks it out for subsequent prizes against that particular character during he 5 day stay. The next attempt the next day you get a small amount of CP, similar to the required 2-star, 3-star, 4-star node. It rewards people who have the character and are able to beat the Titan, and allows additional plays of each crash over the course of 5 days. I know there are some 4-stars I have that aren't fully covered that have seen the Clash as a challenge, and others where you know going in that only a tinykitty board is going to clean your clock.
    I like this idea. I wouldn't even be opposed to adding 10 or even 20 more levels to the opponent each day, but only if you beat it the previous day. So a "day 5" opponent would be level 370 instead of level 270. 
    Add more of a challenge for those who have 4*s at a higher level. 
  • Steel_Colt
    Steel_Colt Posts: 277 Mover and Shaker
    edited October 2018
    I think the happy medium is one LT per crash as a reward. You get it on your first completed attempt, then locks it out for subsequent prizes against that particular character during he 5 day stay. The next attempt the next day you get a small amount of CP, similar to the required 2-star, 3-star, 4-star node. It rewards people who have the character and are able to beat the Titan, and allows additional plays of each crash over the course of 5 days. I know there are some 4-stars I have that aren't fully covered that have seen the Clash as a challenge, and others where you know going in that only a tinykitty board is going to clean your clock.
    I like this idea. I wouldn't even be opposed to adding 10 or even 20 more levels to the opponent each day, but only if you beat it the previous day. So a "day 5" opponent would be level 370 instead of level 270. 
    Add more of a challenge for those who have 4*s at a higher level. 
    They could also raise the level of the opponent with 20 levels each day, for a higher reward, but make it so that you can only choose to beat it once. 
    Wait it out for higher reward, with the risk of not being able to beat it, or settle for a lower Reward and knock it out the first day.

    This isn't really on topic I guess, please don't hurt me
    @Brigby.
  • captainheath
    captainheath Posts: 255 Mover and Shaker
    I think the happy medium is one LT per crash as a reward. You get it on your first completed attempt, then locks it out for subsequent prizes against that particular character during he 5 day stay. The next attempt the next day you get a small amount of CP, similar to the required 2-star, 3-star, 4-star node. It rewards people who have the character and are able to beat the Titan, and allows additional plays of each crash over the course of 5 days. I know there are some 4-stars I have that aren't fully covered that have seen the Clash as a challenge, and others where you know going in that only a tinykitty board is going to clean your clock.
    I like this idea. I wouldn't even be opposed to adding 10 or even 20 more levels to the opponent each day, but only if you beat it the previous day. So a "day 5" opponent would be level 370 instead of level 270. 
    Add more of a challenge for those who have 4*s at a higher level. 
    I think that's an awesome idea.  I love crashes.  They were a lot more fun when I had under-leveled 4's.  With the additional levels each day they could be fun again.  

    How about first time beat in 5 days:  LT
    2nd:  2 cp
    3rd: 3cp
    4th: 4 cp
    5th: 5 cp

    With additional levels each time beat.  

    Make MPQ fun again.  It is starting to be a chore.
  • Drlex
    Drlex Posts: 112 Tile Toppler
    I would like them to do more crashes, using more characters. I suggest a crash every 3 days. Replaying them at higher levels for CP would be a bonus.