Crash Cycle
Articyular
Posts: 15 Just Dropped In
Not certain that this is the ideal subsection for such a post. But I was just playing around with some numbers and realized that with the addition of Taskmaster it now takes over a year to cycle through all of the 4*s on Crash of the Titans. Somewhat of a massive scale to expect us players to wait through: to use specific characters we possess or to pull specific characters from the vault. Not necessarily griping, but definitely a bit surprised.
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Taskmaster is Limited, so he probably won't be featured in the regular rotation. But the Point is still valid as soon as the next fourstar character is added to the game, it should happen this weekend.
Ironically it may actually mean Taskmaster, Howard the Duck and Devil Dinosaur gets featured in the Crash more often than the other fourstar characters if they get one Crash a year while the rest get less...
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Yeah I was assuming that taskmaster, Howard, and devil dino are run once every anniversary, which now means they get run once every rotation aswell0
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they could probably run crash every 3 days8
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I would be down for more frequent crashes.
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Articyular said:Not certain that this is the ideal subsection for such a post. But I was just playing around with some numbers and realized that with the addition of Taskmaster it now takes over a year to cycle through all of the 4*s on Crash of the Titans. Somewhat of a massive scale to expect us players to wait through: to use specific characters we possess or to pull specific characters from the vault. Not necessarily griping, but definitely a bit surprised.
Everyone has a system that works for them when it comes to the Crash. For me Leveling my 4*'s to 155 has worked for all the ones that I did not have already at a higher level or champed. You also have to play to the character's strengths and you can use Supports to boost up your health or damage. It also depends on how many covers you have for a specific power that will help you get over a stronger enemy. Just keep trying even if you lose a couple of times. Just don't expect to win all the crashes. Eventually you will with time.0 -
Agreed on more frequent crashes. They probably won't want to award a daily LT, but making crashes a daily reoccurrence and awarding 10 CP for each Crash and an LT for completing all five crashes in a cycle would be fair right? That would come down to 3 latest pulls per cycle.
If that's still too much, make it 5 CP per victory and an LT for the entire cycle.
Edit for clarification: By cycle I mean a five day Daily Deadpool Quest cycle of course, not an entire Crash Cycle of all 4* characters.8 -
People have been asking for a more frequent crash rotation since 2017, so I'm not holding my breath.
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The Crash is one of my favorite parts of the game. It's a shame that there isn't a bit more one-on-one content out there and that the Crash is only playable once every 5 days (if you win).0
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Definitely feels like we're due for a DDQ shakeup soon; 4* and 5* dilution is now a much bigger impediment to players than it was even in 2017. I like the egalitarian nature of DDQ being for all player levels that you grow into. Maybe another solo node for single 5*s, but what it would give you beyond another LT I'm not sure.0
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To be honest, my only real complaint lays in the vaulting; I was just scrolling through my roster, and thought to myself “I really want to finish off this 4* character, let’s see when they’re in DDQ vault” and alas, it’s was ~205 days off0
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How about daily crashes for 5 cp. In the end, it is the same as a latest token every five days.0
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captainheath said:How about daily crashes for 5 cp. In the end, it is the same as a latest token every five days.
For newer players, since the few crashes they can win are worth less, it feels like they get the short stick. However, at five times less value and five times more frequent, it should even out for them too.
Net gain? More frequent fun crashes! Everyone wins!
PS. I'd still like it if they gave out an extra LT for completing an entire cycle.0 -
Steel_Colt said:captainheath said:How about daily crashes for 5 cp. In the end, it is the same as a latest token every five days.
For newer players, since the few crashes they can win are worth less, it feels like they get the short stick. However, at five times less value and five times more frequent, it should even out for them too.
Net gain? More frequent fun crashes! Everyone wins!
PS. I'd still like it if they gave out an extra LT for completing an entire cycle.0 -
If they offered Daily 4* crashes, I would honestly be fine with an extra Taco; BUT
BUT; they would need to replace the current five day 4* cycle with 5*'s and guaranty a 5* reward.
bout time for a fixed chance at 5* covers!0 -
Make the Crash daily, 5 CP, same rewards for veterans that complete every crash (with more flexibility as CP can be used to buy covers or special LTs like Fan Favorites or release LTs, or even Classics), people who can complete some crashes but not all get to complete the ones they CAN do more often.
Maybe add a new node, 3*/4* only, but no character restrictions. Growing rosters can't use 2*s (like they can on Dat Required Character and Big Enchilada), but it's not restricted to specific characters (like Dat Required, the Crash, or the Behemoth Burrito).
Add in another Taco for the new node, and some Red ISO and 1-3 CP to progression for completing the two new nodes on top of the current set.
Then add some Support tokens to the vault. They might go to a 400-item vault, so it takes the same amount of time to save up Tacos for the whole thing, but you could add in another 4*, at LEAST some Beginner/Intermediate Supports (one Master in a 400-item vault wouldn't be too awful, but I can see them being too stingy for that), some Red ISO-8, maybe some 5 or 10 CP rewards, and a distribution of 3*s and 2*s and health packs that keeps them about as frequent as they already are.
So there's some variety at the high-end, and new things to chase in the vault, and a slightly increased flow of rewards from daily completion, a new node to prod newer players to grow their roster, but the overall odds of the vault don't break in the process, and people don't lose anything compared to what they're getting today, they only gain the potential for more as they are able to do more.1 -
I wouldn't want daily/5 cp crashes, because 5cp are a really **** reward if you just about manage to struggle through a crash with a 1/2/1 character by the skin of your teeth.I do however agree that we need more frequent crashes. I like the 3-day circle idea. Sure, that would increase the LT flow a bit, but at the same time with so many characters in LTs, you need a bit of an increase anyway to keep up with dilution.5
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Just leave the crash as it is and have the behemoth rotate through the four stars like the big enchilada does for 3 stars and reward a cover for that four star each day. Helps new players cover the older ones and veterans add a champ level.3
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JHawkInc said:Make the Crash daily, 5 CP, same rewards for veterans that complete every crash (with more flexibility as CP can be used to buy covers or special LTs like Fan Favorites or release LTs, or even Classics), people who can complete some crashes but not all get to complete the ones they CAN do more often.
Maybe add a new node, 3*/4* only, but no character restrictions. Growing rosters can't use 2*s (like they can on Dat Required Character and Big Enchilada), but it's not restricted to specific characters (like Dat Required, the Crash, or the Behemoth Burrito).
Add in another Taco for the new node, and some Red ISO and 1-3 CP to progression for completing the two new nodes on top of the current set.
Then add some Support tokens to the vault. They might go to a 400-item vault, so it takes the same amount of time to save up Tacos for the whole thing, but you could add in another 4*, at LEAST some Beginner/Intermediate Supports (one Master in a 400-item vault wouldn't be too awful, but I can see them being too stingy for that), some Red ISO-8, maybe some 5 or 10 CP rewards, and a distribution of 3*s and 2*s and health packs that keeps them about as frequent as they already are.
So there's some variety at the high-end, and new things to chase in the vault, and a slightly increased flow of rewards from daily completion, a new node to prod newer players to grow their roster, but the overall odds of the vault don't break in the process, and people don't lose anything compared to what they're getting today, they only gain the potential for more as they are able to do more.
Except for cutting the LT into 5 cps (alexr has the exact reasoning against this), i would be ok with these.0 -
I don't care who's featured. They could run the same 4-star every time. It's not like the reward changes.0
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Spudgutter said:JHawkInc said:Make the Crash daily, 5 CP, same rewards for veterans that complete every crash (with more flexibility as CP can be used to buy covers or special LTs like Fan Favorites or release LTs, or even Classics), people who can complete some crashes but not all get to complete the ones they CAN do more often.
Maybe add a new node, 3*/4* only, but no character restrictions. Growing rosters can't use 2*s (like they can on Dat Required Character and Big Enchilada), but it's not restricted to specific characters (like Dat Required, the Crash, or the Behemoth Burrito).
Add in another Taco for the new node, and some Red ISO and 1-3 CP to progression for completing the two new nodes on top of the current set.
Then add some Support tokens to the vault. They might go to a 400-item vault, so it takes the same amount of time to save up Tacos for the whole thing, but you could add in another 4*, at LEAST some Beginner/Intermediate Supports (one Master in a 400-item vault wouldn't be too awful, but I can see them being too stingy for that), some Red ISO-8, maybe some 5 or 10 CP rewards, and a distribution of 3*s and 2*s and health packs that keeps them about as frequent as they already are.
So there's some variety at the high-end, and new things to chase in the vault, and a slightly increased flow of rewards from daily completion, a new node to prod newer players to grow their roster, but the overall odds of the vault don't break in the process, and people don't lose anything compared to what they're getting today, they only gain the potential for more as they are able to do more.
Except for cutting the LT into 5 cps (alexr has the exact reasoning against this), i would be ok with these.
Somehow, you'd have to convert a single fight for an LT into 5 1v1 fights and 5 3*/4* nodes for an LT's worth of CP, some extra CP, and 5 Tacos. And you want to make sure that trading the amount of time it takes to do one current Crash compared to the new nodes I'm suggesting is worth the rewards. There's some fine-tuning there that I think could be done in a way to make people happy, but I have no idea what that would actually be.0
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