Improving Combined Arms
JSP869
Posts: 824 Critical Contributor
For Combined Arms we have to select one 2-star, one 3-star, and one 4-star character. The character positions are already predetermined but in the completely wrong way. Why would you force our 2-star into the main tank position and not even have the 4-star in the off tank position?! That's just ludicrous! The 2-star should be to the right, and the 4-star should be front & center.
When attempting to select a particular character, such as a 4-star, they will not automatically fill the 4-star spot IF the "wrong" spot is selected. If I've selected the 3-star spot and I tap 4-star Gamora, she will not be selected to the 4-star spot. This makes no sense. If I've tapped on 4-star Gamora I clearly want her on my team, so the game should just replace my currently selected 4-star with Gamora.
What's interesting is that another one of the features I would like to see implemented is actually already in there, it just works in the wrong way.
Let's say I have 4-star Gamora selected to my team. When I scroll down to the 3-stars and tap 3-star Gamora...my roster jumps back up to the 4-stars and highlights 4-star Gamora in the 4-star spot. I get it. The game is obviously telling me that I cannot select 3-star Gamora without first replacing 4-star Gamora. But...
if the game can automatically move our roster to our 4-stars when we try to select a 4-star variant of a character that's already been selected to the 3-star spot (as above), then when we tap the 3-star spot or the 2-star spot our roster should automatically jump to our 3-stars, or our 2-stars.
We should not have to scroll all the way through our roster for this. I have 183 characters in my roster. I know others have even more but that's 73 4-stars we have to scroll through to get down to the 3-stars, then another 63 3-stars (for me) to scroll through to get to my 2-stars. Yes, I know there's only 47 3-stars in the game, I have a few dupes in my 3-star farm.
TLDR
1) Move the 4-star spot to the front/main tank position, and move the 2-star spot to the back/right.
2) Tapping on a 4-star character should add them to the 4-star spot even if the 4-star spot is not selected.
3) Tapping the character currently in the 3-star spot, or the 2-star spot, or the 4-star spot, should automatically move my roster to my 3-stars, or my 2-stars, or my 4-stars.
When attempting to select a particular character, such as a 4-star, they will not automatically fill the 4-star spot IF the "wrong" spot is selected. If I've selected the 3-star spot and I tap 4-star Gamora, she will not be selected to the 4-star spot. This makes no sense. If I've tapped on 4-star Gamora I clearly want her on my team, so the game should just replace my currently selected 4-star with Gamora.
What's interesting is that another one of the features I would like to see implemented is actually already in there, it just works in the wrong way.
Let's say I have 4-star Gamora selected to my team. When I scroll down to the 3-stars and tap 3-star Gamora...my roster jumps back up to the 4-stars and highlights 4-star Gamora in the 4-star spot. I get it. The game is obviously telling me that I cannot select 3-star Gamora without first replacing 4-star Gamora. But...
if the game can automatically move our roster to our 4-stars when we try to select a 4-star variant of a character that's already been selected to the 3-star spot (as above), then when we tap the 3-star spot or the 2-star spot our roster should automatically jump to our 3-stars, or our 2-stars.
We should not have to scroll all the way through our roster for this. I have 183 characters in my roster. I know others have even more but that's 73 4-stars we have to scroll through to get down to the 3-stars, then another 63 3-stars (for me) to scroll through to get to my 2-stars. Yes, I know there's only 47 3-stars in the game, I have a few dupes in my 3-star farm.
TLDR
1) Move the 4-star spot to the front/main tank position, and move the 2-star spot to the back/right.
2) Tapping on a 4-star character should add them to the 4-star spot even if the 4-star spot is not selected.
3) Tapping the character currently in the 3-star spot, or the 2-star spot, or the 4-star spot, should automatically move my roster to my 3-stars, or my 2-stars, or my 4-stars.
1
Comments
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I agree with all the OPs suggestions.
The improvement I'd like to see in Combined arms is have the requirements be different per SCL.
SCL 1-3 = 1* 2* 3*
SCL 4-6 = 2* 3* 4*
SCL 7-9 = 3* 4* 5*
Now that 5*s are required in SCLs 7-9 PvE I would think this would be a logical change if they are able to do it at a technical level. Problem would probably be the fact that anyone can play anyone in PvE and you wouldn't want a 1* 2* 3* team vs a 3* 4* 5* team. Still I would love to see this improvement.2 -
I don't have a problem with the tier positioning in the character select screen (center/left/right). The only time that matters is in a tie, and when you're talking about the match damage difference between tiers a tie is going to be pretty rare. If you need a 4-star to tank he/she is going to tank over the others regardless of position.0
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Dormammu said:I don't have a problem with the tier positioning in the character select screen (center/left/right). The only time that matters is in a tie, and when you're talking about the match damage difference between tiers a tie is going to be pretty rare. If you need a 4-star to tank he/she is going to tank over the others regardless of position.broll said:The improvement I'd like to see in Combined arms is have the requirements be different per SCL.
SCL 1-3 = 1* 2* 3*
SCL 4-6 = 2* 3* 4*
SCL 7-9 = 3* 4* 5*
Now that 5*s are required in SCLs 7-9 PvE I would think this would be a logical change if they are able to do it at a technical level. Problem would probably be the fact that anyone can play anyone in PvE and you wouldn't want a 1* 2* 3* team vs a 3* 4* 5* team. Still I would love to see this improvement.2 -
Dormammu said:I don't have a problem with the tier positioning in the character select screen (center/left/right). The only time that matters is in a tie, and when you're talking about the match damage difference between tiers a tie is going to be pretty rare. If you need a 4-star to tank he/she is going to tank over the others regardless of position.0
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You're right. That's nit-picky.1
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broll said:I agree with all the OPs suggestions.
The improvement I'd like to see in Combined arms is have the requirements be different per SCL.
SCL 1-3 = 1* 2* 3*
SCL 4-6 = 2* 3* 4*
SCL 7-9 = 3* 4* 5*
Now that 5*s are required in SCLs 7-9 PvE I would think this would be a logical change if they are able to do it at a technical level. Problem would probably be the fact that anyone can play anyone in PvE and you wouldn't want a 1* 2* 3* team vs a 3* 4* 5* team. Still I would love to see this improvement.Given how low the Shield Rank is where people start getting locked out of SCL6, I think that at least SCL7 should remain 2*/3*/4*. Otherwise you're forcing a lot of people without effective 5*, and quite possibly without any 5* at all, into that level.Also, the need for a filter is even worse when you've got under-leveled or un-leveled characters. Once I get past my champed 4*, I don't get a nice discrete block of champed 3*, I've got a bunch of 4* who I partially leveled for Shield Training or their Crash mixed in. Down at the bottom, my 2* are all mixed up with my un-leveled dupe 3* and relatively new 4* who I haven't put any significant ISO into yet, just took up to maybe 111 or so for the bottom row of Shield Training. It's just a mess to try to figure out which of these are viable options to fill in the third slot in my team sometimes.
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Slightly off-topic but I do like the suggestion of a more challenging (perhaps) Combined Arms using 3/4/5 instead of 2/3/4, likewise, I think there should also be a 1/2/3 for the newer players with less developed rosters.
Perhaps Combined Arms' lowest CL should be 1/2/3 (if it's not already), but instead of CL9 being for 3/4/5* teams, there could be a CL9+ for that, as opposed to a CL10 which could lead people into thinking CL10 is finally here.0 -
And annoyingly, I ran into the issue last night where I decided I wanted to use 4-star Gamora, so I scrolled my roster all the way back up to find her (because I'd just selected my 2-star) but when I tapped on her the game didn't select her but just moved my roster all the way back down to the 3-stars, specifically to 3-star Gamora who was already on my team.
Yes, that was my fault for not selecting my 3-star character before attempting to select 4-star Gamora, but gosh darn* it, MPQ! If I want 4-star Gamora on my team, put her on my darn team and just replace 3-star Gamora with someone else. Pick anyone! I don't care who you pick. I'm probably going to replace them anyway. Add 4-star Gamora to my team like I'm telling you to do, replace 3-star Gamora with any other random 3, and then scroll my roster back down to my 3-stars.
* Because those tiny kitties censor anything stronger.1 -
JSP869 said:Slightly off-topic but I do like the suggestion of a more challenging (perhaps) Combined Arms using 3/4/5 instead of 2/3/4, likewise, I think there should also be a 1/2/3 for the newer players with less developed rosters.1
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Jaedenkaal said:JSP869 said:Slightly off-topic but I do like the suggestion of a more challenging (perhaps) Combined Arms using 3/4/5 instead of 2/3/4, likewise, I think there should also be a 1/2/3 for the newer players with less developed rosters.
I'd be using my Champion Okoye, but that's because my Thor is woefully undercovered0 -
TPF Alexis said:broll said:I agree with all the OPs suggestions.
The improvement I'd like to see in Combined arms is have the requirements be different per SCL.
SCL 1-3 = 1* 2* 3*
SCL 4-6 = 2* 3* 4*
SCL 7-9 = 3* 4* 5*
Now that 5*s are required in SCLs 7-9 PvE I would think this would be a logical change if they are able to do it at a technical level. Problem would probably be the fact that anyone can play anyone in PvE and you wouldn't want a 1* 2* 3* team vs a 3* 4* 5* team. Still I would love to see this improvement.Given how low the Shield Rank is where people start getting locked out of SCL6, I think that at least SCL7 should remain 2*/3*/4*. Otherwise you're forcing a lot of people without effective 5*, and quite possibly without any 5* at all, into that level.Also, the need for a filter is even worse when you've got under-leveled or un-leveled characters. Once I get past my champed 4*, I don't get a nice discrete block of champed 3*, I've got a bunch of 4* who I partially leveled for Shield Training or their Crash mixed in. Down at the bottom, my 2* are all mixed up with my un-leveled dupe 3* and relatively new 4* who I haven't put any significant ISO into yet, just took up to maybe 111 or so for the bottom row of Shield Training. It's just a mess to try to figure out which of these are viable options to fill in the third slot in my team sometimes.
SCL 1-3 = 1* 2* 3*
SCL 4-7 = 2* 3* 4*
SCL 8-10 = 3* 4* 5* (assuming 10 ever comes out...)
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broll said:TPF Alexis said:broll said:I agree with all the OPs suggestions.
The improvement I'd like to see in Combined arms is have the requirements be different per SCL.
SCL 1-3 = 1* 2* 3*
SCL 4-6 = 2* 3* 4*
SCL 7-9 = 3* 4* 5*
Now that 5*s are required in SCLs 7-9 PvE I would think this would be a logical change if they are able to do it at a technical level. Problem would probably be the fact that anyone can play anyone in PvE and you wouldn't want a 1* 2* 3* team vs a 3* 4* 5* team. Still I would love to see this improvement.Given how low the Shield Rank is where people start getting locked out of SCL6, I think that at least SCL7 should remain 2*/3*/4*. Otherwise you're forcing a lot of people without effective 5*, and quite possibly without any 5* at all, into that level.Also, the need for a filter is even worse when you've got under-leveled or un-leveled characters. Once I get past my champed 4*, I don't get a nice discrete block of champed 3*, I've got a bunch of 4* who I partially leveled for Shield Training or their Crash mixed in. Down at the bottom, my 2* are all mixed up with my un-leveled dupe 3* and relatively new 4* who I haven't put any significant ISO into yet, just took up to maybe 111 or so for the bottom row of Shield Training. It's just a mess to try to figure out which of these are viable options to fill in the third slot in my team sometimes.
SCL 1-3 = 1* 2* 3*
SCL 4-7 = 2* 3* 4*
SCL 8-10 = 3* 4* 5* (assuming 10 ever comes out...)
0
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