Danger Room PvP event needs to go die in a corner
Comments
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I liked this PvP because I didn't need to carry a dead weight 3* character and was able to use a character not named Thor or Okoye.
I will enjoy Combined Arms for the same reason.
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ZeroKarma said:I liked this PvP because I didn't need to carry a dead weight 3* character and was able to use a character not named Thor or Okoye.
I will enjoy Combined Arms for the same reason.
1. 3* featured
2. 4* featured
3. 3* featured
4. Open choice
repeat cycle
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bbigler said:I hated this PVP purely because of the dark energy tiles. They are simply an advantage to the opponents team, boosting their AP. I've never lost so many battles before in a PVP event. It seemed like the winner of the battle was determined solely upon the possible cascades from those tiles. At first, I tried to take advantage of the enemy CD tiles with Hawkguy, but I was still losing battles along the way.
I guess I hate it most of all because in every other element of MPQ, you have time to plan and prepare, which is what gives you an advantage over a simple AI bot, but this event throws that out the window, and any advantage you earned during the match so far can be nullified by pure uncontrolled RNG.0 -
Bring Back "Children of the Atom" and throw Danger Room on the scrap pile until such time that the extra tiles are truly neutral and never benefit either side explicitly.0
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The problem is inherently that these so-called "neutral" tiles which belong to neither team only ever benefit the AI team. They don't count down in a neutral period, they count down during the AI's upkeep phase (to use an MTG term), so the AI team gets the benefit of any cascades...and they always create cascades (observational bias notwithstanding).
If MPQ is going to continue to use these not-neutral tiles, the game needs to be re-worked so there is a truly neutral phase between each team's turn where these neutral tiles can safely countdown such that neither team can benefit from any cascades they create.
That said, any tiles that have an effect on being matched or destroyed, such as Medusa's Entanglement and XFDP's Countdown for What, would still need to be activated if matched or destroyed during this "neutral" phase.3 -
JSP869 said:The problem is inherently that these so-called "neutral" tiles which belong to neither team only ever benefit the AI team.JSP869 said:...so the AI team gets the benefit of any cascades...and they always create cascades (observational bias notwithstanding)....3
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If the tiles are 'neutral' how come the enemy team can reinforce them?1
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I think the word "neutral" is the key point of discussion.
If it destroys both parties special tiles, it's neutral. If it's not neutral, it would behave like Starlord's Bit of Both.
If both parties benefits from the countdown tiles such as Hawkeye's passive or C4rol's passive, then it's neutral.
If the countdown activates only on the enemies' turns but not the players' turns, then it's not neutral because the enemies benefit from free cascades and ap gains.
I think they still can't figure out the coding for countdown tiles. The only plausible reason is that the codes for interacting with countdown tiles are complex. They probably have to rewrite a chunk of the codes to distinguish neutral, enemy and player tiles.0 -
ZeroKarma said:I liked this PvP because I didn't need to carry a dead weight 3* character and was able to use a character not named Thor or Okoye.
I will enjoy Combined Arms for the same reason.0 -
This content has been removed.
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Dragon_Nexus said:It was worse the last time they ran it because Carol was boosted, so each timer gave the enemy team boosted special tiles.That;s not to say it's not still unfair now...1
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Edit: I did not see roadwarriors post above that essentially said what I am saying before posting mine.
But isn't the danger room supposed to challenge you or be unfairly tilted against you? That's the whole concept of the danger room in the comics right?
It would seem very odd thematically for the danger room to harm itself. We often want a challenge or something different or new but when it actually happens there seems to always be a backlash.
The wakanda event or even the guardians with the damaging special tiles would make sense for them to affect both teams as the are part of the environment. But the danger room should be slightly tilted against the player in my opinion.3
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