Danger Room PvP event needs to go die in a corner
NeonBlue
Posts: 142 Tile Toppler
Environment tiles were annoying in PvE, but manageable since its PvE, but
1. This is PvP, so your opponents are conceivably not filled with 2*s or goons, they're at your level.
2. These tiles always explode at the end of your turn and before the AI's so they essentially get a free board shake and you can't prevent them from getting random 4 and 5-matches.
3. Cascades caused directly by the tile destruction are given to the AI despite them not doing anything to earn it.
I remember when people complained about the Wakanda PvE, but this is like 20x worse because you can't even control the difficulty to account for the randomness.
Devs please remove this event from rotation forever.
1. This is PvP, so your opponents are conceivably not filled with 2*s or goons, they're at your level.
2. These tiles always explode at the end of your turn and before the AI's so they essentially get a free board shake and you can't prevent them from getting random 4 and 5-matches.
3. Cascades caused directly by the tile destruction are given to the AI despite them not doing anything to earn it.
I remember when people complained about the Wakanda PvE, but this is like 20x worse because you can't even control the difficulty to account for the randomness.
Devs please remove this event from rotation forever.
16
Comments
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Tell you the truth the environmental tiles weren't that bad. They did not get me mad or cause me to lose matches or anything. The teams I was going against were the tough part. It was actually kind of cool just using X-men characters. I got my 40 Wins and now I just wait for the event to finish tomorrow with a lot of time in my hands. I only go for 900 points or 40 Wins whatever comes first. I don't shield either.
I'm a 4* player so I was using a combination of either Rogue, Teen Jean, 4* Deadpool, 3* Deadpool, X-23, or X-Force Wolverine. It was harder than usual, but I got it done. The difference from these environmental tiles than the ones in Wakanda is these are just the ones that break a whole row. The Wakanda one we had a problem with were the exploding ones that did damage to the whole team. This was a cake walk compared to the Wakanda tiles on all days of that event. Not to mention no Ultron Sentries to make it much worse.2 -
I did notice that, even tho they were theoretically changed to be neutral, some effects (specifically OBW blue) were still treating them as Enemy tiles.I would prefer it if they sometimes went off at the start of the player's turn, but I still didn't find it that bad. Got my 16 wins without using a health pack, since the X-Men have a lot of true-healers.1
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The lack of environmental or trap conditions, be they special tiles, or altering the shape of the board, or whatever, is one of the (many) reasons I love MPQ. While these are a minor inconvenience and exist in a very small number of events, I'm with the OP and would prefer they never show up at all.
Too many other match-3 games employ such tactics to try and freshen up game play. MPQ doesn't need that - the characters and their abilities do that.5 -
It was worse the last time they ran it because Carol was boosted, so each timer gave the enemy team boosted special tiles.That;s not to say it's not still unfair now...2
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Dormammu said:The lack of environmental or trap conditions, be they special tiles, or altering the shape of the board, or whatever, is one of the (many) reasons I love MPQ. While these are a minor inconvenience and exist in a very small number of events, I'm with the OP and would prefer they never show up at all.
Too many other match-3 games employ such tactics to try and freshen up game play. MPQ doesn't need that - the characters and their abilities do that.
1. Either they change the timing for when the tiles trigger or add tiles that trigger on both the end of your turn and the end of the AI's turn to even out the opportunities.
2. Any matches made during the neutral triggering window (ie. a direct result of the tiles going off) do not do damage or provide AP.
3. They are recoded to be truly neutral. This means that their countdowns exist as only an indication of when they'll go off, and do not directly interact with character abilities (I'm looking at you, C4rol).4 -
I’d be happy with the extra tiles but they shouldn’t give the other team an advantage
another example of this was earlier when I had a team with 5* goblin facing me and each turn his passive protected the tiles meaning I was guaranteed to take the damage
oh well...combined arms in a couple of days 🙂1 -
Very happy that De4dpool is boosted. Throwing out Countdown for What means the board destruction now works in my favor too.
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Quebbster said:Very happy that De4dpool is boosted. Throwing out Countdown for What means the board destruction now works in my favor too.
Essential:
Any character that can abuse environment tiles
Non-essential:
Everyone else.0 -
I'm not morally opposed to "neutral" tiles, and certainly in the context of the "danger room," it makes sense that they are tweaked to favor the opponent. that's a room the x-men go into to put themselves in danger, after all. In Wakanda it felt less thematically appropriate since they were all named things that should have favored the wakandan royal family, or been mitigated by their abilities, but mostly ended up just making the event a real Problem for a lot of rosters. The one that should have showcased P4nther was really the 3* Loki show. I seem to recall one that might let Shuri shine some by increasing AP cost, but since nobody had either of those two characters at the first run, it wasn't really a slam dunk.2
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XFDP' CDFW is nice. If the hazard countdown destroys his tile, it does damage to enemy.0
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My only issue with them is that if they do create a cascade all that ap goes to the enemy team. That's a bit annoying, other than that I think they add a little fun to the match3
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I’m fine with one offseason event with these tiles. It was not a big deal and changed things up. I will also say it got the AI to fire 4csrols yellow on these tiles instead of saving it up for her black.3
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TPF Alexis said:I did notice that, even tho they were theoretically changed to be neutral, some effects (specifically OBW blue) were still treating them as Enemy tiles.I would prefer it if they sometimes went off at the start of the player's turn, but I still didn't find it that bad. Got my 16 wins without using a health pack, since the X-Men have a lot of true-healers.
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jamesh said:TPF Alexis said:I did notice that, even tho they were theoretically changed to be neutral, some effects (specifically OBW blue) were still treating them as Enemy tiles.I would prefer it if they sometimes went off at the start of the player's turn, but I still didn't find it that bad. Got my 16 wins without using a health pack, since the X-Men have a lot of true-healers.
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I don't really mind any pvp that doesn't require an essential character. I'm close to having done 50 matches and the tiles have really only had a negative impact on me in maybe two or three matches.1
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Agreed...just...just....agreed...0
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We still have Snowball fight PvP in December. Does anyone remember it?
It's a countdown tile too and it destroys the 8 tiles around it.0 -
HoundofShadow said:We still have Snowball fight PvP in December. Does anyone remember it?
It's a countdown tile too and it destroys the 8 tiles around it.0 -
I didn't mind this PVP at all. It let me use my favorite team of JJ, Okoye and Thor. I ended up finishing 10th (by only 1 point) for my first t10 in a long time.
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I hated this PVP purely because of the dark energy tiles. They are simply an advantage to the opponents team, boosting their AP. I've never lost so many battles before in a PVP event. It seemed like the winner of the battle was determined solely upon the possible cascades from those tiles. At first, I tried to take advantage of the enemy CD tiles with Hawkguy, but I was still losing battles along the way.0
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