Nerf Etali

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Comments

  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    NinjaE said:
    If you really want it nerfed, take away the haste. He'd be a lot more reasonable if there was a round to respond.


    I think that's a solution many people could agree on, and one I mentioned earlier as well. If you look at the card it's based on, you can see that PQ tacked on haste where it didn't exist before. The card is still plenty powerful without haste, and wouldn't need any change otherwise if there was a turn to respond before it starts taking your things.
  • Cid
    Cid Posts: 3 Just Dropped In
    It depend on cards in your deck. Stealing is one of fun card game strategy.
  • [Deleted User]
    [Deleted User] Posts: 0 Just Dropped In
    edited October 2018
    wereotter said:
    NinjaE said:
    If you really want it nerfed, take away the haste. He'd be a lot more reasonable if there was a round to respond.


    I think that's a solution many people could agree on, and one I mentioned earlier as well. If you look at the card it's based on, you can see that PQ tacked on haste where it didn't exist before. The card is still plenty powerful without haste, and wouldn't need any change otherwise if there was a turn to respond before it starts taking your things.
    No haste but the mtg card gets 2 free cards. Therefore, i think haste is a fair add on to mitigate the loss of 1 extra free card per attack. 

    That being said, i do also believe hes quite powerful in mtgpq as he is now. I am not against nerfing him but with the influx of flash kill cards and possibly more in the future, i am unsure as of now. It really depends on the new set. 

    No mana gained makes him too weak. Full mana gained makes him too strong. Removing haste does seems like a reasonable nerf. 
  • stikxs
    stikxs Posts: 533 Critical Contributor
    TomB said:
    stikxs said:
    However, if they want to keep on this 6 card limit train, they should implement it in a way that you can go over 6 until the end of your turn, at which time you have to exile cards (of your choosing) until you have 6. This check is only at end of your turn, and your draw step will only draw cards if you have less than 6.
    Or they could just set him up to NOT pull a card if you don't have space in your hand for it, kinda like draw effects like from Dragon's Hoard. Personally, I know I'd rather lose the extra card rather than lose out on drawing from my deck during my draw phase, especially considering the cards coming in without any mana.
    If they fixed him the cards stolen wouldn't come w/o mana. I'd take a full card from their deck over an empty card from mine almost any time, and it would only happen if I have a full hand so I've probably already got whatever cards I want in my hand..
  • Houdin
    Houdin Posts: 182 Tile Toppler
    oh yes absolutely let's nerf him.

    The we should need ghalta.

    oh and let's nerf a bunch of those origins cards, they are pretty good cards too.

    oh yeah, also a few weeks ago I had s match where I just pulled all the wrong cards and I actually lost to an uncommon 4/2. Can't even remember the card name so let's nerf all those overpowered 4/2s as well, cause if i lost a match it must mean the cards overpowered right???

    Yes that's sarcasm.

    No, Etali does not need a nerf.

    This is magic. Not the easy win game where players always get to win.

    The only time a card needs to be nerfed follows the same logic as paper magic.

    Either A
    The card warps the meta of the game due to unforeseen card interactions.
    IE Baral or carriage

    or B
    The card or cards dominate the meta to the point that the majority of players use the same deck.
    IE cycling in mtgpq.

    Which I may add wasnt nerfed u til it left standard.

    Just because a card is good in some ways and you may lose to it being played once in awhile is not grounds for the card to be nerfed.
  • nerdstrap
    nerdstrap Posts: 180 Tile Toppler
    edited October 2018
    How is this thread still going? This game has major bugs to be fixed and you’re talking about changing functionality??

    //Removed Insult -Brigby
  • andrewvanmarle
    andrewvanmarle Posts: 978 Critical Contributor
    no, leave it as is. 

    Etali is a very dangerous creature to play against, with a mixed bag of outcomes, but that is exactly what makes playing against etali fun.
    The handsize thing should be fixed though: it should be possible to draw more than six cards but requiring you to exile by choice at the end of turn.

    We had cards in HOU that added cards over your max, and that didnt break the game then, so it shouldnt now....
  • TomB
    TomB Posts: 269 Mover and Shaker
    Why do we ALWAYS start talking about nerfing things when it gets boring around here? I LIKE playing with fun cards like Etali! :/ 
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    The forums can miraculously have more than 1 thread going at once, it's incredible! So it's easy for us to keep talking about this while there are more important issues and keep them separate!

    Talking about Etali is almost relaxing after the other stuff, this is entertainment!


    Small nerf. Removing haste=perfect.


    Ghalta is false equivalence, while Ghalta is free you need to combo to draw more cards, it's not overwhelming by itself.



  • Theros
    Theros Posts: 490 Mover and Shaker
    Octagon is very good  and fast at nerfing than fixing bugs.
  • Theros
    Theros Posts: 490 Mover and Shaker
    no, leave it as is. 

    Etali is a very dangerous creature to play against, with a mixed bag of outcomes, but that is exactly what makes playing against etali fun.
    The handsize thing should be fixed though: it should be possible to draw more than six cards but requiring you to exile by choice at the end of turn.

    We had cards in HOU that added cards over your max, and that didnt break the game then, so it shouldnt now....
    Yes we did have cards that go over the limit. It was never a problem back then. The hand restriction is totally unecessary