Nerf Etali

Monkeynutts
Monkeynutts Posts: 566 Critical Contributor
This card is ridiculous. It always has been.
Balral was a nightmare....Some of us paid for him then he got nerfed for obvious reasons.

Etali is a nightmarr unless you have cards like Murder ready that you can flash and kill it. or Etali gets a card everytime you play it via attacking.
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Comments

  • Szamsziel
    Szamsziel Posts: 463 Mover and Shaker
    Etali was one of my first mythic from rix. At that time I was using him a lot. Before the card limit nerf he was so fun (so many fully loaded cards at hand...). With current implementation he is really far from being overpowered. First of all - usually he provides only one card - he is number 1 target. He does not give you cards if your or ai hand is full. Cards given are placed on last position in your hand and castable on the following turn, so it's prone to discard. Also - it's random what you get. I admit, when he's on board on ai side I get nervous but there are many other cards which scare me more (especially when I play against Teferi)
  • TomB
    TomB Posts: 269 Mover and Shaker
    timthes said:
    Yeah it's awesome, leave it alone though.. ;-)
    Agreed, he WAS awesome...Please fix back to full awesomeness... ;)
  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
    Yeah, the bugs already nerfed it way too far
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Etali does not need a nerf.  Sure, he is very powerful when working properly (1 free card per turn is nice).

    Its the randomness of the card that gets pulled that keeps him balanced.  You know how many Nissa's Pilgrimage I pull as Bolas?  Completely useless.  Sure sometimes I get lucky and get some epic mythic, but most of the time its just another card to exile on my turn.  

    That's why I only really use Etaly in ToTP now, since there every card in every deck is busted beyond belief.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    The only real change he needs is take away his haste. It’s kind of ridiculous that there’s only one card currently in standard that can answer him and keep your opponent from taking your stuff. Give people an opportunity to answer him before that happens. 
  • Sarahschmara
    Sarahschmara Posts: 554 Critical Contributor
    At least he’s not hexproof! 
  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    This card is ridiculous. It always has been.
    Balral was a nightmare....Some of us paid for him then he got nerfed for obvious reasons.

    Etali is a nightmarr unless you have cards like Murder ready that you can flash and kill it. or Etali gets a card everytime you play it via attacking.
    You must not have him yet.

    I felt the similarly until I got him.  Now when I face him it's like "well...I guess that's fair punishment for me using him too."

    ;)
  • Gunmix25
    Gunmix25 Posts: 1,442 Chairperson of the Boards
    Yeah, the bugs already nerfed it way too far

    What bugs? Other than stopping him from going past 6 cards in hand... what else was there. He works fine to me and exactly as he should.
  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
    Gunmix25 said:
    Yeah, the bugs already nerfed it way too far

    What bugs? Other than stopping him from going past 6 cards in hand... what else was there. He works fine to me and exactly as he should.
    When the opponents hand is full, the card stolen by etali is added on top of the players library and will be drawn next turn (without mana) - >you'll most likely not see any card of your own deck if Greg cloggs up his hand.
  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    I’ve never ever not once lost to Etali — so I don’t support this. Just because a card makes your game harder doesn’t mean it should be nerfed. Just wait until GRN comes out and you’re
    dealing with this all over the place: 


  • Azerack
    Azerack Posts: 501 Critical Contributor
    Being one of the "Etali" club, myself, it's either going to be a kill card followed by a discard so the AI can't use the card they just acquired, or kill him asap and deal with the fallout.
    I can honestly say Etali is not usually what gives the AI the upper hand as much as the obnoxious cascades Greg is prone to.
    Fix the 7-card "fix" and leave Etali alone... 
  • rafalele
    rafalele Posts: 876 Critical Contributor
    edited October 2018
    Do not nerf it, it does not need it.
  • Theros
    Theros Posts: 490 Mover and Shaker
    edited October 2018
    Etali has the same bug that affects chaos wand when opponent hand is full. It negatively messed the deck very badly. For this reason I don't use any if the cards in competitive play.
    The size limit is unecessary and have to removed. Hand going past 6 was doable and never considered a bug since hybernum.
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    Ignoring the bugs which absolutely need fixing first...

    I've always felt he was just _slightly_ too powerful, not at the top of the list of things needing adjustment but definitely on the list. Losing haste would be perfect really.

    Although a lot of the newer similar cards seem to very deliberately put only "half" the mana on things.
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  • stikxs
    stikxs Posts: 533 Critical Contributor
    IMO, he doesn't need a nerf even if we go back to the height of his power, but I suppose it also wouldn't be the end of the world if they added a little kickback as he is a very powerful card (maybe something like you lose 1-2 life each card he grabs or they gain life or you lose a mana or 2 [not as a requirement for the effect]). He only ever gives 1 card per turn, and he's decently expensive that it hurts if he gets popped next turn.

    However, if they want to keep on this 6 card limit train, they should implement it in a way that you can go over 6 until the end of your turn, at which time you have to exile cards (of your choosing) until you have 6. This check is only at end of your turn, and your draw step will only draw cards if you have less than 6.
  • NinjaE
    NinjaE Posts: 213 Tile Toppler
    If you really want it nerfed, take away the haste. He'd be a lot more reasonable if there was a round to respond.
  • TomB
    TomB Posts: 269 Mover and Shaker
    stikxs said:
    However, if they want to keep on this 6 card limit train, they should implement it in a way that you can go over 6 until the end of your turn, at which time you have to exile cards (of your choosing) until you have 6. This check is only at end of your turn, and your draw step will only draw cards if you have less than 6.
    Or they could just set him up to NOT pull a card if you don't have space in your hand for it, kinda like draw effects like from Dragon's Hoard. Personally, I know I'd rather lose the extra card rather than lose out on drawing from my deck during my draw phase, especially considering the cards coming in without any mana.
  • Monkeynutts
    Monkeynutts Posts: 566 Critical Contributor
    If it has haste then the card it gets should be 1/2 filled or something (rounded up).

    If haste then get a zero filled card maybe....