What would be a 5* power that would change the PVP meta?
wymtime
Posts: 3,759 Chairperson of the Boards
so with the last Wasp, Loki, Kitty Pride they all have interesting powers, but nothing meta defining. Loki’s purple is great but his green is meh. Wasp is just underpowered but i like the concept of swarm tiles. Kittiy has a great passive for PVE, but PVP not so much. The meta right now in PVP is Thor Okoye/JJ. The main reasons is Thors passive being able to generate AP. Okoye tanks heals and buffs Thors active powers to the moon. If you were to design a 5* power to either counter this team or power creap this team what would it be?
my first thought would be a passive that generates special tiles combined with a passive that does damange when a special tile is matched. So for the special tiles if one does not exist would generate a strike, attack, and protect tile. Of one gets destroyed the character would deal XXXX damage. Now this combination might be too strong, but it could also be aranged between 2 characters.
whatvare your ideas what would be a power that would power creep or change the meta?
my first thought would be a passive that generates special tiles combined with a passive that does damange when a special tile is matched. So for the special tiles if one does not exist would generate a strike, attack, and protect tile. Of one gets destroyed the character would deal XXXX damage. Now this combination might be too strong, but it could also be aranged between 2 characters.
whatvare your ideas what would be a power that would power creep or change the meta?
0
Comments
-
Maybe a passive that generates ap for your team every turn while destroying ap from your opponent every turn.
I think that would shift the meta dramatically. Te he he.18 -
Anything that steals or destroys a large amount of AP would probably be a problem. That's the main thing that cheesed people off about Gambit, even if they didn't know that was the reason.
A 5* version of G4mora's insta-kill would probably be game changing, too, assuming it wasnt turned into a 10-turn CD tile or something silly.0 -
5* Rogue.
2 -
A power that allowed teammates to run at 5-5-5
0 -
Two main ways to do it:
- make your matches faster
- make matches slower/riskier for ppl attacking you
Some ideas:
Attack powers:
- Powers that accelerate AP gain, deny/steal AP from the enemy (e.g. 4* Wasp, Rogue)
- Powers that frontload your AP gain or damage (e.g. MEH hulk, 4* R&G, some supports)
- Powers that greatly enable others'mechanics (e.g. X team dmg on character death for PHX+Thanos combos)
Defense powers:
- Powers that prevent healing vs Okoye/DD
- Powers that target weakest enemy vs Thor
- Powers that prevent AoE damage or force targeting (e.g. Nightcrawler, Rogue)
- Unpreventable damage (e.g. 4*RG, Medusa)
- Powers that make AP gain unreliable, changing colour gained
0 -
Rockwell75 said:A power that allowed teammates to run at 5-5-51
-
tiomono said:Maybe a passive that generates ap for your team every turn while destroying ap from your opponent every turn.Borstock said:
A 5* version of G4mora's insta-kill would probably be game changing, too, assuming it wasnt turned into a 10-turn CD tile or something silly.
To counter Okoye:
Passive - If at the start of the turn, there are more than X team up tiles on the board, convert one to your teams's strongest color. X goes down as your covers go up. Maybe convert 2 tiles at LVL 5? It can also do some damage, if you'd like...but not much.
To counter Thor:
Thanos's Infinite power already stops all the fancy board shake. If you want something more permanent, maybe drain a random AP from the enemy team each time a passive or active ability is triggered? This character would be immune from that effect, so you wouldn't have infinite recursion when they faced off against each other.
1 -
Maybe a passive that deals a little bit of damage to the opponent (or enemy team) when tiles are destroyed? Not matched tiles, but stuff destroyed by powers like Thor's passive, or Okoye's red, or Black Bolt's green. Something akin to Strange's yellow, but with a different trigger slightly more suited to countering the top current meta.
Or, when thinking about Bolt's yellow mentioned above, what about a 5* power that boosts characters of lower tiers? A 5* character designed to pair with 4*s and bring them up to the 5* power level? It'd need some fine tuning, you'd want enough of a drawback that it doesn't stop people from advancing to the 5* tier at all, but having a 5* that has the sole job of making all of your 4's viable again could be a game changer. It could also be a broken mess, but it's fun to theorize.0 -
A CD tile, while it's on the board when the enemy destroys a tile they get random AP except for the color of the tiles destroyed, or worse their lowest color in their AP pool.0
-
Painmonger said:A CD tile, while it's on the board when the enemy destroys a tile they get random AP except for the color of the tiles destroyed, or worse their lowest color in their AP pool.1
-
A change of colors, kinda like Cloak and Dagger mechanic.
A character has a combination of color that's red/yellow/black. Red and yellow deals certain amount of damage for 6 AP. Black changes the colors for, let's say, 16 AP. Now the character has a configuration of Green/Blue/Purple. You maintain the AP that you gained before and can fire it for the same cost.
Not exactly game-changing, but it would be cool, I think.1 -
A power that destroyed all the enemies strongest color on the board AND destroyed their AP, AND gave you that AP.3
-
a passive that deals damage for each AP gained0
-
While not meta changing, I think a passive that would trigger upon matching an enemy trap tile could be interesting too. Like, instead of triggering the trap, avoid the effect and turn it into a special tile of yours.0
-
Passive: If Thor (Gladiator) is an opponent and at or about half health, at the beginning of the turn heal him for 25% health.Passive: At the begging of EVERY turn destroy all team-up tiles (does not deal damage or generate AP).5* Paste Pot PeteBlue (5AP) - Nobody is as sticky as the master of paste! Using his amazing paste gun and living up to his other Nom de Guerre - The Trapster, Pete glues shut any enemy trap or repeater tiles. If Pete glues 5 or more, deal 15,867 damage and stun any characters that make traps for 5 turns.1
-
kk3thess said:A change of colors, kinda like Cloak and Dagger mechanic.
A character has a combination of color that's red/yellow/black. Red and yellow deals certain amount of damage for 6 AP. Black changes the colors for, let's say, 16 AP. Now the character has a configuration of Green/Blue/Purple. You maintain the AP that you gained before and can fire it for the same cost.
I suppose they could try putting it on a *good* character, and see what happens.0 -
How about a unique ability in the game?
Adding some new elements to the game may help. I guess?0 -
Speaking on Mysterio and Illusions:
What if there was a power that changed the colors the opponent sees? So they think they are matching green but actually black. It could have a JJ type threshold if you have 9 ap in a color you can "see" how it's truly represented on the board. Thor's APgen would be affected so he might generate AP that you don't need
To challenge Okoye: a passive power that stuns when YOU have enough TU. When you have 9 TU the next charcter who fires a power is stunned for x amount of turns, destroy x amount of TU from your pool and the board
I think we need a passive neutralizer power. Emma should have had one (but alas they decided to give her Banner/Ock level kit: expensive, slow, uncharacteristic)
- Something that drains AP when a passive is fired,
- Something that adds an AP threshold to enemy powers- unless you have x ap in the passive color they don't fire,
- make Faltline trigger off passive triggers(cap so you don't have dueling doctors or only on opponents turn)
Mr. Sinister could have a power that neutralizes an enemy power- passive or not. mechanic like C&D but straight removes it outright. no more traps. no more wakanda forever
A power that generates ISO/Riso/HP when you match 5. The meta would shift as players put up teams to capitalize. Giving Win based players motivation to keep grinding.
1 -
I don't think it would be a meta-changer, but we don't have a power that reduces the strength of attack tiles in the same way that BSSM does strike tiles and Brock Venom does protect tiles.
2 -
Dragon_Nexus said:5* Rogue.
A 5 version of the exact same 4 rogue would shift the meta a lot, she would have even been a counter to gambit to a certain extent.
Right now strike attack and protect tiles in 5 land are pretty meh.
But as far as a power to specifically shift the meta, one that makes characters under a certain percentage take damage (think yondu) each turn or lose AP (think the hood) each turn or both
That would kill the coming in at 50/40/30/20/10 percent thing. Although I don't think thats a problem, but it would force a meta change
Which would just shift things to okoye and JJ and that's a bit harder to shake up as they are pretty well rounded.
I guess a character that did those things and prevented healing (think kate) would kill/ thor/okoye combo.
JJ... I don't know she is one of those characters that will probably always be good in 5 land unless some BIG meta shift happen.
She doesn't have to do anything and gains AP and does good damage off other peoples matches, while have damage abilities of her own.
So JJ over all is the meta, unless the meta speeds up even more so and she just doesn't cut it.2
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 504 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements