Thanks for starting this thread, because I think a lot has to be said and discussed regarding this event. For starters:
joerginger said: This event was the last straw. After its end I will delete this "game" from my phone and try to forget I ever wasted time and many hundreds of Euros on this utterly horrible thing, Good bye and good riddance.
I had EXACTLY the same feeling, while I was enjoying the rest of the game. I woke up Saturday morning with 15 (!) charges ready. Now, if these charges can be quickly played than it's not that big of a problem. But this event is way too grindy and consumes up at least 10-12 hours (!!) for a weekend.
Next point (again), is that this event runs through on Monday. It's impossible to combine this grind fest with work without somehow slacking on work, which is what people shouldn't be doing.
Next, why does this event have two starting charges on each node? Why isn't it in line with Avacyn's Madness, the Dragon War, Nodes of Power, etc, where these five node events have one starting charge?
Next, this event is too bugged. If players are already frustrated by this event, you shouldn't make it worse by all these bugs. I was just playing 1.2, used Kiora's first ability and the gem board froze. I can't move gems or rearrange my cards in hand. Yay, cool man! Injury to insult.
Next, you seriously need to rebalance the objectives. Most of the objectives can be wasted by the AI or depends too much on luck and I don't think that's what your game should be doing. The Slaughter the Strong example above is a good example. Winning in X or less turns or receiving Y or less damage is too much leaning on luck. Objectives shouldn't be fun, not counter intuitive.
I can go on, but this event has in yet another way cost me too much of my time ;-)
This event REALLY managed to let me contemplate about quitting this game for good, because it's simply not fun to play AND also consumes a lot of your time in the process. I've been playing this game for over two years and this event instantly sucks all the fun and energy out of me.
A little side note: I honestly assumed B4T was removed from the event pool because the devs realized players didn't like it. How wrong I've been. I never understood why Trial of Zeal isn't replayed, just like Revolt against the Consulte is rerun or Fateful Showdown. But... that's another discussion.
Brakkis said: I still dislike 3.2, all of 4.x, 5.1 and 5.2With 3.2 I've never even bothered with the "Take 15 or less damage" objective. The AI can deal that after dropping a single creature the next turn. The entirety of 4.x is just too much of a grind with each of the 3 nodes there feeling like a Bolas slog-fest. As for 5.1, I will never try for the "Win with 20 or less HP remaining" objective either.As for 5.2 ... I've never liked it. Even with the Immortal Sun or just straight Samut nuking it, it's never been an enjoyable node and I've always felt that its ability to one shot you after cascading out a couple of treasure coves in a row was an asinine ability.
Mburn7 said: I don't mind it, except for the boss fights and the last node. The boss fights are all way too grindy and luck-based to get the objectives, and the last node is just stupid. I like challenging fights, but I like them to be consistently possible too.
jimpark said: Brakkis said: I still dislike 3.2, all of 4.x, 5.1 and 5.2With 3.2 I've never even bothered with the "Take 15 or less damage" objective. The AI can deal that after dropping a single creature the next turn. The entirety of 4.x is just too much of a grind with each of the 3 nodes there feeling like a Bolas slog-fest. As for 5.1, I will never try for the "Win with 20 or less HP remaining" objective either.As for 5.2 ... I've never liked it. Even with the Immortal Sun or just straight Samut nuking it, it's never been an enjoyable node and I've always felt that its ability to one shot you after cascading out a couple of treasure coves in a row was an asinine ability. For 5.1, the key is to use admiral beckett to control the board without killing your opponents creatures since stealing counts as killing my own creatures. Also Dowsing dagger and In bolas clutches till you stabilize after low life and can replace it for one his many stack of golems. Easy-peasy.For 4.1, same deal use admiral beckett, this way when your opponent casts slaughter the strong he can't suicide creatures he doesn't have.3.2 and 5.2 are luck based but a kiora deck works like a charm - there's your hint. And for 5.2 I recommend sorc's spyglass with BSZ to combo it out. Also I don't think I can share this deck cause the base idea was not initially mine to begin with; I think I need permission first? Not sure.I like the "win with 20 or less HP remaining"I didn't like the kill within x turns when I couldn't do it before but now that I can I don't mind it.I believe, unfortunately, these difficult objectives are necessary to split the leaderboards from all having the same score from easy events. Although luck is involved, it comes down to how well you build your deck to battle against bad luck.
bken1234 said: jimpark said: Brakkis said: I still dislike 3.2, all of 4.x, 5.1 and 5.2With 3.2 I've never even bothered with the "Take 15 or less damage" objective. The AI can deal that after dropping a single creature the next turn. The entirety of 4.x is just too much of a grind with each of the 3 nodes there feeling like a Bolas slog-fest. As for 5.1, I will never try for the "Win with 20 or less HP remaining" objective either.As for 5.2 ... I've never liked it. Even with the Immortal Sun or just straight Samut nuking it, it's never been an enjoyable node and I've always felt that its ability to one shot you after cascading out a couple of treasure coves in a row was an asinine ability. For 5.1, the key is to use admiral beckett to control the board without killing your opponents creatures since stealing counts as killing my own creatures. Also Dowsing dagger and In bolas clutches till you stabilize after low life and can replace it for one his many stack of golems. Easy-peasy.For 4.1, same deal use admiral beckett, this way when your opponent casts slaughter the strong he can't suicide creatures he doesn't have.3.2 and 5.2 are luck based but a kiora deck works like a charm - there's your hint. And for 5.2 I recommend sorc's spyglass with BSZ to combo it out. Also I don't think I can share this deck cause the base idea was not initially mine to begin with; I think I need permission first? Not sure.I like the "win with 20 or less HP remaining"I didn't like the kill within x turns when I couldn't do it before but now that I can I don't mind it.I believe, unfortunately, these difficult objectives are necessary to split the leaderboards from all having the same score from easy events. Although luck is involved, it comes down to how well you build your deck to battle against bad luck. You do realize that these solutions you’re offering include cards that most players don’t have, right? Thats the thing about this event, especially in this new Standard — it requires a very elite collection to be successful. Other PVE with some time and creativity, even players in their first month can beat the late levels. Not this one.This event just crushes their souls.
Laeuftbeidir said: bken1234 said: jimpark said: Brakkis said: I still dislike 3.2, all of 4.x, 5.1 and 5.2With 3.2 I've never even bothered with the "Take 15 or less damage" objective. The AI can deal that after dropping a single creature the next turn. The entirety of 4.x is just too much of a grind with each of the 3 nodes there feeling like a Bolas slog-fest. As for 5.1, I will never try for the "Win with 20 or less HP remaining" objective either.As for 5.2 ... I've never liked it. Even with the Immortal Sun or just straight Samut nuking it, it's never been an enjoyable node and I've always felt that its ability to one shot you after cascading out a couple of treasure coves in a row was an asinine ability. For 5.1, the key is to use admiral beckett to control the board without killing your opponents creatures since stealing counts as killing my own creatures. Also Dowsing dagger and In bolas clutches till you stabilize after low life and can replace it for one his many stack of golems. Easy-peasy.For 4.1, same deal use admiral beckett, this way when your opponent casts slaughter the strong he can't suicide creatures he doesn't have.3.2 and 5.2 are luck based but a kiora deck works like a charm - there's your hint. And for 5.2 I recommend sorc's spyglass with BSZ to combo it out. Also I don't think I can share this deck cause the base idea was not initially mine to begin with; I think I need permission first? Not sure.I like the "win with 20 or less HP remaining"I didn't like the kill within x turns when I couldn't do it before but now that I can I don't mind it.I believe, unfortunately, these difficult objectives are necessary to split the leaderboards from all having the same score from easy events. Although luck is involved, it comes down to how well you build your deck to battle against bad luck. You do realize that these solutions you’re offering include cards that most players don’t have, right? Thats the thing about this event, especially in this new Standard — it requires a very elite collection to be successful. Other PVE with some time and creativity, even players in their first month can beat the late levels. Not this one.This event just crushes their souls. I agree and disagree with you here. What's the problem with new players not being able to clear endgame content immediately? AM totally crushed me when I was new. Node 3 was the end of the line for me. I didn't complain.. After a while, I managed to win on node 3, and sometimes on 4..that felt good! That's progression! Too bad the event ended then.. But when it returned 9 months ago it was great to see how much I've advanced. And didn't you ask for endgame content as well? Before cycling, I can't remember anyone thinking that way. Anyway, that doesn't change at all that this event isn't really fun, but it's the worst event when you have to catch up some refreshes.
nerdstrap said: jimpark - Mistcaller (also mythic) only costs 9 and completely shuts down 5.1 and many other battles
bken1234 said: nerdstrap said: jimpark - Mistcaller (also mythic) only costs 9 and completely shuts down 5.1 and many other battles Mistcaller is the clear winner of the weekend. It does so many of the things.