rixmith said: Modify PVE scoring so that doing well isn't dependent on being able to play right when each sub starts and ends. Being able to do my clears anywhere within the 24 hour window and still be able to achieve placement rewards would be a huge QOL improvement.
broll said: The ability to replay a mission. After you complete a mission there are like 4 screens/clicks to go through to get back to it, including finding it on the map again whose position may have changed. Since the current optimal strategy has you regularly playing the same node 3-4 times in a row, why not have a replay node button and skip all those clicks? While were at it why not have advance to next node or return to previous node buttons as well, some of those maps are confusing messes...
Magic said: rixmith said: Modify PVE scoring so that doing well isn't dependent on being able to play right when each sub starts and ends. Being able to do my clears anywhere within the 24 hour window and still be able to achieve placement rewards would be a huge QOL improvement. A lot of likes on this one but I for one don't like the idea (or rather - it can't happen). If memory serves me well it was tested few years ago with the max points for the story mission being set and it created problems. The solution is not to give you great placement when you grind on your leasure (as there will be doznes of people who do the same and will expect the same placement as you do). The solution is to make the story mode non-competitive. Put in the rewards from the placement into the progression and scrape the placement entirely (some modifications needed, maybe ultra hard mode needed, who know). As it stands now the Story is nop PvE as some people call it - it's PvP. Just the opponents are different and you can't hinder somebody else's progression by beating them like in Versus. And I believe this game would benefit from a true PvE section.
Magic said:rixmith said:Modify PVE scoring so that doing well isn't dependent on being able to play right when each sub starts and ends. Being able to do my clears anywhere within the 24 hour window and still be able to achieve placement rewards would be a huge QOL improvement. A lot of likes on this one but I for one don't like the idea (or rather - it can't happen). If memory serves me well it was tested few years ago with the max points for the story mission being set and it created problems. The solution is not to give you great placement when you grind on your leasure (as there will be doznes of people who do the same and will expect the same placement as you do). The solution is to make the story mode non-competitive. Put in the rewards from the placement into the progression and scrape the placement entirely (some modifications needed, maybe ultra hard mode needed, who know). As it stands now the Story is nop PvE as some people call it - it's PvP. Just the opponents are different and you can't hinder somebody else's progression by beating them like in Versus. And I believe this game would benefit from a true PvE section.
rixmith said:Modify PVE scoring so that doing well isn't dependent on being able to play right when each sub starts and ends. Being able to do my clears anywhere within the 24 hour window and still be able to achieve placement rewards would be a huge QOL improvement.
HoundofShadow said: For those recommending doing away with placement rewards in PvE, how are you going to distribute the placement rewards in such a way that non competitive players are not getting more than they deserve, and top players are not getting fewer rewards than what they have been getting?
MgoBlue51 said: Better mechanism to acquire 5 stars, old or new. Once they enter classics, you’re in trouble. It’s the only tier dictated mostly by RNG, and depending on when you got to the 5* level, some characters are basically vaulted and you’ll never get to them. Timing + RNG is a tough way to attack the tier