IW 5* Captain America Odd Rope a Dope/Coup De Grace Behavior In Wave Missions [Investigating]
peanut_gallery
Posts: 117 Tile Toppler
I was on the last wave of the harder survival node in Webbed Wonder and there were 3 opponents left. I fired Cap red and instead of Rope a Dope it ended up being Coup de Grace (it nuked the minion in front and zeroed out my AP).
Update: The reverse is also bugged - I got lucky and wiped out 2 of three opponents on the first move on a node, as well as getting 10 red AP, and red was stuck on Rope a Dope instead of changing to Coup de Grace.
//Edited Title -Brigby
Update: The reverse is also bugged - I got lucky and wiped out 2 of three opponents on the first move on a node, as well as getting 10 red AP, and red was stuck on Rope a Dope instead of changing to Coup de Grace.
//Edited Title -Brigby
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Comments
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Also encountered this issue on last wave of last node in Sub 1. When it was down to three opponents I changed target to Sentry and fired Rope a Dope but instead Coup de Grace fired and took out Sentry and all AP.0
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I encountered this yesterday. I took a couple screenshots if it will help at all.0
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It appears based on what I noted yesterday, that at the end of wave, the power will change to Coup De Grace as it notes the lone final enemy. The power stays as CDG until a full turn has occurred on a new wave (ie both you and enemy have gone), then it resets back to Rope a Dope.
So don't fire his red when first starting a new wave unless you want to fire it as CDG.
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You can fire any power to trigger Coup de Grace to switch back to Rope a Dope - I tested this yesterday.0
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@peanut_gallery
Hey everyone. The team is already aware of this issue, and I'll add it to the bug list.1 -
Thanks @Tombstone !
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