What happened to 4* PVP?
Jonny1Punch
Posts: 436 Mover and Shaker
If I missed a critical announcement mentioning why we suddenly don’t have 4* pvps coming up anymore please let me know.
My personal opinion is that 4* pvps are incredibly fun & provide some great diversity along with a big step forward for the game mode of pvp. The 4* tier is my favorite in the game and many can really pack a punch when boosted against even high tier 5 stars.
3* pvp largely becomes a game of “ 2 vs 2/ pick your best 5* duo. Whereas 4* pvp can drastically change your team composition and provide a true 3 vs 3 pvp with many more fun & interesting team combos.
3* pvps are extremely stale, boring and mostly useless as the game is firmly in 4/5* territory now & that should be reflected with newer events & better rewards etc. I really thought we were seeing a new trend of the game evolving into some long overdue new territory. Can anyone clarify or speculate why we are being thrown back into 3* land?
My personal opinion is that 4* pvps are incredibly fun & provide some great diversity along with a big step forward for the game mode of pvp. The 4* tier is my favorite in the game and many can really pack a punch when boosted against even high tier 5 stars.
3* pvp largely becomes a game of “ 2 vs 2/ pick your best 5* duo. Whereas 4* pvp can drastically change your team composition and provide a true 3 vs 3 pvp with many more fun & interesting team combos.
3* pvps are extremely stale, boring and mostly useless as the game is firmly in 4/5* territory now & that should be reflected with newer events & better rewards etc. I really thought we were seeing a new trend of the game evolving into some long overdue new territory. Can anyone clarify or speculate why we are being thrown back into 3* land?
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Comments
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I was lamenting the same thing when I saw that we get Colossus, Bullseye and Quicksilver (the most annoying PvP ever) coming up.
For fun they should add Quicksilver to the rotation to ironically update Lightning rounds.4 -
I was thinking the same thing. The apparent transition to more 4* PVPs was a huge bright spot in the game for me recently but now it feels like we've been sent back to the gulags. 3* PVP sucks, there's no two ways about it. The only argument I can see is that they're better for more developing 3* rosters however it seems more fair (to me) to make those rosters rely on the 4* loaners than to force people who've worked long and hard to make it to the 4* tier to bring along a piece of useless dead weight into every match. Also, the ridiculous price of event packs makes no sense in the context of 3* PVP-- who in their right mind would pay 5000 extra for a 40 pack just to get increased chances at Colossus? Does ANYONE actually buy those packs? Bring on more 4* PVPs. They should either alternate or run a 3* and a 4* concurrently and allow people to pick.
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According to IceX on Discord,
"One problem is that on the 4s that 2/3 players tend to tap out quick since they usually have an "uninteresting" 4 to play with. I did."
Apparently a good chunk of players don't like 4* PVP, so I guess we're back to getting two per season for the new release events. They'll likely remain being champ reward factories and little else for 5* tier players, except for a few in the higher end of the tier during climbs.
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They can also do alternating 3* & 4* PVPs. Either every other event is a 4* one or two 4* ones and two 3* ones. Something to mix it up.1
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Didn't we just have a 4 star PVP with 4 star Carol?
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Great feedback all around here thank you very much. LOL at Zerokarmas quicksilver LR idea!
I agree with the general consensus I’ve heard so far: we really need a dual pvp system to choose from similar to slices/options etc that would be a hybrid 3* or 4* pvp system we choose which to enter... choice is good & so is variety.
I don’t think it’s fair or punish 4 & 5* players just to please 2 & 3* players who don’t enjoy 4* pvp( or vice versa). Meeting in the middle sounds like a good solution.
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grunth13 said:Didn't we just have a 4 star PVP with 4 star Carol?0
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Yeah I think that having that frequent of a 4* pvp rotation actually alienated a lot of the lower tier players. They're trying to get more involvement in PVP (If I remember correctly one of the devs team posted that there's less than 40% of active players that join up). Looks like having that many 4*pvps ain't the way to do it1
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Honestly 4's and 3's pvp should be run side by side. You can choose one or the other or both. Depending on how they feeling about that.
2 birds one stone.
If they really want to be ambitious they could do a 5, 4, and 3 pvp with slightly smaller shards that randomize you into groups (within a slice) so you can't game the system
Or just something like lighting rounds where there is no "slice" persay you join, there is a time limit until its over and you play. They could even have varying shard sizes.
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thedarkphoenix said:Honestly 4's and 3's pvp should be run side by side. You can choose one or the other or both. Depending on how they feeling about that.
2 birds one stone.
If they really want to be ambitious they could do a 5, 4, and 3 pvp with slightly smaller shards that randomize you into groups (within a slice) so you can't game the system
Or just something like lighting rounds where there is no "slice" persay you join, there is a time limit until its over and you play. They could even have varying shard sizes.2 -
Sim Mayor said:thedarkphoenix said:Honestly 4's and 3's pvp should be run side by side. You can choose one or the other or both. Depending on how they feeling about that.
2 birds one stone.
If they really want to be ambitious they could do a 5, 4, and 3 pvp with slightly smaller shards that randomize you into groups (within a slice) so you can't game the system
Or just something like lighting rounds where there is no "slice" persay you join, there is a time limit until its over and you play. They could even have varying shard sizes.
Though more than anything, the admission of people dropping out of 4 pvps cause they don't have well-covered fours to compensate only further highlights just how much a detriment the overly bloated 4 🌟 tier is anti-game progression for new players.2 -
Asmodaeus said:Yeah I think that having that frequent of a 4* pvp rotation actually alienated a lot of the lower tier players. They're trying to get more involvement in PVP (If I remember correctly one of the devs team posted that there's less than 40% of active players that join up). Looks like having that many 4*pvps ain't the way to do it
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I didn't care for 4* PvP due to my affinity for wins vs points, so I'm fine if they stay far away.
I still hold and always have that 4* PvP should run side by side with 3* and you choose one or the other and get locked in. 4* PvP should have better rewards to incentivize people to want to do it.
If that's not feesable at the least 4* PvP should have better rewards. I'm not going to be excited for PvPs that are both harder and give no increase in rewards.5 -
I agree with people that suggest having the two events separate. It seems that there is also a natural way to separate them would be with the clearance levels.
Cl 1-6 : 3-star PvP
Cl 7-9 : 4-star PvP
It makes sense for the higher rewards to be available in the 4* events, and since the people that want 4* PvP are generally people in the 5* tier the rewards should center more around CP, while the 3* PvP focuses on 4* covers.
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Should be a 3 & 4 PVP each week. Your pick. Only pick 1. Rewards are identical to what they are now (well, how about 15 cp & 60 wins vs 75).
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ZeroKarma said:I agree with people that suggest having the two events separate. It seems that there is also a natural way to separate them would be with the clearance levels.
Cl 1-6 : 3-star PvP
Cl 7-9 : 4-star PvP
It makes sense for the higher rewards to be available in the 4* events, and since the people that want 4* PvP are generally people in the 5* tier the rewards should center more around CP, while the 3* PvP focuses on 4* covers.
The only thing I'd note is that I wouldn't want to be completely locked out of 3-star PVP by ranking up. 4* PVP runs slower and eats more health packs in general, and sometimes I'd like to take a lazy route, and I wouldn't mind giving up the better rewards of a 4* PVP to do so.0 -
There should be different tiers and reward tiers in pvp.
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4
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The only problem with that is dilution which hasn't been a problem for years. High mmr would be a waste land.....Unless you bleed over into the next tier after getting your personal mmr high enough each pvp.
Maybe @Brigby can bring it up for discussion with the big dogs0 -
What about having everyone together but being able to choose between two required characters. Like 3* Blade OR 4* Blade. 3* Strange OR 4* Wiccan?2
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Why can't we have hybrid pvps where you can use your 4* or 3* equivalents, based on the node, like the deadpool one?2
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