Plague Wind
Comments
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Btw. In paper plague wind wasn't that scary at all. Should cost 18 to be even with paper.0
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Mburn7 said:bluemage said:Mburn7 said:bluemage said:Mburn7 said:I'm starting to think it's impossible to design a good masterpiece.
If Rishadan Port or Pernicious Deed truly are underpowered, then the way to correct that issue is to correct those cards, not to print a different, obviously overpowered card. If player A whose 400 jewels got him a Rishadan Port comes up against Player B who got a Plague Wind, he's not going to be happy about that as an answer.
But my point is that from a design perspective, Oktagon appears to be erring on the side of too powerful with the M19 masterpieces whereas for Ixalan they seemed to be erring on the side of not powerful enough. This is most likely a direct result of the fan base complaining that the masterpieces aren't powerful enough. The cost definitely should be increased, but the fact that they designed it like this means it is designed purposely to be slightly too powerful instead of too weak.
An example is PAD(Puzzle Dragons) had to implement dungeon mechanics as their meta surpassed the dungeon bosses. Resolve ability- you could one shot this enemy unless you brought its hp down below a threshhold. Absorb ability- damage over a certain amount was negated or recovered hp.
Hopefully , as this game grows they'll have bigger challenging battles to include legacy for some end game players.0 -
An oponent board wipe for 10 mana with no counterpart is already ridiculous even for an MP. Now we have a damage effect as an addition ... Probably lethal to most of the token decks.
This card is an aberration as is ... Even for 15 mana it would be undercosted. It should at least cost 20 ... As relentless dead.
The paper version has a very high cost ... i can't understand how they decided to set such a low cost AND add the damage effect ...6 -
They did increase it's casting cost above that of the paper version by the same amount as they did for Summoner's Pact. But probably not by enough.1
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And now some people will be able to get all cards of a set through the non dupe Pink Boosters.1
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MTGPQ cards that closely resemble paper MTG cards generally have at least double the cost.
(Karn's Temporal Sundering, Spell Swindle).
More commonly they cost around 3x as much.
(Hour of Revelation, Akroma's Vengeance & Hour of Devastation.)Some such as Living Death and Swords to Plowshares have 4x the paper cost.River's Rebuke was increased from 3x paper cost to 3.5x paper cost and it is still arguably undercosted.With Plague Wind (or In Garruk's Wake, a Modern take on Plague Wind) costing 9 in paper, 2x-3x would be 18-27 mana in MTGPQ.10 is quite a bit low for a one-sided board wipe (with upside!)
I would put Plague Wind at 24.6 -
Came here to post what ninjark already said so I will add something else instead. Bontu's Final Reckoning is the only existing, unconditional, destroy all creatures card available in black. It also destroys your creatures, costs 12 mana, and drains all mana from your hand.
Plague Wind has zero draw backs and costs 2 less plus has that damage rider added in. This is like Hour of Devastation on steroids and that is an insanely powerful card.
Yes, Bontu's is a rare, Hour is a mythic, and Plague Wind will be a masterpiece but the disparity in power should not be so vast among the rarities.
Just because I want to see fewer MPs like Knight of the Reliquary or Aether Vial doesn't mean I want more Omnis.6 -
Mburn7 said:This is most likely a direct result of the fan base complaining that the masterpieces aren't powerful enough.
I agree 100% here.
On a different note, (not related to @Mburn7 comment) Comparing it to river's rebuke to Plague Wind is like comparing Omniscience to Swarm intelligence. MPs are not available for everyone and many will never get this card. Omniscience is powerful but I rarely if ever face it, even when it first came out. When I did face it, I sometimes had trouble defeating the combo but more times than not I was able to defeat the build. Is it strong? heck yeah it is. But did it create an issue where Oktagon needed to come in a change it because it was so dominating? no. I don't think so. By dominating I mean the over all meta. Rivers rebuke on the other hand saw far more play and was far more readily accessible to the player base thusly deeply affected the meta of the game. Plague Wind will likely be the same way. While strong, this card's rarity makes it more difficult to obtain. While yes it will stink to high heaven facing it, I don't think it is anywhere near meta changing.
that said, we do this every. single. time.
requesting nerfs before a set is released. Let's give it a go before we end up with another Gilded incident.
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Why does this happen every set? In this game, this card is slightly better than vona's hunger. For two steps up in rarity, it's fine. It's just a removal spell . People run an obscene amount of removal to begin with. If you're worried ,play more creatures. I don't really think this is the end of days1
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Purely because I don't want them to go the other direction and start making **** MPs again (I hate you, choke/vial), I'm willing to wait and see how this plays out. Maybe it won't be as prevalent as everyone fears, or maybe it just won't be as big a deal because the format will be faster than expected, or maybe an actual counterspell will be introduced now that they're messing around with flash.1
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HarryMason said:Why does this happen every set? In this game, this card is slightly better than vona's hunger. For two steps up in rarity, it's fine. It's just a removal spell . People run an obscene amount of removal to begin with. If you're worried ,play more creatures. I don't really think this is the end of days
Make it powerful (no counterpart) ... yes, very powerful (ridiculous mana cost) ... Well, why not ... But don't add on top of it something that has nothing to do with the original card just to make it worse.
The overall issue isn't about this card in particular, it's the abysmal disparity beetween cards that are converted to PQ.
Today we have a plague wind on steroids because of an added effect, yesterday we had phyrexian scriptures made worthless because of an added effect.
There should be some kind of review in order to avoid such a power diference in the conversion process.2 -
bluemage said:
Awhile back, @Brigby made a comment regarding how Masterpieces were rated. it wasn't by how powerful the card was, but how unique and different the cards effects were (hence why some are just meh... cool effect but not very strategic *cough* rishadan port *cough*)
I disagree with you regarding the pay to win. I admit that I am considered what players would call a whale but that has done absolutely nothing for me in regards to gathering my dirty little non-wombat paws around a collective of Masterpieces. Jewels are jewels and I earn them events like everyone else. The special limited purchase packs don't give diddly squat in the way of jewels. One could by theory do so but at the cost of hundreds of dollars. If someone is so inclined to do so I have no qualms about that but I can say in confidence that such players are extremely rare and very small invisible pay-to-win class at the top of their game. What I believe you are actually referring to are the platinum players who have a substantial amount of access to jewels than the Gold, Silver and Bronze levels. Also you have a fair number of platinum players in the top coalitions and they in turn receive a substantially higher amount of jewels on average over other players.
This advantage isn't pay-to-win but more of a disadvantage of poor rewards and access per level vs what platinum get. As a platinum player I grind heavily to earn my jewels via events and am able to pull in an average 250 to 300 a week, but any advantage I may have is in the exclusives that I buy or the PW I buy early. But those exclusive packs do not grant me access to MP cards any more than any other player. Just more orbs, crystals and an itty bitty push in jewels and a brand spanking new mythic or PW. That is about it. I have about the same odds of getting a MP as anyone else, only difference is my rank as a platinum player allows me more chances to try and get one... not my money.
bluemage said:
The circumstance around Gilded Lotus were a little different as it was a premium card for cash.
Sorry, I think you misunderstood me, I was referring to the fact that players were constantly stating how powerful this card was and that it was way undercosted for its power. Some even stated it was OP. This caught the attention of Oktagon and they made a bad decision based on the player comments about it being OP and nerfed it. The comments in here are not much different in regards to Plague Wind and I for one would like Plague Wind to be left alone as is... even if I never get it. Players talk all the time about how something should be play tested before being released... Methinks we should follow our own words and give the card a shot before we start asking for a nerf.
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bluemage said:Gunmix25 said:
I disagree with you regarding the pay to win. I admit that I am considered what players would call a whale but that has done absolutely nothing for me in regards to gathering my dirty little non-wombat paws around a collective of Masterpieces.
I've only 3 mythics plus one exclusive left of DOM. I have every thing else. I could go after those few MPs that I don't have... but I'm not. Core is a better bang for the buck.
For the record, I never buy crystals out right for PP. I save mine. Only packs I buy are the ones with exclusives or PW. Nothing else0 -
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bluemage said:You can buy jewels for cash, though.
Also, being in the top 5 of certain events nets you 300j, a hell of a lot more than most of the rest of the field. When we increase the number of broken cards in a set, we increase the number of broken cards that those players at the top of the game have, and they use that to retain their position. Looping Naru can breeze through an awful lot of the objectives we've had to play in the last few weeks, for example.
Also, Naru doesn't loop anymore, at least not without a masterpiece (Living Death)
And this type of argument is the reason we don't get mythic prizes anymore. I don't understand why you feel like success should not be rewarded. Do you know how hard it is to get top 5 in a Hour of Devastation or similar event? How much time you need to spend deckbuilding and sideboarding to win? If you have even 1 loss or even just 1 or 2 missed objectives you can fall all the way out of the top 25. The pressure each match is immense. If you can pull it off, you deserve the reward. Without that, why am I even trying?
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You think people reaching the top effortlessly stay there? You need to work your butt to maintain your position and reaching top in difficult PVP events is no easy feat. It's easier to whine and complain than work your tush to get there.
As for who gets what, why not play consistently, plan your jewel and crystals purposes and see how it's impossible to get shiny toys too? I think you are just upset now you didn't just get lucky to get a specific shiny toy (I'm betting it's a masterpiece) either and now are just going for the "evil elites".
Done ranting... Yes, the card needs to be more expensive.
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Naru does still loop with HUF and Karn's temporal sundering but it takes input from the user, but I think we will need to play test these things as I'm sure there will be more "broken" combos. I believe someone called for Etali and Path of Discovery to be nerfed before the set even came out and those cards have not "broke" the game. Let's just take a deep breath and wait for later today to complain about the "broken" stuff once we get our hands on them, oh and most of the cards wont do what they actually state so who knows what funky stuff will be uncovered.1
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