Plague Wind

bluemage
Posts: 36 Just Dropped In
Really?
3
Comments
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Too many beans last night...
Please clearly state what the point o this thread is. Are you happy about it? Or outraged? Or curious? Give us something to work with here.2 -
The cost could do with a bit of tweaking.1
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For us who can't see the preview, enlighten us.0
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It could receive a River's Rebuke treatment and go up to 17 at the very least as a cost of 10 puts it close into Wrath of God range, and we know how oppressive THAT was. This being one-sided, definitely needs its cost upped.0
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I think it would be okay if it cost 15 at most.0
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So..powerful..
I'd vote for at least 18. I mean, it's River's Rebuke but better (because it kills instead of bouncing with life loss).This plus Lich's Mastery makes black top of the food-chain for standard3 -
I love this. We complain that masterpieces aren't powerful enough, and now we want the new ones nerfed already because they are too powerful. I'm starting to think it's impossible to design a good masterpiece.
That being said, yes increase the cost. You can barely kill 1 creature for 10 with a secondary effect. Now you kill all of them? Should be at least 18-20 to cast.3 -
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bluemage said:Mburn7 said:I'm starting to think it's impossible to design a good masterpiece.
We then complained, saying that they were too weak.
They then buffed the Ixalan masterpieces a bit, and then released the Dragons in Rivals, which were generally seen as meh (not overpowered, but not quite powerful enough to see a lot of use).
Then the Dominaria masterpieces came as a mixed bag, with some being very good (Hannah, Living Death, Magus), some being very bad (Pernicious Deed, Piper, Port) and the rest again being rather meh.
We complained a lot that they weren't powerful enough (especially Deed and Conflux) (my DOM Balancing Ideas thread ended up with about half the masterpieces getting buffed because of all the chatter)
Now it seems they listened again and jacked up the power level of the M19 masterpieces. Almost all of them seem incredibly powerful.
So I ask again, what do you mean by "They just don't seem inclined to do it"? To me it looks like they are trying their best at an impossible challenge.1 -
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bluemage said:Mburn7 said:bluemage said:Mburn7 said:I'm starting to think it's impossible to design a good masterpiece.
If Rishadan Port or Pernicious Deed truly are underpowered, then the way to correct that issue is to correct those cards, not to print a different, obviously overpowered card. If player A whose 400 jewels got him a Rishadan Port comes up against Player B who got a Plague Wind, he's not going to be happy about that as an answer.
But my point is that from a design perspective, Oktagon appears to be erring on the side of too powerful with the M19 masterpieces whereas for Ixalan they seemed to be erring on the side of not powerful enough. This is most likely a direct result of the fan base complaining that the masterpieces aren't powerful enough. The cost definitely should be increased, but the fact that they designed it like this means it is designed purposely to be slightly too powerful instead of too weak.
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Costs 10 times as much as Eliminate the Competition, seems fine.0
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The one card I said "Mmh nice" as well. Need to be nerfed or the lucky one are way ahead from the start of the match. But omni is the other MP who need a nerf ... since a year. So maybe happen when leave standard like cycling.1
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Btw. I think MP shouldn't be top notch but interesting unique, like summoners pact. MP aren't acceptable like even mystics. So the lucky one are in another league like some omni build tells some of since month.0
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Masterpieces were made to be very strong. So it's so hard to get them. MP were worse than rare cards in Dominaria. It's time for things to go back to normal...0
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It different from paper magic. You can't buy every card you want directly until you invest absurd amounts. So stronger yes, like +1/+1 -2 mana from emrakul level, but not broken level, to pamper the lucky one.
For games like this w/o second market this rare level should be interesting for collectors or nice unique effects, not gamechanging. More omni power like cards in MP will kill the he game for unlucky player, if you get roasted over and over again from an unreachable card.1
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